[General]
{
	Groups = 61

	PrefabCount = 5
	PrefabFile(0) = devscripts/Prefab_TransmitterTower.txt
	PrefabFile(1) = devscripts/Prefab_Rig.txt
	PrefabFile(2) = devscripts/Prefab_FourWayRig.txt
	PrefabFile(3) = devscripts/Prefab_OceanTower.txt
	PrefabFile(4) = devscripts/Prefab_SmallCrane.txt
}

;TRANSmitter tower
[0]
{
	Type = Stack

	Hook = Ground
	Pivot = <164,-1,284>
	Prefab = TransmitterTower1
}

[1]
{
	Objects = 8
	Type = Stack

	Hook = Ground
	Pivot = <248,0,257>

	Mesh(0) = groundobject_01.p3d
	Skin(0) = 1
	Location(0) = <0, 4, -5.9>
	Ori(0) = <0, 90, 90>
	Scale(0) = <8, 8, 4>

	Mesh(1) = groundobject_01.p3d
	Skin(1) = 1
	Location(1) = <0, 4, 2>
	Ori(1) = <0, 90, 90>
	Scale(1) = <8, 8, 4>

	Mesh(2) = groundobject_05.p3d
	Skin(2) = 0
	Location(2) = <-2, 2, 13>
	Ori(2) = <0, 0, 0>
	Scale(2) = <8, 8, 12>

	Mesh(3) = groundobject_07.p3d
	Skin(3) = 1
	Location(3) = <0, 0, 13>
	Ori(3) = <0, 0, 0>
	Scale(3) = <6, 4, 6>

	Mesh(4) = groundobject_07.p3d
	Skin(4) = 2
	Location(4) = <0, 4, 12>
	Ori(4) = <0, 0, 0>
	Scale(4) = <4, 3, 4>

	Mesh(5) = groundobject_01.p3d
	Skin(5) = 1
	Location(5) = <0, 4, -13.8>
	Ori(5) = <0, 90, 90>
	Scale(5) = <8, 8, 4>

	Mesh(6) = groundobject_05.p3d
	Skin(6) = 0
	Location(6) = <-2, 2, -17>
	Ori(6) = <0, 180, 0>
	Scale(6) = <8, 8, 12>

	Mesh(7) = groundobject_07.p3d
	Skin(7) = 0
	Location(7) = <-2, 4, -14>
	Ori(7) = <0, 0, 0>
	Scale(7) = <4, 3, 4>


}

;radio mast installation
[2]
{
	Objects = 2
	Type = Stack

	Hook = Ground
	Pivot = <197,-1,298>

	Mesh(0) = groundobject_07.p3d
	Skin(0) = 3
	Location(0) = <0, 9, 0>
	Ori(0) = <0, 0, 0>
	Scale(0) = <4, 3, 4>

	Mesh(1) = groundobject_08.p3d
	Skin(1) = 0
	Location(1) = <0, 39, 0>
	Ori(1) = <0, 0, 0>
	Scale(1) = <10, 12, 10>

}	

[3]
{
	Objects = 2
	Type = Stack

	Hook = Ground
	Pivot = <192,-5,298>

	Mesh(0) = groundobject_07.p3d
	Skin(0) = 3
	Location(0) = <0, 9, 0>
	Ori(0) = <0, 0, 0>
	Scale(0) = <4, 3, 4>

	Mesh(1) = groundobject_08.p3d
	Skin(1) = 0
	Location(1) = <0, 39, 0>
	Ori(1) = <0, 0, 0>
	Scale(1) = <10, 12, 10>

}

[4]
{
	Objects = 10
	Type = Stack

	Hook = Ground
	Pivot = <215,5,297>

	Mesh(0) = groundobject_07.p3d
	Skin(0) = 4
	Location(0) = <0, 10, 0>
	Ori(0) = <0, 0, 0>
	Scale(0) = <8, 5, 8>

	Mesh(1) = groundobject_07.p3d
	Skin(1) = 3
	Location(1) = <0, 16, 0>
	Ori(1) = <0, 0, 0>
	Scale(1) = <4, 4, 4>

