Create OpenGL context for version 4.2
[driver]
	GL_VENDOR: ATI Technologies Inc.
	GL_RENDERER: ATI Mobility Radeon HD 5000 Series
	GL_VERSION: 4.2.11762 Core Profile Forward-Compatible Context
	GL_SHADING_LANGUAGE_VERSION: 4.20
[driver]
[limits]
	[buffers]
	[buffers]
	[elements]
	[elements]
	[vertex]
	[vertex]
	[geometry]
	[geometry]
	[fragment]
	[fragment]
	[uniforms]
	[uniforms]
	[transform feedback]
	[transform feedback]
	[texture]
	[textures]
	[misc]
	[misc]
[limits]
[extensions]
	GL_AMDX_debug_output
	GL_AMDX_vertex_shader_tessellator
	GL_AMD_conservative_depth
	GL_AMD_debug_output
	GL_AMD_depth_clamp_separate
	GL_AMD_draw_buffers_blend
	GL_AMD_multi_draw_indirect
	GL_AMD_name_gen_delete
	GL_AMD_performance_monitor
	GL_AMD_pinned_memory
	GL_AMD_query_buffer_object
	GL_AMD_sample_positions
	GL_AMD_seamless_cubemap_per_texture
	GL_AMD_shader_stencil_export
	GL_AMD_shader_trace
	GL_AMD_texture_cube_map_array
	GL_AMD_texture_texture4
	GL_AMD_transform_feedback3_lines_triangles
	GL_AMD_vertex_shader_layer
	GL_AMD_vertex_shader_tessellator
	GL_AMD_vertex_shader_viewport_index
	GL_ARB_ES2_compatibility
	GL_ARB_base_instance
	GL_ARB_blend_func_extended
	GL_ARB_color_buffer_float
	GL_ARB_compatibility
	GL_ARB_compressed_texture_pixel_storage
	GL_ARB_conservative_depth
	GL_ARB_copy_buffer
	GL_ARB_depth_buffer_float
	GL_ARB_depth_clamp
	GL_ARB_depth_texture
	GL_ARB_draw_buffers
	GL_ARB_draw_buffers_blend
	GL_ARB_draw_elements_base_vertex
	GL_ARB_draw_indirect
	GL_ARB_draw_instanced
	GL_ARB_explicit_attrib_location
	GL_ARB_fragment_coord_conventions
	GL_ARB_fragment_program
	GL_ARB_fragment_program_shadow
	GL_ARB_fragment_shader
	GL_ARB_framebuffer_object
	GL_ARB_framebuffer_sRGB
	GL_ARB_geometry_shader4
	GL_ARB_get_program_binary
	GL_ARB_gpu_shader5
	GL_ARB_gpu_shader_fp64
	GL_ARB_half_float_pixel
	GL_ARB_half_float_vertex
	GL_ARB_imaging
	GL_ARB_instanced_arrays
	GL_ARB_internalformat_query
	GL_ARB_map_buffer_alignment
	GL_ARB_map_buffer_range
	GL_ARB_multisample
	GL_ARB_multitexture
	GL_ARB_occlusion_query
	GL_ARB_occlusion_query2
	GL_ARB_pixel_buffer_object
	GL_ARB_point_parameters
	GL_ARB_point_sprite
	GL_ARB_provoking_vertex
	GL_ARB_sample_shading
	GL_ARB_sampler_objects
	GL_ARB_seamless_cube_map
	GL_ARB_separate_shader_objects
	GL_ARB_shader_atomic_counters
	GL_ARB_shader_bit_encoding
	GL_ARB_shader_image_load_store
	GL_ARB_shader_objects
	GL_ARB_shader_precision
	GL_ARB_shader_stencil_export
	GL_ARB_shader_subroutine
	GL_ARB_shader_texture_lod
	GL_ARB_shading_language_100
	GL_ARB_shading_language_420pack
	GL_ARB_shading_language_packing
	GL_ARB_shadow
	GL_ARB_shadow_ambient
	GL_ARB_sync
	GL_ARB_tessellation_shader
	GL_ARB_texture_border_clamp
	GL_ARB_texture_buffer_object
	GL_ARB_texture_buffer_object_rgb32
	GL_ARB_texture_compression
	GL_ARB_texture_compression_bptc
	GL_ARB_texture_compression_rgtc
	GL_ARB_texture_cube_map
	GL_ARB_texture_cube_map_array
	GL_ARB_texture_env_add
	GL_ARB_texture_env_combine
	GL_ARB_texture_env_crossbar
	GL_ARB_texture_env_dot3
	GL_ARB_texture_float
	GL_ARB_texture_gather
	GL_ARB_texture_mirrored_repeat
	GL_ARB_texture_multisample
	GL_ARB_texture_non_power_of_two
	GL_ARB_texture_query_lod
	GL_ARB_texture_rectangle
	GL_ARB_texture_rg
	GL_ARB_texture_rgb10_a2ui
	GL_ARB_texture_snorm
	GL_ARB_texture_storage
	GL_ARB_timer_query
	GL_ARB_transform_feedback2
	GL_ARB_transform_feedback3
	GL_ARB_transform_feedback_instanced
	GL_ARB_transpose_matrix
	GL_ARB_uniform_buffer_object
	GL_ARB_vertex_array_bgra
	GL_ARB_vertex_array_object
