Backlash (BLH)
--------------
???> Marky (doorcode, 04/95), Skybird (05/92).

Backlash was a cracking group, that also released some trainers and doors,
and remained active at least in 1994 and 1995. They are more than likely
identical to the Backlash that later cracked and released games on the pc
scene.


Backstage
---------
This group became a part of Ram Jam, maybe late 92. Among the people who
made the jump were Posdnuos, probably M.A.S.E + others.


Bacteria (-1992)
----------------
Bacteria was an exclusively danish demo group.


Badcat (BCT)
------------
Badcat were apparently a french demo group.


Bad Company (BC)
----------------
Bad Company at least did a few toolcracks.


Bad Karma (BK)
--------------
BEL> Colonel (John, 04/96), Crisp (Tim, doorcode sysop2 DOXOLOGY, 02-
     04/96), Dracs (Daniel, 04/96), Franky (Peter Smets, doorcode sysop1
     DOXOLOGY, 04/96), Phantom (Chris, 04/96), TCB (Danny, sysop METAL
     IMPACT WHQ, 02-04/96), Zynix (Tony, 04/96).
DEN> Enzo (Mike, sysop SKY TOWER EHQ, 04/96).
GER> 2Fast (Jens, sysop SEAQUEST DSV, 02-04/96).
FIN> Traitor (sysop ZILLION HOURS, 04/96).
SCO> Candyman (Steve, 04/96).
???> Eric The Red (doorcode, 06/96).

Boards; CYBER GARDEN (bel, 02-04/96).

PREVIOUS MEMBERS (pre 04/96) -

Bad Karma was a largely illegal, board-based group run from Belgium, but
with distsites and a few members in other countries. The group was at one
time in (illegal) cooperation with Crux, using the acronym CBK (Crux Bad
Karma). 2Fast's board SEAQUEST DSV was listed as +49-HD-CRASH in an info
file dated february 1996. In a similar listing dated april the same year,
another board called BROOKLYN ZOO had the exact same listing... Same
board, new name?


Balance (BLC, 1991-, http://hem.passagen.se/excelblc/)
------------------------------------------------------
NOR> Cola (ascii swap, also in Wild^Style, 02/95).
DEN> Scope (code, 08/94), Subject (music swap, 08/94).
SWE> Excel (Jani Oinonen, toolcode, 10/95).

Balance was formed in Denmark by Wolfman, TNT, Split, Eddie and Spib in june
of 1991. Some musicpacks were the first releases from the group. The next
members to join were graphicians Connor and Idefix. Eventually yet another
graphician joined, Trade (later handle Motion). The group still lacked a
coder though, and their search ended after they recruited Wreko from
Divine. Their first real productions were the "Necessary Drugs" packs.
Wreko helped recruit another musician, Mazzachre, and soon after also a
second coder joined - Scope. Spib then left because of lazyness, and coder
IC3 joined. They got their first board (SUFFOCATION) when Ramirez joined.
Now it was time for their first bigger project, the trackmo "Software
Failure" [91]. Their next release was a bbs intro, and then IC3 got kicked
again due to lameness. Their second trackmo was "Deepcore" [07/92].
  The turning point in BLC's career surely came with the release of the
first issue of their diskmag "Magbox" [07/92]. This mag announced both new
musician Chyle as well as Mazzachre's leaving for Focus Design. The group
was still 100% danish.
  1994 - Danish coder Wreko (Jesper, 07/92-) left for the PC scene early
this year - more specifically for Diffusion PC.


Bamiga Sector One (BS1, 1986-1990)
----------------------------------
Bamiga Sector One was formed in Belgium in june of 1986 by Ermida and two
others. Their members later found their way into such groups as Kefrens
(S.L.L). They were also in several cooperations, with a.o. Cybertech.
Necromancer and The Visitor are father and son.


Banal Projects (1992-)
----------------------
Banal Projects were an exclusively finnish demo group, born in 1992 (the
exact date is uncertain, but they existed in august).


Banana Dezign (BDZ)
-------------------
Boards; CONTACT ZERO (09/94).


Band, The (1988-)
-----------------
The Band was formed in february 1988 by two people; one in Belgium and one
in France, who left 8 months later. They were an illegal cracker group,
based in Belgium but with sections in France, England and the USA. The
group was fairly active in 1989.


Basement (1995-)
----------------
Basement was a swedish group formed by TBM, Phase and Reverend D from
Freezers in late 1995. However, Phase soon left for Insane, where he was
kicked within a week.


B.A.S.F. (1994-)
----------------
B.A.S.F. was a german-based group, formed by previous members of Scoopex in
1994.


Bastards
--------
Bastards were a danish-based demo group.


Beatless (BTL, -1995)
---------------------
Beatless was a swedish demo group.


Beta Team (BT)
--------------
Beta Team were a polish group. Roberts made the soundtrack for Mystic's
demo "Vital" [94].


Beton Design (-1996)
--------------------
Beton Design was a polish demo group, under the leadership of Dr.Pacient.
After leaving the scene in april of 1996, Dr.Pacient changed his handle to
Stealth and moved to New York City, where he formed the company Stealth
Studios Interactive, Corp. to design video games for the playstation, pc
and xbox. The group also became the first 'commercial' demo group in
history, after hiring TOM/TPDL^Katharsis to code their first demo "Roumble
Rubble". This and the subsequent "Goldfinger" were the only two demos made
by the group. Human, Kain and Muad'dib never actively made anything for the
group. Thanks to Dr.Pacient for information!


Beyond Force (BF)
-----------------
Beyond Force was a finnish demo group, originally starting life on the c64.
When eventually this amiga section was established, several members
coexisted on both platforms (f.i. Hazor, GMN, Zardax).


Biosynthetic Design (BSD)
-------------------------
BSD was probably an all-Italian demo group. After musician, graphician and
main organizer Parsec left for Elven 11, the group died.


Birdhouse Projects (BP)
-----------------------
GER> Slime (sysop HOMELESS EHQ, also in Brilliance, 08/94-08/95).
???> Primus (sysop ORGANIZED CRIME PROJECTS, 08/94-01/95).