	Mesh(2) = groundobject_06.p3d
	Skin(2) = 0
	Location(2) = <5.9, 13, 0>
	Ori(2) = <0, 0, 0>
	Scale(2) = <8, 8, 8>

	Mesh(3) = groundobject_06.p3d
	Skin(3) = 0
	Location(3) = <13.9, 13, 0>
	Ori(3) = <0, 0, 0>
	Scale(3) = <8, 8, 8>

	Mesh(4) = groundobject_07.p3d
	Skin(4) = 4
	Location(4) = <20, 10, 0>
	Ori(4) = <0, 0, 0>
	Scale(4) = <8, 5, 8>

	Mesh(5) = groundobject_07.p3d
	Skin(5) = 3
	Location(5) = <20, 16, 0>
	Ori(5) = <0, 0, 0>
	Scale(5) = <4, 4, 4>

	Mesh(6) = groundobject_06.p3d
	Skin(6) = 0
	Location(6) = <19.9, 13, -6>
	Ori(6) = <0, 90, 0>
	Scale(6) = <8, 5, 5>

	Mesh(7) = groundobject_04.p3d
	Skin(7) = 1
	Location(7) = <19.9, 14.5, -10>
	Ori(7) = <0, 0, 0>
	Scale(7) = <12, 16, 12>

	Mesh(8) = groundobject_07.p3d
	Skin(8) = 3
	Location(8) = <19.9, 6.5, -10>
	Ori(8) = <0, 0, 0>
	Scale(8) = <3, 3, 3>

	Mesh(9) = groundobject_06.p3d
	Skin(9) = 0
	Location(9) = <23, 0, 3>
	Ori(9) = <-45, 0, 90>
	Scale(9) = <8, 12, 8>

}

;radio mast installation
[5]
{
	Objects = 1
	Type = Stack

	Hook = Ground
	Pivot = <232,-4,275>

	Mesh(0) = groundobject_08.p3d
	Skin(0) = 0
	Location(0) = <0, 28, 0>
	Ori(0) = <0, 0, 0>
	Scale(0) = <10, 14, 10>

}

;radio mast installation
[6]
{
	Objects = 1
	Type = Stack

	Hook = Ground
	Pivot = <244,-4,220>

	Mesh(0) = groundobject_08.p3d
	Skin(0) = 0
	Location(0) = <0, 36, 0>
	Ori(0) = <0, 0, 0>
	Scale(0) = <10, 14, 10>

}

;bridge
[7]
{
	Objects = 9
	Type = Stack
	Hook = Ground
	Pivot = <270, -1, 205>

	Mesh(0) = groundobject_06.p3d
	Skin(0) = 0
	Location(0) = <0, 0, 0>
	Ori(0) = <0, 0, 0>
	Scale(0) = <6, 4, 6>	

	Mesh(1) = groundobject_06.p3d
	Skin(1) = 0
	Location(1) = <-5.9, 0, 0>
	Ori(1) = <0, 0, 0>
	Scale(1) = <6, 4, 6>	

	Mesh(2) = groundobject_06.p3d
	Skin(2) = 0
	Location(2) = <5.9, 0, 0>
	Ori(2) = <0, 0, 0>
	Scale(2) = <6, 4, 6>	

	Mesh(3) = groundobject_06.p3d
	Skin(3) = 0
	Location(3) = <11.8, 0, 0>
	Ori(3) = <0, 0, 0>
	Scale(3) = <6, 4, 6>	

	Mesh(4) = groundobject_06.p3d
	Skin(4) = 0
	Location(4) = <17.7, 0, 0>
	Ori(4) = <0, 0, 0>
	Scale(4) = <6, 4, 6>	

	Mesh(5) = groundobject_07.p3d
	Skin(5) = 1
	Location(5) = <-10.9, 2, 0>
	Ori(5) = <0, 0, 0>
	Scale(5) = <5, 3, 3>	

	Mesh(6) = groundobject_07.p3d
	Skin(6) = 2
	Location(6) = <-10.9, 4, 0>
	Ori(6) = <0, 00, 0>
	Scale(6) = <3, 2, 2>	