	GL_ARB_vertex_attrib_64bit
	GL_ARB_vertex_buffer_object
	GL_ARB_vertex_program
	GL_ARB_vertex_shader
	GL_ARB_vertex_type_2_10_10_10_rev
	GL_ARB_viewport_array
	GL_ARB_window_pos
	GL_ATI_draw_buffers
	GL_ATI_envmap_bumpmap
	GL_ATI_fragment_shader
	GL_ATI_meminfo
	GL_ATI_separate_stencil
	GL_ATI_texture_compression_3dc
	GL_ATI_texture_env_combine3
	GL_ATI_texture_float
	GL_ATI_texture_mirror_once
	GL_EXT_abgr
	GL_EXT_bgra
	GL_EXT_bindable_uniform
	GL_EXT_blend_color
	GL_EXT_blend_equation_separate
	GL_EXT_blend_func_separate
	GL_EXT_blend_minmax
	GL_EXT_blend_subtract
	GL_EXT_compiled_vertex_array
	GL_EXT_copy_buffer
	GL_EXT_copy_texture
	GL_EXT_direct_state_access
	GL_EXT_draw_buffers2
	GL_EXT_draw_instanced
	GL_EXT_draw_range_elements
	GL_EXT_fog_coord
	GL_EXT_framebuffer_blit
	GL_EXT_framebuffer_multisample
	GL_EXT_framebuffer_object
	GL_EXT_framebuffer_sRGB
	GL_EXT_geometry_shader4
	GL_EXT_gpu_program_parameters
	GL_EXT_gpu_shader4
	GL_EXT_histogram
	GL_EXT_multi_draw_arrays
	GL_EXT_packed_depth_stencil
	GL_EXT_packed_float
	GL_EXT_packed_pixels
	GL_EXT_pixel_buffer_object
	GL_EXT_point_parameters
	GL_EXT_provoking_vertex
	GL_EXT_rescale_normal
	GL_EXT_secondary_color
	GL_EXT_separate_specular_color
	GL_EXT_shader_image_load_store
	GL_EXT_shadow_funcs
	GL_EXT_stencil_wrap
	GL_EXT_subtexture
	GL_EXT_texgen_reflection
	GL_EXT_texture3D
	GL_EXT_texture_array
	GL_EXT_texture_buffer_object
	GL_EXT_texture_compression_bptc
	GL_EXT_texture_compression_latc
	GL_EXT_texture_compression_rgtc
	GL_EXT_texture_compression_s3tc
	GL_EXT_texture_cube_map
	GL_EXT_texture_edge_clamp
	GL_EXT_texture_env_add
	GL_EXT_texture_env_combine
	GL_EXT_texture_env_dot3
	GL_EXT_texture_filter_anisotropic
	GL_EXT_texture_integer
	GL_EXT_texture_lod
	GL_EXT_texture_lod_bias
	GL_EXT_texture_mirror_clamp
	GL_EXT_texture_object
	GL_EXT_texture_rectangle
	GL_EXT_texture_sRGB
	GL_EXT_texture_sRGB_decode
	GL_EXT_texture_shared_exponent
	GL_EXT_texture_snorm
	GL_EXT_texture_storage
	GL_EXT_texture_swizzle
	GL_EXT_timer_query
	GL_EXT_transform_feedback
	GL_EXT_vertex_array
	GL_EXT_vertex_array_bgra
	GL_EXT_vertex_attrib_64bit
	GL_IBM_texture_mirrored_repeat
	GL_KTX_buffer_region
	GL_NV_blend_square
	GL_NV_conditional_render
	GL_NV_copy_depth_to_color
	GL_NV_copy_image
	GL_NV_explicit_multisample
	GL_NV_float_buffer
	GL_NV_half_float
	GL_NV_primitive_restart
	GL_NV_texgen_reflection
	GL_NV_texture_barrier
	GL_SGIS_generate_mipmap
	GL_SGIS_texture_edge_clamp
	GL_SGIS_texture_lod
	GL_SUN_multi_draw_arrays
	GL_WIN_swap_hint
	WGL_EXT_swap_control
	GLEW_VERSION_4_2
[extensions]
[wgl]
	WGL_ARB_extensions_string
	WGL_ARB_pixel_format
	WGL_ATI_pixel_format_float
	WGL_ARB_pixel_format_float
	WGL_ARB_multisample
	WGL_EXT_swap_control
	WGL_EXT_swap_control_tear
	WGL_ARB_pbuffer
	WGL_ARB_render_texture
	WGL_ARB_make_current_read
	WGL_EXT_extensions_string
	WGL_ARB_buffer_region
	WGL_EXT_framebuffer_sRGB
	WGL_ATI_render_texture_rectangle
	WGL_EXT_pixel_format_packed_float
	WGL_I3D_genlock
	WGL_NV_swap_group
	WGL_ARB_create_context
	WGL_AMD_gpu_association
	WGL_AMDX_gpu_association
	WGL_ARB_create_context_profile
	WGL_NV_float_buffer
[wgl]
[initiate]
	JPEG: create Texture2D from resource (1280x720 3)
	src\rend\Shader.cpp Shader::compile  +59 : data/loading/loading.vs Vertex shader was successfully compiled to run on hardware.

	src\rend\Shader.cpp Shader::compile  +59 : data/loading/loading.fs Fragment shader was successfully compiled to run on hardware.

	src\rend\Program.cpp Program::compile  +224 : loading Validation successful.

