Kirino development schedule (Orientative - provisional - etc)

March
X 07-09: v0.0.1   - First, disastrous release
X 14-16: v0.0.2   - Implement basic mobs
X 21-23: v0.0.3   - Enable combat system
X 28-30: v0.0.4   - Complete tutorial, implement item tiers, add action feedback
April
X 04-06: v0.0.5   - Guipuzkoa encounter | Bug correcting, testing
X 11-13: v0.0.6   - Saving items to inventory
X 17-20: v0.0.7   - |Spring holidays
X 21-27: v0.0.8   - |Code a very basic word parser that supports simple instructions
May
X 01-04: v0.0.9   - Add different mobs and a random mob generator
X 09-11: v0.0.10  - Catch up with what I haven't done
X 16-18: v0.0.11  - |
X 23-25: v0.0.11  - |  FUCKING
X 30-1J: v0.0.11  - |       FINALS  (Yes, 7 weeks)
June                |
X 06-08: v0.0.12  - | General code depuration
X 13-15: v0.0.12  - | Light bug fixing, last-minute feature implementing
X 20-22: v0.0.12  - | Testing and suggestion noting
X 27-29: v0.0.12  - | Cross-platform quality check
July
X 04-06: v0.0.13  - Implement mob AI
X 11-13: v0.0.14  - Nap and stuff
X 18-20: v0.0.14.2- Procastinate
  24-27: v0.1.0   - Euskal encounter | Final quality check and testing, public presentation
  28-03: v0.1.1   - 
August