	Mesh(7) = groundobject_07.p3d
	Skin(7) = 1
	Location(7) = <20.9, 2, 0>
	Ori(7) = <0, 0, 0>
	Scale(7) = <5, 3, 3>	

	Mesh(8) = groundobject_07.p3d
	Skin(8) = 2
	Location(8) = <20.9, 4, 0>
	Ori(8) = <0, 00, 0>
	Scale(8) = <3, 2, 2>	


}

;large railroad
[8]
{
	Objects = 23
	Type = Stack
	Hook = Ground
	Pivot = <266, -1, 145>

	Mesh(0) = groundobject_01.p3d
	Skin(0) = 0
	Location(0) = <0, 8, 0>
	Ori(0) = <0, 00, 0>
	Scale(0) = <8, 6, 8>	

	Mesh(1) = groundobject_01.p3d
	Skin(1) = 0
	Location(1) = <-7.9, 8, 0>
	Ori(1) = <0, 0, 0>
	Scale(1) = <8, 6, 8>	

	Mesh(2) = groundobject_01.p3d
	Skin(2) = 0
	Location(2) = <7.9, 8, 0>
	Ori(2) = <0, 0, 0>
	Scale(2) = <8, 6, 8>	

	Mesh(3) = groundobject_01.p3d
	Skin(3) = 0
	Location(3) = <-15.8, 8, 0>
	Ori(3) = <0, 0, 0>
	Scale(3) = <8, 6, 8>	

	Mesh(4) = groundobject_01.p3d
	Skin(4) = 0
	Location(4) = <-23.7, 8, 0>
	Ori(4) = <0, 0, 0>
	Scale(4) = <8, 6, 8>	

	Mesh(5) = groundobject_01.p3d
	Skin(5) = 0
	Location(5) = <-31.6, 8, 0>
	Ori(5) = <0, 0, 0>
	Scale(5) = <8, 6, 8>	

	Mesh(6) = groundobject_01.p3d
	Skin(6) = 0
	Location(6) = <-39.5, 8, 0>
	Ori(6) = <0, 0, 0>
	Scale(6) = <8, 6, 8>	

	Mesh(7) = groundobject_01.p3d
	Skin(7) = 0
	Location(7) = <-47.4, 8, 0>
	Ori(7) = <0, 0, 0>
	Scale(7) = <8, 6, 8>	

	Mesh(8) = groundobject_01.p3d
	Skin(8) = 0
	Location(8) = <-55.3, 8, 0>
	Ori(8) = <0, 0, 0>
	Scale(8) = <8, 6, 8>	

	Mesh(9) = groundobject_01.p3d
	Skin(9) = 0
	Location(9) = <-63.2, 8, 0>
	Ori(9) = <0, 0, 0>
	Scale(9) = <8, 6, 8>	

	Mesh(10) = groundobject_01.p3d
	Skin(10) = 0
	Location(10) = <-71.1, 8, 0>
	Ori(10) = <0, 0, 0>
	Scale(10) = <8, 6, 8>	

	Mesh(11) = groundobject_01.p3d
	Skin(11) = 0
	Location(11) = <-79, 8, 0>
	Ori(11) = <0, 0, 0>
	Scale(11) = <8, 6, 8>	

	Mesh(12) = groundobject_01.p3d
	Skin(12) = 0
	Location(12) = <-86.9, 8, 0>
	Ori(12) = <0, 0, 0>
	Scale(12) = <8, 6, 8>	

	Mesh(13) = groundobject_01.p3d
	Skin(13) = 0
	Location(13) = <-94.8, 8, 0>
	Ori(13) = <0, 0, 0>
	Scale(13) = <8, 6, 8>	

	Mesh(14) = groundobject_01.p3d
	Skin(14) = 0
	Location(14) = <-102.7, 8, 0>
	Ori(14) = <0, 0, 0>
	Scale(14) = <8, 6, 8>	

	Mesh(15) = groundobject_01.p3d
	Skin(15) = 0
	Location(15) = <-110.6, 8, 0>
	Ori(15) = <0, 0, 0>
	Scale(15) = <8, 6, 8>	