  More Members Intro (1994, 09.10, Demo).
  Contribution for the Dooms Day 94 party demo competition.

  Megademo! (1997, 30.03, Demo).
  8th in the Mekka Symposium 97 demo competition.


Bizarre Arts (BZR)
------------------
Bizarre Arts was a purely german demo group, with wellknown talent like
Azure, JMS and Axis retaining double memberships.


Black Lotus, The (TBL, 1989-, http://www.tbl.org)
-------------------------------------------------
SWE> Azazel (Magnus Alakangas, music, ex DCS, new late95-03/97), Dig-It
     (Patrque Haggblad, code, 08/96-12/99), E-Moon, Gizmo (code, 04/96), Im-
     Pose (gfx), Kalms (Mikael Kalms, code, ex Artwork, old handle Scout,
     98-04/01), Ken (code), Louie (Kenny Magnusson, gfx, ex Insane, also in
     CNCD, 04/96-04/01), Rodney (Per-Anders Gustavsson, gfx, ex Axis, new
     late95, 12/95-03/97), Rubberduck (Johan Dohl, founder code, 89-04/01),
     TBM (code), Tudor (Henrik Andersson, gfx raytrace modeller, old handle
     Snorpax Tudor, 08/94-04/01).
HOL> Danny (Danny Geurtsen, gfx, also in Nah-Kolor, 04/96-03/97), Facet
     (Martijn van Meel, gfx, ex Virtual Dreams, also in Lemon. new, 04-
     06/96), I-GO (Thies Edeling, orgamiga code html edit 'R.A.W'), Lowlife
     (Angelo Bod, gfx, ex Axis), SuperNao (Michiel Krop, music, ex Virtual
     Dreams, also in Lemon. new, 05/96), Tim (code, ex Spaceballs).
NOR> Magnar (Magnar Harestad, music sysop NOISELESS, ex Spaceballs, old
     handle Lizard, 06/96).

PREVIOUS MEMBERS -

SWE> Cypher (gfx, 02/96), Dickhead (founder code), Exon (code, 08/94),
     Fishbone (gfx), Hitman (sysop BLACKBOARD, 08/94), Hokke (code, 94),
     Igloo (gfx, 02/96).
NOR> Jeek Elemental (code).
???> Axm (gfx, 95), Eddieboy (music, 94), Hook (code), Kajiu (music),
     Overload (ascii trade sysop, 04-06/96), Sag (code music), Shark
     (sysop), Skyhigh (code), Vfcon, Wolf (music, 08/94).

The Black Lotus was formed in sweden in 1989, when Atari coder Dickhead and
his companion Rubberduck decided to build their own group on the Amiga.
Who could have known, back then, that TBL would once rule the Amiga demo
scene? From their very humble beginnings they've managed to build a group
of truly epic proportions. After their breakthrough production "Tint"
[04/96] at The Gathering 96, they went on to rule the amiga demo scene for a
number years - and even still come back to release the odd production today.
They were the first group to win at The Gathering two years in a row;
Spaceballs have since taken over their record. Find video versions of their
recent demos at: ftp://mirror.support.nl/pub/tbl/download/movies/
  Most members of TBL are today employed in the games industry. Dutch
members Danny, Tim and Lowlife work at Eidos Interactive
(http://www.edios.co.uk), in the UK; Kalms, Offa, Eq, Rubberduck och Louie
all work at Digital Illusions Computer Entertainment (http://www.dice.se) in
Sweden. Rodney also works/worked on games. Thanks to Kalms for some
information and corrections.
  1995 - The demo "Cybernetic" [04/95] reached the 3rd position in The
Gathering demo competition, and was probably the group's biggest success
thus far. The intro "Mind The Carrot" [06/95] was the group's sole release
at Icing this year, reaching a disapointing 9th position in the competition.
At Assembly in august came the release of the demo "Misery" [08/95] -
finishing 12th in the competition. The steady flow of releases would
continue out the year, with the demos "Que?" [10/95] - 2nd at Remedy - and
"Mindprobe" [12/95] - 15th at The Party.
  1996 - This was the year of TBL's big breakthrough. The year started
gently with the release of the demo "Spectral" [02/96] at the small swedish
party Creutz in february. It was at The Gathering in april their name would
be known, though. Through the release of the two 4k intros "Gizmo" [04/96]
and "EQ-4k" [04/96] - 1st and 2nd in the competition - and the landmark demo
"Tint" [04/96] they made sure they would be a name to remember. Needless to
say, "Tint" was the clear winner of the demo competition. They did not rest
however, and already the next month they released the intro "Mind The Carrot
2" [05/96] (1st) and the demo "Glow" [05/96] (2nd) at the Icing party in
sweden. As if this was not enough, june brought the Remedy party to sweden,
and once again TBL were triumphant in both intro and demo categories, with
"Tractorbeam" [06/96] and "Darkside" [06/96] respectively. Their final
release of the year was the demo "Goa" [08/96] at Assembly, which finished
3rd in the competition. Apart from the jokey "The Money Tribe" [09/96], it
would be until late march next year that they released anything.
  1997 - "Captured Dreams" [03/97] is the name of one of the best amiga
demos ever released, and a true landmark in the amiga demo scene. With it,
TBL became the first ever group to win twice at The Gathering. Sadly, the
truly great demo would be their only release on the amiga this year.
  Swedish coder Noy (02/96-) left this year to help form the new
group Dole. Swedish coders Offa (Mattias Gruvman, 08/94-03/97) and Equalizer
(Daniel Hansen, 08/94-03/97) both left the Amiga scene for professional game
programming careers. For the sake of order, they have been removed from the
member roster.
  1998 - The Gathering, an event where they had been successful in the past,
became the venue of their 'comeback' of sorts, with the winning intro
"Imitation None" [04/98]. This would become another year with only a single
amiga release from the group.
  1999 - Nothing was heard until december, and The Party. There, TBL shocked
the scene with the release of their new demo "Rain" [12/99], a full two and
a half years after their last full demo. The demo finished only third in the
competition, but was a sign that TBL was still a force to reckoned with. It
was certainly one of the year's top demos.
  2000 - In march, at the TRSAC party in denmark, TBL released another demo.
"Senseless" [03/00] won the demo competition!
  2001 - Another year, another demo - "Perfect Circle" [04/01] won the demo
competition at the prestigious Mekka Symposium party!