	[AMD driver test]
	[AMD driver test]
	[content]
		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/ambientlight.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/ambientlight.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/ambientlight.geom Geometry shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : deferred/ambientlight Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/arealight.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/arealight.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/arealight.geom Geometry shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : deferred/arealight Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/cubelight.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/cubelight.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/cubelight.geom Geometry shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : deferred/cubelight Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/dirlight.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/dirlight.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/dirlight.geom Geometry shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : deferred/dirlight Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/pointlight.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/pointlight.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/pointlight.geom Geometry shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : deferred/pointlight Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/spotlight.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/spotlight.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/spotlight.geom Geometry shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : deferred/spotlight Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/spotlight_shadow.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/spotlight_shadow.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/spotlight_shadow.geom Geometry shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : deferred/spotlight_shadow Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/linearlight.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/linearlight.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/linearlight.geom Geometry shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : deferred/linearlight Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/projectivelight.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/projectivelight.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/projectivelight.geom Geometry shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : deferred/projectivelight Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/projectivelight_shadow.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/projectivelight_shadow.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/projectivelight_shadow.geom Geometry shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : deferred/projectivelight_shadow Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/light_particle.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/light_particle.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/light_particle.geom Geometry shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : deferred/light_particle Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/geometry.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/geometry.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : deferred/geometry Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/geometry_dot3.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/geometry_dot3.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : deferred/geometry_dot3 Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/geometry_shadow.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/geometry_shadow.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : deferred/geometry_shadow Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/decals.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/deferred/decals.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : deferred/decals Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/shadows/spotlight.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/shadows/spotlight.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : shadows/spotlight Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/blur.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/blur.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/blur Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/motion_blur.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/motion_blur.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/motion_blur Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/radial_blur.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/radial_blur.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/radial_blur Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/glow.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/glow.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/glow Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/lightstreaks.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/lightstreaks.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/lightstreaks Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/mssao_downsample.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/mssao_downsample.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/mssao_downsample Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/mssao_first.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/mssao_first.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/mssao_first Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/mssao.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/mssao.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/mssao Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/mssao_last.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/mssao_last.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/mssao_last Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/mssao_blur.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/mssao_blur.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/mssao_blur Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/mssao_copy.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/mssao_copy.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/mssao_copy Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/ssao.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/ssao.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/ssao Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/edge_depth.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/edge_depth.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/edge_depth Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/edge_normals.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/edge_normals.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/edge_normals Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/mlaa.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/mlaa.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/mlaa Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/blit.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/blit.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/blit Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/blit_ssao.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/blit_ssao.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/blit_ssao Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/blit_glow.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/blit_glow.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/blit_glow Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/blit_glow_ssao.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/blit_glow_ssao.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/blit_glow_ssao Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/blit_dof.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/blit_dof.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/blit_dof Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/blit_dof_ssao.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/blit_dof_ssao.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/blit_dof_ssao Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/blit_dof_glow.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/blit_dof_glow.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/blit_dof_glow Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/blit_dof_glow_ssao.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/post/blit_dof_glow_ssao.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : post/blit_dof_glow_ssao Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/geometry_dot3.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/geometry_dot3.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/geometry_dot3 Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/sphere.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/sphere.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/sphere Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/dance.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/dance.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/dance Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/flow.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/flow.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/flow Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/cubeview.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/cubeview.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/cubeview Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/cv_draw.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/cv_draw.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/cv_draw Validation successful.

		Unable to open shader 'data/shaders/go1891/updateflow.geom' 
		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/updateflow.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/updateflow Validation successful.

		Unable to open shader 'data/shaders/go1891/spawnflow.geom' 
		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/spawnflow.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/spawnflow Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/drawflow.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/drawflow.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/drawflow Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/drawshape.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/drawshape.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/drawshape Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/head.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/head.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/head Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/pin.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/pin.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/pin Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/lines.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/lines.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/lines Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/voxelscape.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/voxelscape.geom Geometry shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/voxelscape Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/vs_draw.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/vs_draw.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/vs_draw Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/volslice.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/volslice.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/volslice Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/volslice2.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/volslice2.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/volslice2 Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/greetings.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/greetings.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/greetings Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/dust.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/dust.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/dust Validation successful.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/loading.vert Vertex shader was successfully compiled to run on hardware.

		src\rend\Shader.cpp Shader::compile  +59 : data/shaders/go1891/loading.frag Fragment shader was successfully compiled to run on hardware.

		src\rend\Program.cpp Program::compile  +224 : go1891/loading Validation successful.