	Mesh(16) = groundobject_01.p3d
	Skin(16) = 0
	Location(16) = <-118.5, 8, 0>
	Ori(16) = <0, 0, 0>
	Scale(16) = <8, 6, 8>	

	Mesh(17) = groundobject_01.p3d
	Skin(17) = 0
	Location(17) = <-126.4, 8, 0>
	Ori(17) = <0, 0, 0>
	Scale(17) = <8, 6, 8>	

	Mesh(18) = groundobject_01.p3d
	Skin(18) = 0
	Location(18) = <-134.3, 8, 0>
	Ori(18) = <0, 0, 0>
	Scale(18) = <8, 6, 8>	

	Mesh(19) = groundobject_01.p3d
	Skin(19) = 0
	Location(19) = <-142.2, 8, 0>
	Ori(19) = <0, 0, 0>
	Scale(19) = <8, 6, 8>	

	Mesh(20) = groundobject_01.p3d
	Skin(20) = 0
	Location(20) = <-150.1, 8, 0>
	Ori(20) = <0, 0, 0>
	Scale(20) = <8, 6, 8>	

	Mesh(21) = groundobject_07.p3d
	Skin(21) = 3
	Location(21) = <11.8, 12, 2.65>
	Ori(21) = <0, 0, 0>
	Scale(21) = <1.5, 1.5, 1.5>	

	Mesh(22) = groundobject_07.p3d
	Skin(22) = 2
	Location(22) = <11.8, 13, 2.65>
	Ori(22) = <0, 0, 0>
	Scale(22) = <1, 1, 1>	


}
; rail bridge 2

[9]
{
	Objects = 21
	Type = Stack
	Hook = Ground
	Pivot = <190, -3, 165>

	Mesh(0) = groundobject_01.p3d
	Skin(0) = 1
	Location(0) = <0, 16, 0>
	Ori(0) = <0, 90, 90>
	Scale(0) = <8, 8, 3>	

	Mesh(1) = groundobject_06.p3d
	Skin(1) = 0
	Location(1) = <-6, 16, 0>
	Ori(1) = <0, 90, 0>
	Scale(1) = <8, 8, 3>	

	Mesh(2) = groundobject_06.p3d
	Skin(2) = 0
	Location(2) = <0, 16, 0>
	Ori(2) = <0, 90, 0>
	Scale(2) = <8, 8, 3>	

	Mesh(3) = groundobject_01.p3d
	Skin(3) = 1
	Location(3) = <0, 16, 7.9>
	Ori(3) = <0, 90, 90>
	Scale(3) = <8, 8, 3>	

	Mesh(4) = groundobject_06.p3d
	Skin(4) = 0
	Location(4) = <-6, 16, 7.9>
	Ori(4) = <0, 90, 0>
	Scale(4) = <8, 8, 3>	

	Mesh(5) = groundobject_06.p3d
	Skin(5) = 0
	Location(5) = <0, 16, 7.9>
	Ori(5) = <0, 90, 0>
	Scale(5) = <8, 8, 3>	

	Mesh(6) = groundobject_01.p3d
	Skin(6) = 1
	Location(6) = <0, 16, -7.9>
	Ori(6) = <0, 90, 90>
	Scale(6) = <8, 8, 3>	

	Mesh(7) = groundobject_06.p3d
	Skin(7) = 0
	Location(7) = <-6, 16, -7.9>
	Ori(7) = <0, 90, 0>
	Scale(7) = <8, 8, 3>	

	Mesh(8) = groundobject_06.p3d
	Skin(8) = 0
	Location(8) = <0, 16, -7.9>
	Ori(8) = <0, 90, 0>
	Scale(8) = <8, 8, 3>	

	Mesh(9) = groundobject_01.p3d
	Skin(9) = 1
	Location(9) = <0, 16, -15.8>
	Ori(9) = <0, 90, 90>
	Scale(9) = <8, 8, 3>	

	Mesh(10) = groundobject_06.p3d
	Skin(10) = 0
	Location(10) = <-6, 16, -15.8>
	Ori(10) = <0, 90, 0>
	Scale(10) = <8, 8, 3>	