  Purgatory (Disk).

  Total Brain Collapse - TBC (ECS File).
  code: Hook, RBD, Offa, gfx: Monza, music: "Shadow" by Wolf.
  review: Oooooh my god, boring! This is a horror example of how *NOT* to
  make a demo. It's got a few, ugly effects, a soundtrack that I won't even
  mention and 'effects' like a hidden-line vector! Jeeeesus, filled vectors
  was the norm in fucking 1990, people! Unadvanced, unexciting, unworthy.
  Avoid! [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0. -- Note: KillAGA.

  Nugget (1993, 03.03, ECS Disk).
  code: Hokke, Ken, Hook, Dickhead, Rubberduck, Offa, gfx: Extreme,
  Watchman, Tango, music: Wolf.

 Twisted Minds (1994, AGA File).
  code: Rubberduck, Hokke, Offa, gfx: Snorpax Tudor, music: Eddieboy.
  Released at Dreamhack 94.
  GLE tested A1200/020-14/2mb chip/3.0.

  Phucker (1994, .08, ECS File).
  code: Offa, Exon, Equalizer, gfx: Snorpax Tudor, Equalizer, music: Wolf.
  Winner of 'the Borlnge party'.
  review: Thorougly unexciting - as usual for the early TBL demos.
  The more of these I watch, the more astonished I am that these guys
  actually made "Glow" and "Captured Dreams" later! The version reviewed is
  the release version, the compo version had several bugs. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Cybernetic (1995, 14.04, Demo).
  3rd in The Gathering 95 demo competition.

  Sverigetoppen #12 - april (1995, .05, OCS/AGA Diskmag).
  code: Offa, Equalizer, gfx: Cypher/independent (ocs title), Louie/Insane
  (aga title), Eracore/Rebels (menu design), Disc/Rebels (menu design),
  music: Sine/Triad (Tracker Packer 3 format).
  Released in cooperation with Triad.

  Mind the Carrot (1995, 17.06, AGA 64k Intro).
  code: Offa, Equalizer, Rubberduck, gfx: Axm, Snorpax Tudor, music:
  Rubberduck. 9th in the Icing 95 64k intro competition.
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Misery (1995, 12.08, Demo).
  12th in the Assembly 95 demo competition.

  Que? (1995, 08.10, AGA HD Multifile Demo).
  code: Equalizer, Offa, gfx: Snorpax Tudor, Axm, music: Lizardking/Razor
  1911 & Mantronix/Phenomena. 2nd in the Remedy 95 demo competition.
  review: This is actually rather good, much thanks to the two dynamic
  cooperation tunes from two old favorites. Very very OK. Will run on
  unexpanded A1200's, but fastmem and accelerators are useful. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Mindprobe fixed (1995, 27.12, AGA ?MB HD Multifile, 3 disks).
  code: Offa, Equalizer, Rubberduck, gfx: Rodney, Tudor, music: Azazel
  (main), Hollywood/Axis (The Player 6.1A format).
  15th in The Party 5 demo competition.
  review: Another not-too-cool older TBL release. This one hints at what
  "Tint" will be, but does not quite make it. The whole demo is presented
  in that annoying 'every-other-pixel-is-black' mode, and if you ask me,
  that is a major drawback. It just doesn't look as good as solid effects!
  The most innovative effect here is a little hard to describe, but I'll
  try. It's a magnified picture by Rodney in the background, and on top of
  that there's two vectorcubes, spinning and space-cutting each other.
  One is an RGB-vector, and the other is texturemapped with a small portion
  of the mentioned picture. As the picture is magnified, it's larger than
  the screen, and the whole thing moves as the vectorcubes travel around on
  it. Very very nice. The picture is "Climber" by Rodney, which came 2nd in
  the graphics competition at The Party. Too bad the rest of the demo is
  not equally exciting.
    Azazel's module was made in two hours, during The Party! This is also
  very likely his first released module for TBL; he was in DCS two months
  earlier. Though it'll work fine on an 020-14, at least an 030-28 with 2mb
  fast is recommended. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Spectral (1996, .02, AGA HD Multifile, 2 disks).
  code: Offa, Equalizer, Noy, Rubberduck, gfx: Cypher, Igloo, Tudor, music:
  Azazel. Released at Creutz #1 96.
  review: This is not half bad! Though it has some mysterious palette
  choices, and the design is sometimes...well, enough about that...this
  is one of TBL's better productions. There's the usual shading and stuff -
  and the usual Azazel music :( Not much to say, really - an above-average
  release from TBL. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Gizmo (1996, 05.04, 4k Intro).
  code: Gizmo. Winner of The Gathering 96 4k intro competition!
  review: Seems to disagree with my machine, once just showed the opening
  logo and froze on a black screen, another time it got as far as popping a
  nicely-coloured torus on the screen before freezing. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0 -- Note: See review.

