#*****************************************************************#
[MUSIC]
FileName=demotrack_final.mp3;
#*****************************************************************#


#*****************************************************************#
# effect listing (sequential effects, no overlays and PPs, etc)   #
#*****************************************************************#
[EFFECT]
EffectName=CopyMachineEffect;
LayerID=100;
StartTime=0;
StopTime=9900;

[MESSAGE]
TargetEffect=CopyMachineEffect;
MessageText=CopyMain;
ActivationTime=4338;


#*****************************************************************#
[EFFECT]
EffectName=MovieEffect_Lamp;
LayerID=100;
StartTime=9900;
StopTime=11006;


#*****************************************************************#
[EFFECT]
EffectName=MovieEffect_Door;
LayerID=100;
StartTime=12690;
StopTime=13011;


#*****************************************************************#
[EFFECT]
EffectName=MovieEffect_Door;
LayerID=100;
StartTime=13606;
StopTime=13931;


#*****************************************************************#
[EFFECT]
EffectName=MovieEffect_Door;
LayerID=100;
StartTime=14600;
StopTime=15493;


#*****************************************************************#
[EFFECT]
EffectName=MovieEffect_Floor;
LayerID=100;
StartTime=19589;
StopTime=20357;


#*****************************************************************#
[EFFECT]
EffectName=FX_CautionSign;
LayerID=100;
StartTime=22170;
StopTime=36882;


#*****************************************************************#
[EFFECT]
EffectName=FX_Falling;
LayerID=100;
StartTime=36882;
StopTime=41750;


#*****************************************************************#
[EFFECT]
EffectName=FX_Title;
LayerID=100;
StartTime=41750;
StopTime=51554;


#*****************************************************************#
[EFFECT]
EffectName=FX_Underwater;
LayerID=1;
StartTime=44585;
StopTime=80925;


#*****************************************************************#
[EFFECT]
EffectName=FS_ImageDyingMan;
LayerID=10;
StartTime=55039;
StopTime=61460;


#*****************************************************************#
[EFFECT]
EffectName=FX_Mushrooms;
LayerID=2;
StartTime=55039;
StopTime=80925;


#*****************************************************************#
[EFFECT]
EffectName=FX_BlurFish;
LayerID=2;
StartTime=80925;
StopTime=100507;


#*****************************************************************#
[EFFECT]
EffectName=FX_GlowObject;
LayerID=2;
StartTime=100507;
StopTime=120173;


#*****************************************************************#
[EFFECT]
EffectName=FX_SkyEye;
LayerID=2;
StartTime=120173;
StopTime=139780;


#*****************************************************************#
[EFFECT]
EffectName=FX_SpongeBoys;
LayerID=2;
StartTime=139780;
StopTime=159309;


#*****************************************************************#
[EFFECT]
EffectName=FX_Spheres;
LayerID=2;
StartTime=159309;
StopTime=188523;


#*****************************************************************#
[EFFECT]
EffectName=FX_Greetings;
LayerID=2;
StartTime=188523;
StopTime=208251;


#*****************************************************************#
[EFFECT]
EffectName=FX_LastEffect;
LayerID=2;
StartTime=208251;
StopTime=228125;


#*****************************************************************#
[EFFECT]
EffectName=FX_End;
LayerID=2;
StartTime=228125;
StopTime=254125;


#*****************************************************************#
#*****************************************************************#



#*****************************************************************#
# generic overlays for flashing, noise and stuff                  #
#*****************************************************************#
[EFFECT]
EffectName=WhiteFlashOverlay;
LayerID=1000;
StartTime=32043;
StopTime=248125;

[EFFECT]
EffectName=BlackFlashOverlay;
LayerID=1000;
Parameter=1.75;
StartTime=80000;
StopTime=248125;

[EFFECT]
EffectName=FX_Noise;
LayerID=101;
StartTime=22000;
StopTime=248125;
#*****************************************************************#



#*****************************************************************#
# lamp effects													  #
#*****************************************************************#
[MESSAGE]
TargetEffect=MovieEffect_Lamp;
MessageText=play;
ActivationTime=9900;
[MESSAGE]
TargetEffect=MovieEffect_Floor;
MessageText=play;
ActivationTime=19589;
[MESSAGE]
TargetEffect=MovieEffect_Door;
MessageText=play;
ActivationTime=12690, 13606, 14600;
#*****************************************************************#
 
 
#*****************************************************************#
# noise messages                                                  #
#*****************************************************************#
[MESSAGE]
TargetEffect=FX_Noise;
MessageText=fade;
Parameter = 3.0;
ActivationTime=22170, 51554, 139780;
[MESSAGE]
TargetEffect=FX_Noise;
MessageText=fade;
Parameter = 0.01, 1.0;
ActivationTime=36882, 55039, 120173;
[MESSAGE]
TargetEffect=FX_Noise;
MessageText=fade;
Parameter = 6.0;
ActivationTime=27105, 34889, 154344;
[MESSAGE]
TargetEffect=FX_Noise;
MessageText=fade;
Parameter = 18.0, 1.0;
ActivationTime=28318, 28635, 35795, 152386, 153214, 159309, 188523, 208251;
#*****************************************************************#

#*****************************************************************#
# flash messages                                                  #
#*****************************************************************#
[MESSAGE]
TargetEffect=WhiteFlashOverlay;
Parameter=1.0;
MessageText = flash;
ActivationTime = 32043, 41750, 61460, 80925, 100507, 120173, 149561, 188523, 228125;
[MESSAGE]
TargetEffect=BlackFlashOverlay;
Parameter=1.0;
MessageText = flash;
ActivationTime =  85933, 90795, 95738;
#*****************************************************************#


#*****************************************************************#
[MESSAGE]
TargetEffect=FX_Underwater;
Parameter=1.0;
MessageText = trigger_white;
ActivationTime = 80925;
#*****************************************************************#

#*****************************************************************#
[MESSAGE]
TargetEffect=FX_SpongeBoys;
Parameter=1.0;
MessageText = anim;
ActivationTime = 149561, 152386, 154344;
#*****************************************************************#

#*****************************************************************#
[MESSAGE]
TargetEffect=FX_GlowObject;
MessageText=cam_1;
ActivationTime = 117654;
[MESSAGE]
TargetEffect=FX_GlowObject;
MessageText=cam_2;
ActivationTime = 104282;
[MESSAGE]
TargetEffect=FX_GlowObject;
MessageText=cam_4;
ActivationTime = 110394;
#*****************************************************************#


#*****************************************************************#
[MESSAGE]
TargetEffect=FX_Spheres;
MessageText=swap;
ActivationTime = 161864, 164291, 166741, 169218, 171621, 174129, 176509, 179140;
#*****************************************************************#

#*****************************************************************#
[MESSAGE]
TargetEffect=FX_LastEffect;
MessageText=start_white;
ActivationTime = 218291, 219615, 220844, 222044, 223247, 224469, 225695, 226883, 227125;


#*****************************************************************#
[MESSAGE]
TargetEffect=FX_LastEffect;
MessageText=trigger_flash;
ActivationTime = 226925;
#*****************************************************************#