	Mesh(11) = groundobject_06.p3d
	Skin(11) = 0
	Location(11) = <0, 16, -15.8>
	Ori(11) = <0, 90, 0>
	Scale(11) = <8, 8, 3>	

	Mesh(12) = groundobject_01.p3d
	Skin(12) = 1
	Location(12) = <0, 16, 15.8>
	Ori(12) = <0, 90, 90>
	Scale(12) = <8, 8, 3>	

	Mesh(13) = groundobject_06.p3d
	Skin(13) = 0
	Location(13) = <-6, 16, 15.8>
	Ori(13) = <0, 90, 0>
	Scale(13) = <8, 8, 3>	

	Mesh(14) = groundobject_06.p3d
	Skin(14) = 0
	Location(14) = <0, 16, 15.8>
	Ori(14) = <0, 90, 0>
	Scale(14) = <8, 8, 3>	

	Mesh(15) = groundobject_01.p3d
	Skin(15) = 1
	Location(15) = <0, 16, 23.7>
	Ori(15) = <0, 90, 90>
	Scale(15) = <8, 8, 3>	

	Mesh(16) = groundobject_06.p3d
	Skin(16) = 0
	Location(16) = <-6, 16, 23.7>
	Ori(16) = <0, 90, 0>
	Scale(16) = <8, 8, 3>	

	Mesh(17) = groundobject_06.p3d
	Skin(17) = 0
	Location(17) = <0, 16, 23.7>
	Ori(17) = <0, 90, 0>
	Scale(17) = <8, 8, 3>	

	Mesh(18) = groundobject_01.p3d
	Skin(18) = 1
	Location(18) = <0, 16, 31.6>
	Ori(18) = <0, 90, 90>
	Scale(18) = <8, 8, 3>	

	Mesh(19) = groundobject_06.p3d
	Skin(19) = 0
	Location(19) = <-6, 16, 31.6>
	Ori(19) = <0, 90, 0>
	Scale(19) = <8, 8, 3>	

	Mesh(20) = groundobject_06.p3d
	Skin(20) = 0
	Location(20) = <0, 16, 31.6>
	Ori(20) = <0, 90, 0>
	Scale(20) = <8, 8, 3>	

}

;cranes
[10]
{
	Objects = 16
	Type = Stack
	Hook = Ground
	Pivot = <147, -1, 180>

	Mesh(0) = groundobject_06.p3d
	Skin(0) = 0
	Location(0) = <0, 16, 0>
	Ori(0) = <0, 90, 00>
	Scale(0) = <5, 5, 4>	

	Mesh(1) = groundobject_06.p3d
	Skin(1) = 0
	Location(1) = <0, 16, 4.9>
	Ori(1) = <0, 90, 00>
	Scale(1) = <5, 5, 4>	

	Mesh(2) = groundobject_06.p3d
	Skin(2) = 0
	Location(2) = <0, 16, 9.8>
	Ori(2) = <0, 90, 00>
	Scale(2) = <5, 5, 4>	

	Mesh(3) = groundobject_07.p3d
	Skin(3) = 4
	Location(3) = <0, 17, 12.7>
	Ori(3) = <0, 90, 00>
	Scale(3) = <2, 4, 2>	

	Mesh(4) = groundobject_07.p3d
	Skin(4) = 4
	Location(4) = <0, 18, -2.9>
	Ori(4) = <0, 90, 00>
	Scale(4) = <2, 2, 2>	

	Mesh(5) = groundobject_06.p3d
	Skin(5) = 0
	Location(5) = <3.5, 16, -2.9>
	Ori(5) = <0, 0, 00>
	Scale(5) = <5, 5, 4>	

	Mesh(6) = groundobject_06.p3d
	Skin(6) = 0
	Location(6) = <8.4, 16, -2.9>
	Ori(6) = <0, 0, 00>
	Scale(6) = <5, 5, 4>	

	Mesh(7) = groundobject_06.p3d
	Skin(7) = 0
	Location(7) = <13.3, 16, -2.9>
	Ori(7) = <0, 0, 00>
	Scale(7) = <5, 5, 4>	

	Mesh(8) = groundobject_07.p3d
	Skin(8) = 4
	Location(8) = <16.1, 18, -2.9>
	Ori(8) = <0, 90, 00>
	Scale(8) = <2, 2, 2>	