  EQ-4k (1996, 05.04, 4k Intro).
  code: Equalizer. 2nd in The Gathering 96 4k intro competition.
  review: This nice 4k'er opens with some red-on-black quasi-plasma stuff,
  which then turns into a tunnel of sorts. We travel into the tunnel, which
  has 'The Black Lotus' written on the walls, before coming to the coolest
  effect in the intro, a 'sea' of sorts of gradient blue-on-black. Then the
  tunnel routine is repeated with the same blue-on-black palette and it's
  over. Be advised that the version reviewed is v1.1, and the file-id.diz
  file claims it's 'fixed', without specifying further. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Tint (1996, 05.04, AGA 4MB HD Multifile).
  code: Equalizer, Offa, gfx: Danny, Facet, Louie, Rodney, Tudor (objects),
  music: "Khan-Be-Phonk", "Definitive Era" and "Fractured" by Azazel.
  Winner of The Gathering 96 demo competition!
  review: A little slow to get started this, but when the second piece of
  music kicks in, it takes off in a big way. Ah yes, the music. I can't
  help thinking that with some other musician, this could have been a well
  and truly GREAT production. As it stands, the first tune stinks big-time,
  and the second ranges from lousy to great in what is a truly bizarre
  mixture. It seems Azazel can't decide between techno and more traditional
  demo music, and as a result he tries to mix the two with varied results.
  The code here smells more of good ideas than truly advanced routines, but
  is overall quite acceptable. So to sum up: The first part sucks, the rest
  is quite good. Worth noting is that the compopictures from the artists
  above are all included. Danny's '18bit truecolor' picture seems to be an
  elaboration on Lemon.thoughts, which won a clipart competition in
  EuroChart (I think) some time ago. An OK production with GREAT graphics.
  Recommended 030-28 or above. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Mind The Carrot 2 (1996, 26.05, 64k Intro).
  code: Offa, gfx: Louie, SuperNao (hand object), music: SuperNao.
  Winner of the Icing 96 64k intro competition!
  review: This is one of the nicer intros I've seen! It all opens with a
  cool logo-picture by Louie, which is followed by several objects and
  effects, the first of which is a shaded carrot! Placed in demo/aga on
  AmiNet, but the system tester says 'no hardware requirement'. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Glow (1996, 26.05, AGA 4MB HD Multifile, 3 disks).
  code: Equalizer, Offa, gfx: Rodney, Louie, Facet, Tudor, music: SuperNao,
  Azazel. 2nd in the Icing 96 demo competition.
  review: Oh yes. This is the first truly outstanding TBL production I
  have witnessed, and what a demo it is! Since last time they've obviously
  gotten some design help from their newest members. While some of their
  earlier productions have looked a little weird, this one looks just
  smashing! The demo opens with an animation of a spaceship leaving a space
  station, to great accompanying strings music. After that, we're treated
  to the usual rendered objects and stuff, with one very important
  difference: These are cool, advanced routines that look GOOD. Even their
  rather untraditional palette choices now look smashing! What can I say?
  TINT only HINTed at things to come! Recommended! Runs on standard A1200's
  with enough mem, but recommends 030-28 or above. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Darkside (1996, 16.06, AGA ?MB File).
  code: Rubberduck, Noy, Offa, gfx: Facet, Danny, Tudor, music: Lizard.
  Winner of the Remedy 96 demo competition!
  review: Darkside signalled a drastic departure for TBL. Gone was the
  flashy techno, to be replaced with a tune by Lizard that's closer to a
  film soundtrack than anything else. A lot of people were skeptical when
  Darkside was released, but in my eyes this is one of their better demos.
  It opens with some dots morphing to form the names of the producers. This
  could have been done a lot better, the routine now looks downright ugly!
  The titlepicture by Facet is one of his most surrealistic pictures ever!
  The next picture is a raytraced one by Tudor, of a hand stretching out of
  a monitor to touch the A1200 beyond...very good! Another good routine
  here is the travel down spinning tunnel with the white light in the
  centre... This looks like a precursor to the tunnel at the end of the
  zoomer in the later TBL demo "Captured Dreams" [03/97]!
    I like "Darkside". It's an unusual demo, in that it manages to create a
  gothic atmosphere and still throw in a few good effects. The music
  deserves a special mention; it's a highly original tune. The release
  version apparently had some bugs, but a fixed version was later to be
  put up on the TBL website. On my 4mb fast system, I couldn't run this
  demo because I didn't have enough memory. This may have been due to
  the fact that I map my Kickstart to fast ram, but I can't be sure...
  It DOES require some fast, I'm just not sure how much :) [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0 -- Note: See review!
             A1200/030-50/2mb chip, 16mb fast/3.0.

  Tractorbeam (1996, 16.06, AGA 40k Intro).
  code: Offa, gfx: Facet, SuperNao, Tudor (objects), music: SuperNao.
  Winner of the Remedy 96 40k intro competition!
  review: WOW! I've just been blown away by an amazing piece of 40k intro.
  This small file oozes professionalism from every pore. The effects are
  good and plentiful, much more than I'd expect to see in a 40k intro these
  days. There are so many '1-effect-intros' out there. This one opens with
  some envmapped objects, which isn't all that unusual these days :)
  Next we travel down a rather cool yellow/green tunnel...which suddenly
  has the objects from before in the middle! It's like Offa's saying
  'maybe you can do that too...and this...but can you do them TOGETHER!?'.
  Next there's a tecturemapped sube spaceut with some envampped objects,
  before it ends with what can only be described as motionblurred
  fireflies. Not bad at all, TBL... [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Goa (1996, 18.08, AGA ?MB HD Multifile).
  code: Offa, Dig-It, Equalizer, gfx: Rodney, Louie, Tudor (objects),
  music: Azazel. 3rd in The Assembly 96 demo competition.
  info: Azazel's music from the demo also competed in the music
  competition, and came 3rd. The timing was made on a 030-28. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0 -- Note: See review.
                Note: Not enough memory to run!

  The Monkey Tribe (1996, .09, File).
  2nd in the Creutz #2 96 demo competition.
  review: Intended as a parody on 3LE demos.