		PNG: create Texture2D from resource (64x2 3)
		PNG: create Texture2D from resource (256x256 3)
		JPEG: create Texture2D from resource (512x512 3)
		PNG: create Texture2D from resource (128x128 1)
		PNG: create Texture2D from resource (32x32 1)
		PNG: create Texture2D from resource (32x32 1)
		PNG: create Texture2D from resource (32x32 3)
		JPEG: create Texture2D from resource (8x8 3)
		JPEG: create Texture2D from resource (256x256 3)
		PNG: create Texture2D from resource (64x64 4)
		PNG: create Texture2D from resource (64x64 4)
		PNG: create Texture2D from resource (64x64 4)
		PNG: create Texture2D from resource (64x64 4)
		PNG: create Texture2D from resource (64x64 4)
		PNG: create Texture2D from resource (64x64 4)
		PNG: create Texture2D from resource (64x64 4)
		PNG: create Texture2D from resource (64x64 4)
		JPEG: create Texture2D from resource (1024x768 3)
		JPEG: create Texture2D from resource (1024x768 1)
		JPEG: create Texture2D from resource (1024x768 3)
		PNG: create Texture2D from resource (128x128 1)
		PNG: create Texture2D from resource (128x128 1)
		JPEG: create Texture2D from resource (64x512 3)
		JPEG: create Texture2D from resource (512x512 1)
		JPEG: create Texture2D from resource (512x512 1)
		JPEG: create Texture2D from resource (1024x1024 1)
		JPEG: create Texture2D from resource (1024x1024 1)
		JPEG: create Texture2D from resource (1024x1024 1)
		JPEG: create Texture2D from resource (1024x1024 1)
		JPEG: create Texture2D from resource (1024x1024 1)
		JPEG: create Texture2D from resource (512x512 3)
		JPEG: create Texture2D from resource (512x512 3)
		JPEG: create Texture2D from resource (512x512 3)
		PNG: create Texture2D from resource (768x512 2)
		JPEG: create Texture2D from resource (2048x2048 3)
		JPEG: create Texture2D from resource (2048x2048 3)
		PNG: create Texture2D from resource (128x128 1)
		PNG: create Texture2D from resource (32x32 4)
		PNG: create Texture2D from resource (256x256 4)
		JPEG: create Texture2D from resource (1280x720 1)
	[content]
		post/blit: missing texture sampler color_buffer
		post/blit: missing texture sampler depth_buffer
		post/blit: missing texture sampler glow_buffer
		post/blit: missing texture sampler dof_buffer
		post/blit: missing texture sampler ssao_buffer
		post/blit: missing texture sampler diffuse_specular
		post/blit: missing texture sampler normal_depth
		post/blit: missing texture sampler color_lut
		post/blit: missing texture sampler color_grad
		post/blit: missing texture sampler distort_lut
		post/blit: missing texture sampler noise_lut
		post/blit_ssao: missing texture sampler depth_buffer
		post/blit_ssao: missing texture sampler glow_buffer
		post/blit_ssao: missing texture sampler dof_buffer
		post/blit_ssao: missing texture sampler diffuse_specular
		post/blit_ssao: missing texture sampler normal_depth
		post/blit_ssao: missing texture sampler debug_buffer
		post/blit_glow: missing texture sampler depth_buffer
		post/blit_glow: missing texture sampler dof_buffer
		post/blit_glow: missing texture sampler ssao_buffer
		post/blit_glow: missing texture sampler diffuse_specular
		post/blit_glow: missing texture sampler normal_depth
		post/blit_glow: missing texture sampler debug_buffer
		post/blit_glow_ssao: missing texture sampler depth_buffer
		post/blit_glow_ssao: missing texture sampler dof_buffer
		post/blit_glow_ssao: missing texture sampler diffuse_specular
		post/blit_glow_ssao: missing texture sampler normal_depth
		post/blit_glow_ssao: missing texture sampler debug_buffer
		post/blit_dof: missing texture sampler glow_buffer
		post/blit_dof: missing texture sampler ssao_buffer
		post/blit_dof: missing texture sampler diffuse_specular
		post/blit_dof: missing texture sampler normal_depth
		post/blit_dof: missing texture sampler debug_buffer
		post/blit_dof_ssao: missing texture sampler glow_buffer
		post/blit_dof_ssao: missing texture sampler diffuse_specular
		post/blit_dof_ssao: missing texture sampler normal_depth
		post/blit_dof_ssao: missing texture sampler debug_buffer
		post/blit_dof_glow: missing texture sampler ssao_buffer
		post/blit_dof_glow: missing texture sampler diffuse_specular
		post/blit_dof_glow: missing texture sampler normal_depth
		post/blit_dof_glow: missing texture sampler debug_buffer
		post/blit_dof_glow_ssao: missing texture sampler diffuse_specular
		post/blit_dof_glow_ssao: missing texture sampler normal_depth
		post/blit_dof_glow_ssao: missing texture sampler debug_buffer
	Scene node count : 17 
	Cached node transforms - local:16 world:16
		deferred/dirlight: missing texture sampler depth
		deferred/dirlight: missing texture sampler cubemap
		deferred/dirlight: missing texture sampler proj_tex
		deferred/dirlight: missing texture sampler particle
		deferred/pointlight: missing texture sampler depth
		deferred/pointlight: missing texture sampler cubemap
		deferred/pointlight: missing texture sampler proj_tex
		deferred/pointlight: missing texture sampler particle
		deferred/spotlight: missing texture sampler depth
		deferred/spotlight: missing texture sampler cubemap
		deferred/spotlight: missing texture sampler proj_tex
		deferred/spotlight: missing texture sampler particle
		deferred/arealight: missing texture sampler depth
		deferred/arealight: missing texture sampler cubemap
		deferred/arealight: missing texture sampler proj_tex