	Mesh(9) = groundobject_06.p3d
	Skin(9) = 0
	Location(9) = <16, 16, 0>
	Ori(9) = <0, 90, 00>
	Scale(9) = <5, 5, 4>	

	Mesh(10) = groundobject_06.p3d
	Skin(10) = 0
	Location(10) = <16, 16, 4.9>
	Ori(10) = <0, 90, 00>
	Scale(10) = <5, 5, 4>	

	Mesh(11) = groundobject_07.p3d
	Skin(11) = 4
	Location(11) = <16, 17, 8.1>
	Ori(11) = <0, 90, 00>
	Scale(11) = <2, 4, 2>	

	Mesh(12) = groundobject_06.p3d
	Skin(12) = 0
	Location(12) = <19.3, 16, -2.9>
	Ori(12) = <0, 0, 00>
	Scale(12) = <5, 5, 4>	

	Mesh(13) = groundobject_06.p3d
	Skin(13) = 0
	Location(13) = <24.2, 16, -2.9>
	Ori(13) = <0, 0, 00>
	Scale(13) = <5, 5, 4>	

	Mesh(14) = groundobject_04.p3d
	Skin(14) = 2
	Location(14) = <27.5, 18, -2.9>
	Ori(14) = <0, 90, 00>
	Scale(14) = <12, 11.5, 12>	

	Mesh(15) = groundobject_07.p3d
	Skin(15) = 4
	Location(15) = <27.5, 5, -2.9>
	Ori(15) = <0, 90, 00>
	Scale(15) = <4, 4, 4>	


}

;bridge
[11]
{
	Objects = 3
	Type = Stack
	Hook = Ground
	Pivot = <135, -2, 197>

	Mesh(0) = groundobject_03.p3d
	Skin(0) = 0
	Location(0) = <0, 5, 0>
	Ori(0) = <0, 45, 00>
	Scale(0) = <7, 5, 7>	

	Mesh(1) = groundobject_05.p3d
	Skin(1) = 2
	Location(1) = <4, 1.5, -1.5>
	Ori(1) = <0, 135, 00>
	Scale(1) = <5, 4.5, 6>	

	Mesh(2) = groundobject_05.p3d
	Skin(2) = 2
	Location(2) = <-3.5, 1.5, 6>
	Ori(2) = <0, 315, 00>
	Scale(2) = <5, 4.5, 6>	


}

;bridge
[12]
{
	Objects = 3
	Type = Stack
	Hook = Ground
	Pivot = <138, -2, 200>

	Mesh(0) = groundobject_03.p3d
	Skin(0) = 0
	Location(0) = <0, 5, 0>
	Ori(0) = <0, 45, 00>
	Scale(0) = <7, 5, 7>	

	Mesh(1) = groundobject_05.p3d
	Skin(1) = 2
	Location(1) = <4, 1.5, -1.5>
	Ori(1) = <0, 135, 00>
	Scale(1) = <5, 4.5, 6>	

	Mesh(2) = groundobject_05.p3d
	Skin(2) = 2
	Location(2) = <-3.5, 1.5, 6>
	Ori(2) = <0, 315, 00>
	Scale(2) = <5, 4.5, 6>	


}

[13]
{
	Objects = 6
	Type = Stack

	Hook = Ground
	Pivot = <96,16,219>

	Mesh(0) = groundobject_07.p3d
	Skin(0) = 4
	Location(0) = <0, 10, 0>
	Ori(0) = <0, 0, 0>
	Scale(0) = <8, 5, 8>

	Mesh(1) = groundobject_07.p3d
	Skin(1) = 3
	Location(1) = <0, 16, 0>
	Ori(1) = <0, 0, 0>
	Scale(1) = <4, 4, 4>

	Mesh(2) = groundobject_06.p3d
	Skin(2) = 0
	Location(2) = <5.9, 13, 0>
	Ori(2) = <0, 0, 0>
	Scale(2) = <8, 8, 8>