  Captured Dreams (1997, 29.03, AGA HD Multifile).
  code: Dig-It, Equalizer, Offa, gfx: Danny, Louie, Rodney, Tudor, music:
  Fndr/? (intro), Radix (main). Winner of The Gathering 97 demo competition!
  review: The show opens with a texturemapped tunnel, with credits texture-
  mapped onto squares flying around. A 'CD' logo is next, then we zoom into
  the middle of the picture. At first it looks like a normal zoomer, but it
  quickly becomes evident that there's layers and layers of fantastic gfx
  before we hit the bottom! There, it smoothly integrates into some lights
  flashing out at us in time with the music before the entire zoom process
  is reversed. Only this time, we zoom back a little more than where we
  started, and it becomes evident that we're in a room with several
  different 'tv-boxes' hovering in the air. They all have changing pictures
  on them, and we travel around until we settle on a picture of the side of
  a skyscraper. This is now the main focal point, and soon a beautiful
  dolphin comes swimming/flying by, reflected onto the windows of the
  skyscraper. It's all very 'Beyond the Mind's Eye'. We see the dolphin
  from three different angles before we move on. Next is an amazing, big
  dinosaur object (T-Rex?), sneering at us. This object is made up of MANY
  polygons! Next we're treated to Danny and Louie's coop picture "Angelic
  Particles" (also winner of the TG97 graphics competition) before we move
  on to another showstopping effect... We're suddenly underwater, with calm
  music and a soothing atmosphere. Next is another texturemapped tunnel,
  this time with a moving lighstource. It goes on with some butterflies
  flying around ancient architecture, before the show is rounded off with
  not-too-good picture by Rodney.
    CD has to be one of the best demos ever released, period. It seems TBL
  has got most of their design problems out of the way, and this demo sure
  kicks ass! One thing I especially noticed and liked, was the way the music
  changed to the MOOD of the demo. For the faster, frantic parts there was
  techno-style stuff, while underwater we were treated to a beautiful pan-
  pipe mood tune. Great!
    Swedish musician FNDR (Jonas Hedeback) was not a fulltime member. The
  demo requires at least 4mb fast, and a 030-50 processor. However, the
  system checker searches for 020+, so in theory it is possible to run on
  inferior hardware... [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Imitation None (1998, 11.04, AGA 40k Intro).
  code: Rubberduck, Spite/?, Digit, Scout, gfx: Louie, music: Fndr/?.
  Winner of Gathering 98 64k intro competition!
  review: Who would have guessed - TBL are back with a small 40k sign of
  life! Unfortunately, this one's a no-starter due to one very important
  factor: Speed. You're obviously gonna need a FAST machine to get this
  baby to roll acceptably. So the keyword would be: Beautiful but
  agonizingly slow. If you've got a fast machine, please do. Otherwise,
  don't bother. Nice to look at, tho' ;)
    FNDR (Jonas Hedeback) and Spite (Erique Hemming) were not fulltime
  members. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Rain (1999, 28.12, AGA File).
  code: Rubberduck, Dig-It, Kalms (additional), Spite (additional), gfx:
  Louie, Tudor (additional), FTHR (additional), FNDR (additional), music:
  Carebear. 3rd in The Party 99 demo competition.
  review: Just one word: "WOW". This demo is testament to the demopower of
  TBL, a group of almost unheard of talent. "Rain" was their first demo in a
  while, with only the intro "Imitation None" [04/98] released at TG98 since
  their amazing "Captured Dreams" [04/97] - demo of the year in 1997. Even
  if I stay by my claim that "CD" is the best amiga demo ever, "Rain" comes
  close to topping it. The only reason why Haujobb's "Mnemonics" [04/99] is
  demo of the year this year and not this one, is that Haujobb made a demo I
  could actually run on my machine =)
    The demo is fluent, with great art direction (credited to Louie) and
  design elements. Every single screen is well thought out, with a great
  sense of the overall design, and the music fits perfectly to the
  cyberpunk-y feel of the demo. There are effects in this demo that have
  never even been done on the amiga, and effects that I simply do not have
  words to describe. There is the most amazing phong shading, some voxels
  towards the end, and... well, just lots and lots of greatness! =D "Rain"
  is an almost perfect demo, with all the elements coming together
  seamlessly. This is the kind of demo you show to your friends to get them
  interested in the demoscene. Just amazing.
    This review was only made possible by our contributor SoLO, who
  generously sent me a cd with the demo as an mpg file. The mpg was grabbed
  from an a1200 equipped with a 50mhz 68060 processor. The demo itself is
  not runnable at all on my machine, 50mhz 030 =( Probably requires a
  shitload of memory, too. A rough guess would be 16mb.
    Carebear (Erik Lyden) is probably NOT a fulltime member of the group. He
  is, in case you didn't know, a musician with top finnish pc demo group
  Orange. Neither FNDR (Jonas Hedeback), FTHR (Antti Jaderholm) or Spite
  (Erique Hemming) are fulltime members. The final screen in the demo,
  before the end credits, features a picture and the text "yeah, that's the
  downside". The picture is grabbed from Luc Besson's fabulous film "Leon".
  We wholeheartedly recommend it =) [glenn]

  Senseless (2000, 18.03, AGA 060 Demo).
  code: Rubberduck, Kalms (additional), gfx: n/a, music: n/a.
  Winner of the TRSAC 2000 demo competition!
  info: Apparently requires an 060 processor in order to run fast enough.
  Received a favourable review in Nah-Kolor's "Devotion #1" [00].

  Perfect Circle (2001, 15.04, Demo).
  code: Kalms, Rubberduck, gfx: Louie, Tudor, music: TraumaChildGenesis
  (FastTracker II XM format).
  Winner of the Mekka Symposium 2001 demo competition!
  info: Requires an 060 processor and about 20 megs of fastram. Can anyone
  review this for me? Pleeeeeease? 'TraumaChildGenesis' are the two finnish
  musicians !Cube/Armada and Teque/Aggression. Developed with TBL's new
  demosystem, NewAge.

  Little Nell (2002, 30.03, Demo).
  production: Kalms, Rubber, Louie, TCG, Emoon, Tudor.
  Winner of the Mekka Symposium 2002 demo competition!


Black Jack (-1995)
------------------
Black Jack was a finland-based demo group.


Black Monks [old] (1989-)
-------------------------
???> Jackal (code, 03/90), Jive Bunny (new 03/90), Ivanhoe (crack, 89).

Black Monks was an illegal cracking group, born when Black Division and Mad
Monks joined forces under the new name Black Monks in the beginning of
1989. They were were fairly active in 1989 and 1990.


Black Monks [new] (-1992)
-------------------------
Black Monks were reborn, likely late 1991, with a mixture of old and new
members - in total 11. The first ones to join the reborn group were
Kamikaze, Pete, Moses, Rain, Claw and Willow. A text file was spread in
november if 1992, proclaiming the group was dead again.


Blitz (1990-1992)
-----------------
SWE> Celebrimor (Henrik Palmr, gfx), Patball (01/91).
???> T.M.D. (ex Firecrackers, new 12/90).