		deferred/arealight: missing texture sampler particle
		deferred/linearlight: missing texture sampler depth
		deferred/linearlight: missing texture sampler cubemap
		deferred/linearlight: missing texture sampler proj_tex
		deferred/linearlight: missing texture sampler particle
		deferred/cubelight: missing texture sampler depth
		deferred/cubelight: missing texture sampler proj_tex
		deferred/cubelight: missing texture sampler particle
		deferred/ambientlight: missing texture sampler normal_depth
		deferred/ambientlight: missing texture sampler depth
		deferred/ambientlight: missing texture sampler cubemap
		deferred/ambientlight: missing texture sampler proj_tex
		deferred/ambientlight: missing texture sampler particle
		deferred/projectivelight: missing texture sampler depth
		deferred/projectivelight: missing texture sampler cubemap
		deferred/projectivelight: missing texture sampler particle
		deferred/spotlight_shadow: missing texture sampler depth
		deferred/spotlight_shadow: missing texture sampler cubemap
		deferred/spotlight_shadow: missing texture sampler proj_tex
		deferred/spotlight_shadow: missing texture sampler particle
		deferred/projectivelight_shadow: missing texture sampler depth
		deferred/projectivelight_shadow: missing texture sampler cubemap
		deferred/projectivelight_shadow: missing texture sampler particle
		deferred/light_particle: missing texture sampler diffuse_specular
		deferred/light_particle: missing texture sampler depth
		deferred/light_particle: missing texture sampler cubemap
		deferred/light_particle: missing texture sampler proj_tex
		post/blit: missing texture sampler color_buffer
		post/blit: missing texture sampler depth_buffer
		post/blit: missing texture sampler glow_buffer
		post/blit: missing texture sampler dof_buffer
		post/blit: missing texture sampler ssao_buffer
		post/blit: missing texture sampler diffuse_specular
		post/blit: missing texture sampler normal_depth
		post/blit: missing texture sampler color_lut
		post/blit: missing texture sampler color_grad
		post/blit: missing texture sampler distort_lut
		post/blit: missing texture sampler noise_lut
		post/blit_ssao: missing texture sampler depth_buffer
		post/blit_ssao: missing texture sampler glow_buffer
		post/blit_ssao: missing texture sampler dof_buffer
		post/blit_ssao: missing texture sampler diffuse_specular
		post/blit_ssao: missing texture sampler normal_depth
		post/blit_ssao: missing texture sampler debug_buffer
		post/blit_glow: missing texture sampler depth_buffer
		post/blit_glow: missing texture sampler dof_buffer
		post/blit_glow: missing texture sampler ssao_buffer
		post/blit_glow: missing texture sampler diffuse_specular
		post/blit_glow: missing texture sampler normal_depth
		post/blit_glow: missing texture sampler debug_buffer
		post/blit_glow_ssao: missing texture sampler depth_buffer
		post/blit_glow_ssao: missing texture sampler dof_buffer
		post/blit_glow_ssao: missing texture sampler diffuse_specular
		post/blit_glow_ssao: missing texture sampler normal_depth
		post/blit_glow_ssao: missing texture sampler debug_buffer
		post/blit_dof: missing texture sampler glow_buffer
		post/blit_dof: missing texture sampler ssao_buffer
		post/blit_dof: missing texture sampler diffuse_specular
		post/blit_dof: missing texture sampler normal_depth
		post/blit_dof: missing texture sampler debug_buffer
		post/blit_dof_ssao: missing texture sampler glow_buffer
		post/blit_dof_ssao: missing texture sampler diffuse_specular
		post/blit_dof_ssao: missing texture sampler normal_depth
		post/blit_dof_ssao: missing texture sampler debug_buffer
		post/blit_dof_glow: missing texture sampler ssao_buffer
		post/blit_dof_glow: missing texture sampler diffuse_specular
		post/blit_dof_glow: missing texture sampler normal_depth
		post/blit_dof_glow: missing texture sampler debug_buffer
		post/blit_dof_glow_ssao: missing texture sampler diffuse_specular
		post/blit_dof_glow_ssao: missing texture sampler normal_depth
		post/blit_dof_glow_ssao: missing texture sampler debug_buffer
	Scene node count : 3 
	Cached node transforms - local:2 world:2
		deferred/dirlight: missing texture sampler depth
		deferred/dirlight: missing texture sampler cubemap
		deferred/dirlight: missing texture sampler proj_tex
		deferred/dirlight: missing texture sampler particle
		deferred/pointlight: missing texture sampler depth
		deferred/pointlight: missing texture sampler cubemap
		deferred/pointlight: missing texture sampler proj_tex
		deferred/pointlight: missing texture sampler particle
		deferred/spotlight: missing texture sampler depth
		deferred/spotlight: missing texture sampler cubemap
		deferred/spotlight: missing texture sampler proj_tex
		deferred/spotlight: missing texture sampler particle
		deferred/arealight: missing texture sampler depth
		deferred/arealight: missing texture sampler cubemap
		deferred/arealight: missing texture sampler proj_tex
		deferred/arealight: missing texture sampler particle
		deferred/linearlight: missing texture sampler depth
		deferred/linearlight: missing texture sampler cubemap
		deferred/linearlight: missing texture sampler proj_tex
		deferred/linearlight: missing texture sampler particle
		deferred/cubelight: missing texture sampler depth
		deferred/cubelight: missing texture sampler proj_tex
		deferred/cubelight: missing texture sampler particle
		deferred/ambientlight: missing texture sampler normal_depth