	Mesh(3) = groundobject_06.p3d
	Skin(3) = 0
	Location(3) = <13.9, 13, 0>
	Ori(3) = <0, 0, 0>
	Scale(3) = <8, 8, 8>

	Mesh(4) = groundobject_07.p3d
	Skin(4) = 4
	Location(4) = <20, 10, 0>
	Ori(4) = <0, 0, 0>
	Scale(4) = <8, 5, 8>

	Mesh(5) = groundobject_07.p3d
	Skin(5) = 3
	Location(5) = <20, 16, 0>
	Ori(5) = <0, 0, 0>
	Scale(5) = <4, 4, 4>

}

[14]
{
	Objects = 7
	Type = Stack

	Hook = Ground
	Pivot = <86,7,209>

	Mesh(0) = groundobject_07.p3d
	Skin(0) = 4
	Location(0) = <0, 10, 0>
	Ori(0) = <0, 45, 0>
	Scale(0) = <8, 6, 8>

	Mesh(1) = groundobject_07.p3d
	Skin(1) = 3
	Location(1) = <0, 16, 0>
	Ori(1) = <0, 0, 0>
	Scale(1) = <4, 2, 4>

	Mesh(2) = groundobject_06.p3d
	Skin(2) = 0
	Location(2) = <5.9, 13, 0>
	Ori(2) = <0, 0, 0>
	Scale(2) = <8, 8, 8>

	Mesh(3) = groundobject_06.p3d
	Skin(3) = 0
	Location(3) = <13.9, 13, 0>
	Ori(3) = <0, 0, 0>
	Scale(3) = <8, 8, 8>

	Mesh(4) = groundobject_07.p3d
	Skin(4) = 4
	Location(4) = <20, 9, 0>
	Ori(4) = <0, 0, 0>
	Scale(4) = <6, 7, 5.5>

	Mesh(5) = groundobject_07.p3d
	Skin(5) = 3
	Location(5) = <20, 16, 0>
	Ori(5) = <0, 0, 0>
	Scale(5) = <4, 2, 4>

	Mesh(6) = groundobject_06.p3d
	Skin(6) = 0
	Location(6) = <5.0, 13, 5.0>
	Ori(6) = <0, 135, 0>
	Scale(6) = <12, 6, 6>


}


[15]
{
	Objects = 2
	Type = Stack

	Hook = Ground
	Pivot = <90,-1117.5,221>

	Mesh(0) = groundobject_07.p3d
	Skin(0) = 3
	Location(0) = <0, 9, 0>
	Ori(0) = <0, 0, 0>
	Scale(0) = <4, 3, 4>

	Mesh(1) = groundobject_08.p3d
	Skin(1) = 0
	Location(1) = <0, 39, 0>
	Ori(1) = <0, 0, 0>
	Scale(1) = <10, 12, 10>

}

;rig
[16]
{
	Type = Stack

	Hook = Abs
	Pivot = <68,20,258>

	Prefab = OilRig
}

[17]
{
	Objects = 25
	Type = Stack

	Hook = Ground
	Pivot = <64,20,308>

	Mesh(0) = groundobject_06.p3d
	Skin(0) = 0
	Location(0) = <0, 0, 0>
	Ori(0) = <0, 0, 0>
	Scale(0) = <6, 2, 3>

	Mesh(1) = groundobject_07.p3d
	Skin(1) = 1
	Location(1) = <-4.8, 3, 0>
	Ori(1) = <0, 0, 0>
	Scale(1) = <4, 3, 2>

	Mesh(2) = groundobject_07.p3d
	Skin(2) = 2
	Location(2) = <3, 3, 0>
	Ori(2) = <0, 0, 0>
	Scale(2) = <1.5, 1.5, 1.5>

	Mesh(3) = groundobject_06.p3d
	Skin(3) = 0
	Location(3) = <3, 0, 3>
	Ori(3) = <0, 90, 0>
	Scale(3) = <6, 2, 3>

	Mesh(4) = groundobject_06.p3d
	Skin(4) = 0
	Location(4) = <3, 0, 8.9>
	Ori(4) = <0, 90, 0>
	Scale(4) = <6, 2, 3>