Blitz was a swedish demo group. After the group died, Celebrimor and former
member Ilas formed a project called IC Productions, which created a few
small intros, and two larger unfinished projects; a demo (1993) and a game
called Mindphaser (1994). Thanks to Celebrimor for information! :)
  1990 - T.M.D joined from Firecrackers in december.
  1991 - Ilas (code gfx) and Misty (music) joined Shining in december
(and later continued on to Dual Crew Shining, when the two groups merged),
Ilas changing his handle to Tizzy in the process. This meant the departure
of the main creative force behind the group, which died slowly in the
beginning of the following year. Their last 'big project' was a demo called
"Complexity", which was never completed.

  BBS (1991, ECS File).
  code: Ilas, gfx: n/a, music: n/a.

  Harmonic (1991, .01, ECS File).
  code: Ilas, gfx: Ilas, music: Misty (NoisePacker 2 format).

  Just A Dream (1991, 30.03, ECS File).
  code: Ilas, gfx: Ilas, music: Ilas.
  Released for the Anarchy Easter Party 91, unplaced.

  Real Time Raytracing (1991, 23.12, ECS File).
  code: Ilas, gfx: Celebrimor, music: Ilas (NoisePacker 3 format).
  info: This intro announced Ilas and Misty leaving the group. This is
  listed in some places as a cooperation production with Digital Design, but
  that is not accurate; Digital Design was just another name for the group.


Bloodsuckers (BS)
-----------------
Bloodsuckers was a finnish-based demo group, quite legendary in their
circles. They also had sections in germany and sweden.


Bodyworks (1995-1995)
---------------------
SWE> Axy (org ascii sysop), Blade (org music), Delery (code sysop), Schizzo
     (music), Tekburn (music), Visitor (trade, later Subspace), Zcandaler
     (sysop).

Bodyworks was formed by Axy and Blade after the death of Deadline Design, as
an ascii and trading group. They dominated the trading scene of west sweden,
had a lot of members, and released several ascii collys. In addition the
swedish members, there were also a few in germany and the uk. Sometime late
in the year, Axy and Blade decided they'd had their fun, and declared the
group dead. Blade (who had now learned to code) was in Inhumans with Visitor
for a while, before helping form Subspace. Axy later surfaced as Phase in
Spaceballs and later in Essence.


Bomb Software (1994-1996)
-------------------------
FRA> Ben (code, 12/96), Clawz (Mathieu Berthaud, music, also in Impact
     Studios [pc], 09/94-12/95), Gengis (Frederic Heintz, code, 09/94-
     07/95), Hof (gfx, 12/94), Made (Carlos Pardo, gfx, ex Scoopex, new
     late95-04/98), Suny (gfx, ex Movement, new late94-12/94), Titan (Sebire
     Laurent, gfx, 04-12/96), Trajan (gfx, ex Dreamdealers, 12/94), Zebig
     (gfx, 12/94).
DEN> Roscoe (Steen Hillestroem, swap, ex Razor 1911, new 94).
GER> Trasher (Oliver Plink, swap, triplememb Sanity and Artwork, new
     95).

After releasing their last demo for Complex, "Real" [04/94], Bomb! was
formed by frenchmen Clawz and Gengis in august of 1994. Soon after, they
recruited French graphicians Trajan and Suny, and Danish swapper Roscoe.
In september of the same year, they then won the intro competition at the
3S Party with their first release; the 64k intro "Casual" [09/94]. They then
worked hard for a few months, and could present to the public at The Party 4
the demo "Motion: Origin 2" [12/94]. The original "Origin" [12/93] (made for
Complex) had secured Gengis the winner at last year's The Party, but
"Motion" - in the face of some stiff competition - didn't come in better
than 3rd.
  1995 - Next they recruited top french graphician Made and spent most of
1995 working on their commercial game Fears, which was previewed at the end
of "Motion" and released in September. The game was done by Gengis (code),
Hof (gfx), Titan (gfx), Suny (gfx) and Clawz (music).
  1996 - Following the completion of the game, Gengis and Clawz released
their last Amiga production in the "Saturne 3 Invitation" [07/96], and left
for the PC scene - where in addition to scene activities they started
working on an adventure game. Made now seems to be the only remaining active
Amiga member, contributing graphics to productions left, right and center -
though mostly for his old group Scoopex. He also begun doing more and more
24bit pictures in high resolution around this time, and shifting his focus
to the pc scene. Gengis and Clawz first joined Impact Studios on the pc,
before moving on to Oxygene, and finally settling down in a pc incarnation
of this very group - Bomb! December and The Party brought the group's amiga
swansong; new coder Ben produced the awesome "Shaft 7" [12/96] - his only
production for the group, and a winner at The Party. Since this was the
group's final release on the amiga, we have put 1996 as the year the group
ceased to actively exist.

  Casual (1994, 03.09, AGA 64k Intro).
  code: Gengis, gfx: Hof/?, Walt/? (car person), music: "Blache Bleuche" by
  Clawz. Winner of the 3S Party 64k intro competition!
  review: A cute and nice first production from Bomb. Nice font!
  The music is kinda unusual for Clawz, but still good. [glenn]
 GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Motion: Origin 2 (1994, 28.12, AGA Trackmo, 2 disks).
  code: Gengis, gfx: Suny, Trajan, Zebig, Hof, music: "Overtaking" (main)
  and "Intermediate" (end) by Clawz (The Player 6.0A format).
  3rd in The Party 4 demo competition.
  review: Gengis and Clawz followed up the original "Origin" (released for
  Complex), who won at The Party the previous year, with this great demo.
  The strongest point of Motion has certainly got to be its design.
  It opens with a great loading picture by Suny (I believe it also competed
  in the gfx competition), which looks like it was inspired from the scene
  in the introduction to the movie 'Cliffhanger'. Then, an eye suddenly
  looks at us. We zoom into the eye, and the demo begins. We're treated to
  a variety of good effects, including fast voxel landscapes and various
  vector environments. The real showstopper however, appears at the end of
  the demo, when Gengis revealed the first real Doom routine - with walls,
  floor and ceiling. For more of that routine, buy the game 'Fears', which
  was developed by much the same team as this demo. The demo is timed to
  one of Clawz' techno tunes, which sounds great. Then again, few people on
  the Amiga do techno as well as Clawz... The endpart requires some fast
  mem, a fact that made it guru when it was originally shown at The Party.
  However, the whole demo runs perfectly on unexpanded A1200's except the
  endpart. It supports external drives. Whole-heartedly recommended. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Saturne Party 3 (1995, .07, AGA File).
  code: Gengis, gfx: Made, music: "Kuulitte Oikein" by Clawz (ProTracker MOD
  format).
  review: This is certainly one of the smoothest invitation intros I've
  ever seen, and the one with the best graphics! It opens with a fullscreen
  picture by Made, of a small green gnome, before showing a Saturne Party
  logo with a vectorbased '3' zooming back in place. Then we're taken to the
  text selector, which is a set of tecturemapped cubes. The great thing is
  that the cubes have two sides, one French and one English, so you can
  actually select the language you wish to read the text in! The music is
  also great, so what more can I say? This is one of the best invitations
  ever - never mind that the party was cancelled at the date mentioned in
  the intro, and wasn't held until april of 1996! For further irony, it was
  at that very party that Gengis released his first production for the pc,
  Impact Studios' "Bomb", cooperating with - yes, you've guessed it - among
  others Made and Clawz :-) This was almost certainly Gengis' last Amiga
  production. He was next in Impact Studios (as mentioned) on the pc, before
  moving on to Oxygene and finally back to Bomb.
    As for the release date, I found it on a pack where all the other
  productions were from early .07, so it's a pretty probable date. [glenn]
 GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.

