[0]
{
	ColorMap = level1_colormap.raw
	NormalMap = level1_normalmap.raw
	CubeMap = level1_cube_top.raw

	HeightField = level1_heightfield.raw
	FogMap = fogclouds_1.raw

	LandScapeObjects = level1.lvl

	PeakLevel = 34
	CameraLimits = <16, 64>	

	WaterEnabled = 1
	WaterLevel = 11

	VolumeFog = <10, 8>

	SunColor = <212, 138, 88>
	FogColor = <100, 107, 114>

	SkyColor = <103, 167, 231, 117, 136, 148, 29, 33, 40>
	CloudColor = <11, 33, 55, 192, 224, 255>
}

[1]
{
	ColorMap = level2_colormap.raw
	NormalMap = level2_normalmap.raw
	CubeMap = level1_cube_top.raw

	HeightField = level2_heightfield.raw
	FogMap = fogclouds_empty.raw

	LandScapeObjects = level1.lvl

	PeakLevel = 34
	CameraLimits = <16, 64>	

	WaterEnabled = 1
	WaterLevel = 11

	VolumeFog = <20, 10>

	SunColor = <255, 255, 230>
	FogColor = <114, 107, 100>

	SkyColor = <211, 152, 122, 117, 136, 148, 29, 33, 40>
	CloudColor = <72, 80, 95, 251, 239, 215>
}

[2]
{
	ColorMap = level1_colormap.raw
	NormalMap = level1_normalmap.raw
	CubeMap = level1_cube_top.raw

	HeightField = level1_heightfield.raw
	FogMap = fogclouds_1.raw

	LandScapeObjects = level1.lvl

	PeakLevel = 34
	CameraLimits = <16, 64>	

	WaterEnabled = 1
	WaterLevel = 11

	VolumeFog = <20, 10>

	SunColor = <255, 255, 230>
	FogColor = <114, 107, 100>

	SkyColor = <211, 152, 122, 117, 136, 148, 29, 33, 40>
	CloudColor = <72, 80, 95, 251, 239, 215>
}

[3]
{
	ColorMap = level1_colormap.raw
	NormalMap = level1_normalmap.raw
	CubeMap = level1_cube_top.raw

	HeightField = level1_heightfield.raw
	FogMap = fogclouds_1.raw

	LandScapeObjects = level1.lvl

	PeakLevel = 34
	CameraLimits = <16, 64>	

	WaterEnabled = 1
	WaterLevel = 11

	VolumeFog = <20, 10>

	SunColor = <255, 255, 230>
	FogColor = <114, 107, 100>

	SkyColor = <211, 152, 122, 117, 136, 148, 29, 33, 40>
	CloudColor = <72, 80, 95, 251, 239, 215>
}

[4]
{
	ColorMap = level1_colormap.raw
	NormalMap = level1_normalmap.raw
	CubeMap = level1_cube_top.raw

	HeightField = level1_heightfield.raw
	FogMap = fogclouds_1.raw

	LandScapeObjects = level1.lvl

	PeakLevel = 34
	CameraLimits = <16, 64>	

	WaterEnabled = 1
	WaterLevel = 11

	VolumeFog = <20, 10>

	SunColor = <255, 255, 230>
	FogColor = <114, 107, 100>

	SkyColor = <211, 152, 122, 117, 136, 148, 29, 33, 40>
	CloudColor = <72, 80, 95, 251, 239, 215>
}

[5]
{
	ColorMap = level1_colormap.raw
	NormalMap = level1_normalmap.raw
	CubeMap = level1_cube_top.raw

	HeightField = level1_heightfield.raw
	FogMap = fogclouds_1.raw

	LandScapeObjects = level1.lvl

	PeakLevel = 34
	CameraLimits = <16, 64>	

	WaterEnabled = 1
	WaterLevel = 11

	VolumeFog = <20, 10>

	SunColor = <255, 255, 230>
	FogColor = <114, 107, 100>

	SkyColor = <211, 152, 122, 117, 136, 148, 29, 33, 40>
	CloudColor = <72, 80, 95, 251, 239, 215>
}