		deferred/ambientlight: missing texture sampler depth
		deferred/ambientlight: missing texture sampler cubemap
		deferred/ambientlight: missing texture sampler proj_tex
		deferred/ambientlight: missing texture sampler particle
		deferred/projectivelight: missing texture sampler depth
		deferred/projectivelight: missing texture sampler cubemap
		deferred/projectivelight: missing texture sampler particle
		deferred/spotlight_shadow: missing texture sampler depth
		deferred/spotlight_shadow: missing texture sampler cubemap
		deferred/spotlight_shadow: missing texture sampler proj_tex
		deferred/spotlight_shadow: missing texture sampler particle
		deferred/projectivelight_shadow: missing texture sampler depth
		deferred/projectivelight_shadow: missing texture sampler cubemap
		deferred/projectivelight_shadow: missing texture sampler particle
		deferred/light_particle: missing texture sampler diffuse_specular
		deferred/light_particle: missing texture sampler depth
		deferred/light_particle: missing texture sampler cubemap
		deferred/light_particle: missing texture sampler proj_tex
		post/blit: missing texture sampler color_buffer
		post/blit: missing texture sampler depth_buffer
		post/blit: missing texture sampler glow_buffer
		post/blit: missing texture sampler dof_buffer
		post/blit: missing texture sampler ssao_buffer
		post/blit: missing texture sampler diffuse_specular
		post/blit: missing texture sampler normal_depth
		post/blit: missing texture sampler color_lut
		post/blit: missing texture sampler color_grad
		post/blit: missing texture sampler distort_lut
		post/blit: missing texture sampler noise_lut
		post/blit_ssao: missing texture sampler depth_buffer
		post/blit_ssao: missing texture sampler glow_buffer
		post/blit_ssao: missing texture sampler dof_buffer
		post/blit_ssao: missing texture sampler diffuse_specular
		post/blit_ssao: missing texture sampler normal_depth
		post/blit_ssao: missing texture sampler debug_buffer
		post/blit_glow: missing texture sampler depth_buffer
		post/blit_glow: missing texture sampler dof_buffer
		post/blit_glow: missing texture sampler ssao_buffer
		post/blit_glow: missing texture sampler diffuse_specular
		post/blit_glow: missing texture sampler normal_depth
		post/blit_glow: missing texture sampler debug_buffer
		post/blit_glow_ssao: missing texture sampler depth_buffer
		post/blit_glow_ssao: missing texture sampler dof_buffer
		post/blit_glow_ssao: missing texture sampler diffuse_specular
		post/blit_glow_ssao: missing texture sampler normal_depth
		post/blit_glow_ssao: missing texture sampler debug_buffer
		post/blit_dof: missing texture sampler glow_buffer
		post/blit_dof: missing texture sampler ssao_buffer
		post/blit_dof: missing texture sampler diffuse_specular
		post/blit_dof: missing texture sampler normal_depth
		post/blit_dof: missing texture sampler debug_buffer
		post/blit_dof_ssao: missing texture sampler glow_buffer
		post/blit_dof_ssao: missing texture sampler diffuse_specular
		post/blit_dof_ssao: missing texture sampler normal_depth
		post/blit_dof_ssao: missing texture sampler debug_buffer
		post/blit_dof_glow: missing texture sampler ssao_buffer
		post/blit_dof_glow: missing texture sampler diffuse_specular
		post/blit_dof_glow: missing texture sampler normal_depth
		post/blit_dof_glow: missing texture sampler debug_buffer
		post/blit_dof_glow_ssao: missing texture sampler diffuse_specular
		post/blit_dof_glow_ssao: missing texture sampler normal_depth
		post/blit_dof_glow_ssao: missing texture sampler debug_buffer
		go1891/volslice: missing texture sampler diffuse_specular
	Scene node count : 63 
	Cached node transforms - local:26 world:20
		deferred/dirlight: missing texture sampler depth
		deferred/dirlight: missing texture sampler cubemap
		deferred/dirlight: missing texture sampler proj_tex
		deferred/dirlight: missing texture sampler particle
		deferred/pointlight: missing texture sampler depth
		deferred/pointlight: missing texture sampler cubemap
		deferred/pointlight: missing texture sampler proj_tex
		deferred/pointlight: missing texture sampler particle
		deferred/spotlight: missing texture sampler depth
		deferred/spotlight: missing texture sampler cubemap
		deferred/spotlight: missing texture sampler proj_tex
		deferred/spotlight: missing texture sampler particle
		deferred/arealight: missing texture sampler depth
		deferred/arealight: missing texture sampler cubemap
		deferred/arealight: missing texture sampler proj_tex
		deferred/arealight: missing texture sampler particle
		deferred/linearlight: missing texture sampler depth
		deferred/linearlight: missing texture sampler cubemap
		deferred/linearlight: missing texture sampler proj_tex
		deferred/linearlight: missing texture sampler particle
		deferred/cubelight: missing texture sampler depth
		deferred/cubelight: missing texture sampler proj_tex
		deferred/cubelight: missing texture sampler particle
		deferred/ambientlight: missing texture sampler normal_depth
		deferred/ambientlight: missing texture sampler depth
		deferred/ambientlight: missing texture sampler cubemap
		deferred/ambientlight: missing texture sampler proj_tex
		deferred/ambientlight: missing texture sampler particle
		deferred/projectivelight: missing texture sampler depth
		deferred/projectivelight: missing texture sampler cubemap