  Cyberia - ISO Opus 2 (1996, 18.08, AGA 4mb HD Multifile).
  info: Made contributed graphics to this Scoopex demo, making it a
  coproduction. See Scoopex' entry for details.

 Shaft 7 (1996, 28.12, AGA 4MB HD Multifile Demo)
  code: Ben, gfx: Titan (logo, gfx), Made (title), Axel (objects), music:
  "Temple of Sun Remix" by Legend and Yolk (8ch XM format).
  Winner of The Party 96 demo competition!
  review: Bomb!'s amiga swansong containted what was perhaps the (upto then)
  most advanced 3d scenes ever realised on the machine... Beautiful design
  coupled with fast, great-looking env and bumpmapped objetcs and 3d scenes
  made this one of the VERY best demos of 1996. Mercifully short, but
  nevertheless a real powerdemonstration, "S7" is - in my book - the second
  best demo of 96. What was so special about the demo was perhaps that coder
  Ben was a total unknown, and to our knowledge never released anything ever
  again... Made's title picture is a special version of his "Eden 377"
  (which he came 2nd with in the graphics competition at the same party)
  with the title of the demo overlaid.
    Please note that the version reviewed is tagged Revision 2.0, with a few
  bugs fixed from the competition version. [glenn]
 GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.


Bomb Squad
----------
Bomb Squad was a finnish demo group.


Bonzai (BNZ, 1994-1994)
-----------------------
GER> MDB (sysop LOVE LIKE BLOOD, also in Rebels, 08-12/94).

Bonzai was a german demo group, formed by Sting/ex Proline, who shortly
after they were formed left to join Alcatraz instead! The news of BOTH the
birth and death of Bonzai were in "Propaganda #4" :) In addition to the
'Gimme Alcohol' demo, they also contributed the only game in the game
competition at the Dooms Day 94 party. Mr.Vain was briefly a member (he was
also in both Sunflex Inc and ArtCore at the time), in august at least.


Bounty
------
Bounty was a a danish demo group.


Brainstorm (BRS, 1989-1993)
---------------------------
SWI> Axel (music, new 09-10/90), Bird (code, 10/90), Chester (gfx swap,
     08-10/90), Com (code, 10/90), E.S.A (code, 10/90), Luke (code, 10/90),
     Majestic (code, 08-10/90), Oli (gfx, 10/90), Orlando (Orlando
     Budelacci, code, 10/90), Peace (gfx swap, new 09-10/90), The Accused
     (code editor, 10/90), The Fly (code swap, new 09-10/90), Truxton (gfx
     swap, 08-10/90).
GER> Shadow (swap, 10/90).

PREVIOUS MEMBERS (pre 10/90) -

SWI> Odie (swap, 10/90), Scattergold (swap, 10/90).

Brainstorm was formed a short while before may 1989 by Chester (gfx) and
Majestic (code), and their first release was "Lazer Roll" [05/89]. During
the summer they recruited more members (like Orlando), and at the end of the
summer vacation they were joined by the entire group Axxis. This group had
both a Swiss and German section, but the German section was found to be
substandard and was forced to leave after a while. Another member, swapper
Joker, left the scene soon after.
  They had by now started planning what would become a legendary diskmag,
"Zine". It was originally conceptuated as a cooperation between Brainstorm
and another big Swiss group at the time, Setrox, but the latter eventually
decided against being part of the project. Due to this, their coder The
Accused, who DID believe in the project, left them to join Brainstorm. The
first issue was released in october. They were now a totally Swiss group
again, except from two members (Shadow, Yankee) in Germany.
  1990 - Late october saw the release of "Zine #7" [10/90], announcing the
departure of Mr.Frost and Sixpack from the group, as well as the arrival of
The Fly, Axel (who also made the music for the mag's intro) and Peace from
the newly dead swiss demo group The Perfects. Grubi and Spirit's farewell to
the scene in favor of professional music careers was also mentioned in the
Brainstorm Members article.
  1991 - Late this year, the group recruited a danish section, led by The
Pride/ex Flash Productions.

  Beauty of Bobs (OCS Demo).
  code: Majestic, gfx: n/a, music: n/a. info: Released pre 10/90.

  Big-Ball (OCS Demo).
  code: Majestic, gfx: n/a, music: n/a. info: Released pre 10/90.

  Brain 3D (OCS Demo).
  code: Luke, gfx: n/a, music: n/a. info: Released pre 10/90.

  Deja Vu (OCS Demo).
  code: Majestic, gfx: n/a, music: n/a. info: Released pre 10/90.

  Feedback Demo (OCS Demo).
  code: Majestic, gfx: n/a, music: n/a. info: Released pre 10/90.

  Giga Scroll (OCS Demo).
  code: Majestic, gfx: n/a, music: n/a. info: Released pre 10/90.

  Happy Jump (OCS Demo).
  code: Com, gfx: n/a, music: n/a. info: Released pre 10/90.

  Lazer Roll (OCS Demo).
  code: Majestic, gfx: n/a, music: n/a. info: Released pre 10/90.

  Little Vector Demo (OCS Demo).
  code: Luke, gfx: n/a, music: n/a. info: Released pre 10/90.

  Megademo (OCS Demo).
  code: Com, E.S.A, Majestic, gfx: n/a, music: n/a.
  info: Released pre 10/90.

  Metal Demo (OCS Demo).
  code: Majestic, gfx: n/a, music: n/a. info: Released pre 10/90.

  No More Mr. Nice Guy (OCS Demo).
  code: Orlando, gfx: n/a, music: n/a. info: Released pre 10/90.

  Solid Communication (OCS Demo).
  code: Bird, gfx: n/a, music: n/a. info: Released pre 10/90.

  Technological Threat (OCS Demo).
  code: E.S.A, Majestic, gfx: n/a, music: n/a. info: Released pre 10/90.

  The Sphere (OCS Demo).
  code: Bird, gfx: n/a, music: n/a. info: Released pre 10/90.

  Water-Demo (OCS Demo).
  code: Bird, gfx: n/a, music: n/a. info: Released pre 10/90.

  Whirlwind (OCS Demo).
  code: Luke, gfx: n/a, music: n/a. info: Released pre 10/90.

  Another Dream (1990, 11.08, OCS File Demo).
  code: Majestic, gfx: gfx: Chester, music: "Free Space" by Grubi
  (ProTracker MOD format). 2nd in the Prime 90 demo competition.

  Zine #7 (1990, 28.10, Diskmag).
  INT - code: Orlando, gfx: Chester, music: Axel.
  MAG - code: The Accused, gfx: Chester, music: Omega/Dual Crew, editors:
        Chester (main), The Accused (main), Orlando (main), Truxion.
  review: A simple but effective intro opens this edition, outlining the
  headlines for the issue we are about to read. A quick click, a little
  loading, and the mag itself shows up. The outfit was among the better in
  its time; if nothing else it was at least unorthodox in its choice of
  colours and design, and the two-paragraph sideways scrolling approach was
  both innovative and made the mag a better read. The reading material
  itself, then. The mag itself presents good overall quality, without any
  standout articles, though a lot of the material presented here could
  easily have been left out without me minding much - for example the
  articles on music. Scene-wise, the editorial content is pretty
  straightforward, with party reports and demo reviews - pretty safe stuff.
  The much more critical journalism of R.A.W and its generation was not far
  away, though... The actual release date was based on file dates on the
  disk.
    I want to close this review by quoting something The Accused writes in
  his Prologue; "In twenty years, when the Amiga is an ancient old-fashioned
  machine, and the whole Amiga scene will be dead, the history of this
  subculture will be forgotten." - Not if I can help it. :]
    Tested using WinUAE 0.9.91 using both 1.3 and 2.04 roms.


Brain Wave (1989-)
------------------
FRA> Arrakis (swap, 10/90).
GER> Drum Master (swap, 09/90).
NOR> Shinox (swap, new 09/90).

Brain Wave was a french-based demo group, formed by previous members of
Overgrowth [no entry] and Phoenix in november 1989.
  1990 - Shinox joined from Armada around september.


Brilliance (BCE)
----------------
GER> 2Fast (also in ArtCore, 07/94), Mogue (ascii, aka Mo!, also in ArtCore,
     07/94), Slime (sysop HOMELESS EHQ, also in Birdhouse Project, 12/94).
???> Horny-Soft (07/94), Index (07/94), MCM (07/94), Slime (07/94), Timelord
     (07/94).

Brilliance appear to have been active on the boardscene as well as with some
cracking activities.
  1994 - German ascii artist Crazy was active in Brilliance in july, but by
august he had left and was in Mystic. No record of his board BAGDAD CAFE
while in Brilliance, that I could detect...


Bronx (BNX, 1991-)
------------------
TUR> Turbo (05/93).

Bronx was born in Turkiye in january of 1991, when the group Zombie Boys
changed their name to Bronx. Vigo was among the founders. They are probably
best known for their oddly named diskmag "Cemetery News" and their
controversial packmag "Auschwitz".


Browbeat (BBT)
--------------
FIN> Alien (swap, 01/90), Triax (swap, 01/90).

Browbeat was a Finnish demo group, a section of the originally c64 group.
Finnish coder Infinity is the author of JNet, a transfer program between
the Amiga and the Commodore 64. They were accused of spreading the BGS-9
file virus for the amiga.


Bucket
------
Bucket was likely a polish demo group.

  Inside (1996, 30.08, 64k Intro).
  code/gfx: X-Man, music: Raze.
  Released for the Intel Outside 3 64k intro competition.
  review: Errr.... well, the chiptune is AMAZINGLY annoying and squeaky, but
  despite that and the lack in design talent this actually contains some
  halfway decent code. There is phong objects, mostly, and not the most
  advanced ones, but there's also a phong space-cut routine that, correct
  me if I'm wrong, is probably actually a first.
    Original size 27444 bytes, compressed with CrunchMania. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.


Budbrain Productions
--------------------
DEN> Diablo (Rene Bidstrup, music), Psycho (code).

Budbrain was the brainchild of the two Danish madmen Diablo and Psycho.
Their unique style of demos changed the face of scenery forever when they
unleased their first Megademo onto an unsuspecting public in 1990...and
the second one was also a big success.
  1992 - Sonet left to join Vixen in september.

  Megademo (1990, 29.06, ECS Megademo, 2 disks).
  Winner of demo competition at the Amiga Conference 90.

  Megademo II (1990, 26.12, ECS Trackmo).
  code: n/a, gfx: n/a, music: Diablo.
  2nd in the Dexion party demo competition.


Byterapers Inc. (http://byterapers.scene.org)
---------------------------------------------
FIN> Turtle (music, 90).
DEN> Radish (trade, old handle Rogue, 05/92).

Byterapers is a finnish-based demo group, originally coming from the c64
scene, and in later years also with a pc section. Members fluctuated 
between platforms.