		deferred/projectivelight: missing texture sampler particle
		deferred/spotlight_shadow: missing texture sampler depth
		deferred/spotlight_shadow: missing texture sampler cubemap
		deferred/spotlight_shadow: missing texture sampler proj_tex
		deferred/spotlight_shadow: missing texture sampler particle
		deferred/projectivelight_shadow: missing texture sampler depth
		deferred/projectivelight_shadow: missing texture sampler cubemap
		deferred/projectivelight_shadow: missing texture sampler particle
		deferred/light_particle: missing texture sampler diffuse_specular
		deferred/light_particle: missing texture sampler depth
		deferred/light_particle: missing texture sampler cubemap
		deferred/light_particle: missing texture sampler proj_tex
		post/blit: missing texture sampler color_buffer
		post/blit: missing texture sampler depth_buffer
		post/blit: missing texture sampler glow_buffer
		post/blit: missing texture sampler dof_buffer
		post/blit: missing texture sampler ssao_buffer
		post/blit: missing texture sampler diffuse_specular
		post/blit: missing texture sampler normal_depth
		post/blit: missing texture sampler color_lut
		post/blit: missing texture sampler color_grad
		post/blit: missing texture sampler distort_lut
		post/blit: missing texture sampler noise_lut
		post/blit_ssao: missing texture sampler depth_buffer
		post/blit_ssao: missing texture sampler glow_buffer
		post/blit_ssao: missing texture sampler dof_buffer
		post/blit_ssao: missing texture sampler diffuse_specular
		post/blit_ssao: missing texture sampler normal_depth
		post/blit_ssao: missing texture sampler debug_buffer
		post/blit_glow: missing texture sampler depth_buffer
		post/blit_glow: missing texture sampler dof_buffer
		post/blit_glow: missing texture sampler ssao_buffer
		post/blit_glow: missing texture sampler diffuse_specular
		post/blit_glow: missing texture sampler normal_depth
		post/blit_glow: missing texture sampler debug_buffer
		post/blit_glow_ssao: missing texture sampler depth_buffer
		post/blit_glow_ssao: missing texture sampler dof_buffer
		post/blit_glow_ssao: missing texture sampler diffuse_specular
		post/blit_glow_ssao: missing texture sampler normal_depth
		post/blit_glow_ssao: missing texture sampler debug_buffer
		post/blit_dof: missing texture sampler glow_buffer
		post/blit_dof: missing texture sampler ssao_buffer
		post/blit_dof: missing texture sampler diffuse_specular
		post/blit_dof: missing texture sampler normal_depth
		post/blit_dof: missing texture sampler debug_buffer
		post/blit_dof_ssao: missing texture sampler glow_buffer
		post/blit_dof_ssao: missing texture sampler diffuse_specular
		post/blit_dof_ssao: missing texture sampler normal_depth
		post/blit_dof_ssao: missing texture sampler debug_buffer
		post/blit_dof_glow: missing texture sampler ssao_buffer
		post/blit_dof_glow: missing texture sampler diffuse_specular
		post/blit_dof_glow: missing texture sampler normal_depth
		post/blit_dof_glow: missing texture sampler debug_buffer
		post/blit_dof_glow_ssao: missing texture sampler diffuse_specular
		post/blit_dof_glow_ssao: missing texture sampler normal_depth
		post/blit_dof_glow_ssao: missing texture sampler debug_buffer
	Scene node count : 101 
	Cached node transforms - local:47 world:47
		deferred/dirlight: missing texture sampler depth
		deferred/dirlight: missing texture sampler cubemap
		deferred/dirlight: missing texture sampler proj_tex
		deferred/dirlight: missing texture sampler particle
		deferred/pointlight: missing texture sampler depth
		deferred/pointlight: missing texture sampler cubemap
		deferred/pointlight: missing texture sampler proj_tex
		deferred/pointlight: missing texture sampler particle
		deferred/spotlight: missing texture sampler depth
		deferred/spotlight: missing texture sampler cubemap
		deferred/spotlight: missing texture sampler proj_tex
		deferred/spotlight: missing texture sampler particle
		deferred/arealight: missing texture sampler depth
		deferred/arealight: missing texture sampler cubemap
		deferred/arealight: missing texture sampler proj_tex
		deferred/arealight: missing texture sampler particle
		deferred/linearlight: missing texture sampler depth
		deferred/linearlight: missing texture sampler cubemap
		deferred/linearlight: missing texture sampler proj_tex
		deferred/linearlight: missing texture sampler particle
		deferred/cubelight: missing texture sampler depth
		deferred/cubelight: missing texture sampler proj_tex
		deferred/cubelight: missing texture sampler particle
		deferred/ambientlight: missing texture sampler normal_depth
		deferred/ambientlight: missing texture sampler depth
		deferred/ambientlight: missing texture sampler cubemap
		deferred/ambientlight: missing texture sampler proj_tex
		deferred/ambientlight: missing texture sampler particle
		deferred/projectivelight: missing texture sampler depth
		deferred/projectivelight: missing texture sampler cubemap
		deferred/projectivelight: missing texture sampler particle
		deferred/spotlight_shadow: missing texture sampler depth
		deferred/spotlight_shadow: missing texture sampler cubemap
		deferred/spotlight_shadow: missing texture sampler proj_tex
		deferred/spotlight_shadow: missing texture sampler particle
		deferred/projectivelight_shadow: missing texture sampler depth
		deferred/projectivelight_shadow: missing texture sampler cubemap
		deferred/projectivelight_shadow: missing texture sampler particle
		deferred/light_particle: missing texture sampler diffuse_specular
		deferred/light_particle: missing texture sampler depth
		deferred/light_particle: missing texture sampler cubemap
		deferred/light_particle: missing texture sampler proj_tex
		post/blit: missing texture sampler color_buffer
		post/blit: missing texture sampler depth_buffer
		post/blit: missing texture sampler glow_buffer
		post/blit: missing texture sampler dof_buffer
		post/blit: missing texture sampler ssao_buffer
		post/blit: missing texture sampler diffuse_specular
		post/blit: missing texture sampler normal_depth
		post/blit: missing texture sampler color_lut
		post/blit: missing texture sampler color_grad
		post/blit: missing texture sampler distort_lut
		post/blit: missing texture sampler noise_lut
		post/blit_ssao: missing texture sampler depth_buffer
		post/blit_ssao: missing texture sampler glow_buffer
		post/blit_ssao: missing texture sampler dof_buffer
		post/blit_ssao: missing texture sampler diffuse_specular
		post/blit_ssao: missing texture sampler normal_depth
		post/blit_ssao: missing texture sampler debug_buffer
		post/blit_glow: missing texture sampler depth_buffer
		post/blit_glow: missing texture sampler dof_buffer
		post/blit_glow: missing texture sampler ssao_buffer
		post/blit_glow: missing texture sampler diffuse_specular
		post/blit_glow: missing texture sampler normal_depth
		post/blit_glow: missing texture sampler debug_buffer
		post/blit_glow_ssao: missing texture sampler depth_buffer
		post/blit_glow_ssao: missing texture sampler dof_buffer
		post/blit_glow_ssao: missing texture sampler diffuse_specular
		post/blit_glow_ssao: missing texture sampler normal_depth
		post/blit_glow_ssao: missing texture sampler debug_buffer
		post/blit_dof: missing texture sampler glow_buffer
		post/blit_dof: missing texture sampler ssao_buffer
		post/blit_dof: missing texture sampler diffuse_specular
		post/blit_dof: missing texture sampler normal_depth
		post/blit_dof: missing texture sampler debug_buffer
		post/blit_dof_ssao: missing texture sampler glow_buffer
		post/blit_dof_ssao: missing texture sampler diffuse_specular
		post/blit_dof_ssao: missing texture sampler normal_depth
		post/blit_dof_ssao: missing texture sampler debug_buffer
		post/blit_dof_glow: missing texture sampler ssao_buffer
		post/blit_dof_glow: missing texture sampler diffuse_specular
		post/blit_dof_glow: missing texture sampler normal_depth
		post/blit_dof_glow: missing texture sampler debug_buffer
		post/blit_dof_glow_ssao: missing texture sampler diffuse_specular
		post/blit_dof_glow_ssao: missing texture sampler normal_depth
		post/blit_dof_glow_ssao: missing texture sampler debug_buffer
		go1891/volslice2: missing texture sampler diffuse_specular
	Scene node count : 203 
	Cached node transforms - local:78 world:78
		deferred/dirlight: missing texture sampler depth
		deferred/dirlight: missing texture sampler cubemap
		deferred/dirlight: missing texture sampler proj_tex
		deferred/dirlight: missing texture sampler particle
		deferred/pointlight: missing texture sampler depth
		deferred/pointlight: missing texture sampler cubemap
		deferred/pointlight: missing texture sampler proj_tex
		deferred/pointlight: missing texture sampler particle
		deferred/spotlight: missing texture sampler depth
		deferred/spotlight: missing texture sampler cubemap
		deferred/spotlight: missing texture sampler proj_tex
		deferred/spotlight: missing texture sampler particle
		deferred/arealight: missing texture sampler depth
		deferred/arealight: missing texture sampler cubemap
		deferred/arealight: missing texture sampler proj_tex
		deferred/arealight: missing texture sampler particle
		deferred/linearlight: missing texture sampler depth
		deferred/linearlight: missing texture sampler cubemap
		deferred/linearlight: missing texture sampler proj_tex
		deferred/linearlight: missing texture sampler particle
		deferred/cubelight: missing texture sampler depth
		deferred/cubelight: missing texture sampler proj_tex
		deferred/cubelight: missing texture sampler particle
		deferred/ambientlight: missing texture sampler normal_depth
		deferred/ambientlight: missing texture sampler depth
		deferred/ambientlight: missing texture sampler cubemap
		deferred/ambientlight: missing texture sampler proj_tex
		deferred/ambientlight: missing texture sampler particle
		deferred/projectivelight: missing texture sampler depth
		deferred/projectivelight: missing texture sampler cubemap
		deferred/projectivelight: missing texture sampler particle
		deferred/spotlight_shadow: missing texture sampler depth
		deferred/spotlight_shadow: missing texture sampler cubemap
		deferred/spotlight_shadow: missing texture sampler proj_tex
		deferred/spotlight_shadow: missing texture sampler particle
		deferred/projectivelight_shadow: missing texture sampler depth
		deferred/projectivelight_shadow: missing texture sampler cubemap
		deferred/projectivelight_shadow: missing texture sampler particle
		deferred/light_particle: missing texture sampler diffuse_specular
		deferred/light_particle: missing texture sampler depth
		deferred/light_particle: missing texture sampler cubemap
		deferred/light_particle: missing texture sampler proj_tex
[initiate]
Post QUIT message
[terminate]
[terminate]
Got DESTROY message
Application has quit