	Mesh(5) = groundobject_06.p3d
	Skin(5) = 0
	Location(5) = <3, 0, -3>
	Ori(5) = <0, 90, 0>
	Scale(5) = <6, 2, 3>

	Mesh(6) = groundobject_07.p3d
	Skin(6) = 2
	Location(6) = <3, 3, -6.7>
	Ori(6) = <0, 0, 0>
	Scale(6) = <1.5, 1.5, 1.5>

	Mesh(7) = groundobject_06.p3d
	Skin(7) = 0
	Location(7) = <3, 0, 14.8>
	Ori(7) = <0, 90, 0>
	Scale(7) = <6, 2, 3>

	Mesh(8) = groundobject_07.p3d
	Skin(8) = 1
	Location(8) = <2.5, 3, 19>
	Ori(8) = <0, 90, 0>
	Scale(8) = <4, 2, 3>

	Mesh(9) = groundobject_07.p3d
	Skin(9) = 1
	Location(9) = <2.5, 2, 22.5>
	Ori(9) = <0, 90, 0>
	Scale(9) = <4, 2, 3>

	Mesh(10) = groundobject_06.p3d
	Skin(10) = 0
	Location(10) = <-5, 0, -3>
	Ori(10) = <0, 90, 0>
	Scale(10) = <4, 4, 3>

	Mesh(11) = groundobject_06.p3d
	Skin(11) = 0
	Location(11) = <5.8, -0.5, 22>
	Ori(11) = <0, 0, 0>
	Scale(11) = <4, 4, 3>

	Mesh(12) = groundobject_06.p3d
	Skin(12) = 0
	Location(12) = <5.8, -0.5, 18.5>
	Ori(12) = <0, 0, 0>
	Scale(12) = <4, 4, 3>

	Mesh(13) = groundobject_07.p3d
	Skin(13) = 2
	Location(13) = <-5, 3, -6>
	Ori(13) = <0, 0, 0>
	Scale(13) = <1.5, 1.5, 1.5>

	Mesh(14) = groundobject_07.p3d
	Skin(14) = 2
	Location(14) = <-5, -4, -6>
	Ori(14) = <0, 0, 0>
	Scale(14) = <1.5, 2.5, 1.5>

	Mesh(15) = groundobject_06.p3d
	Skin(15) = 0
	Location(15) = <-5, -4, -6>
	Ori(15) = <0, 0, 90>
	Scale(15) = <4, 4, 4>

	Mesh(16) = groundobject_06.p3d
	Skin(16) = 0
	Location(16) = <-5, -4, -6>
	Ori(16) = <90, 0, 90>
	Scale(16) = <4, 4, 4>


	Mesh(17) = groundobject_07.p3d
	Skin(17) = 2
	Location(17) = <8.2, 3, 22>
	Ori(17) = <0, 0, 0>
	Scale(17) = <1.5, 1.5, 1.5>

	Mesh(18) = groundobject_07.p3d
	Skin(18) = 2
	Location(18) = <8.2, -4, 22>
	Ori(18) = <0, 0, 0>
	Scale(18) = <1.5, 2.5, 1.5>

	Mesh(19) = groundobject_06.p3d
	Skin(19) = 0
	Location(19) = <8.2, -4, 22>
	Ori(19) = <0, 0, 90>
	Scale(19) = <4, 4, 4>

	Mesh(20) = groundobject_06.p3d
	Skin(20) = 0
	Location(20) = <8.2, -4, 22>
	Ori(20) = <90, 0, 90>
	Scale(20) = <4, 4, 4>


	Mesh(21) = groundobject_07.p3d
	Skin(21) = 2
	Location(21) = <8.2, 3, 18.5>
	Ori(21) = <0, 0, 0>
	Scale(21) = <1.5, 1.5, 1.5>

	Mesh(22) = groundobject_07.p3d
	Skin(22) = 2
	Location(22) = <8.2, -4, 18.5>
	Ori(22) = <0, 0, 0>
	Scale(22) = <1.5, 2.5, 1.5>

	Mesh(23) = groundobject_06.p3d
	Skin(23) = 0
	Location(23) = <8.2, -4, 18.5>
	Ori(23) = <0, 0, 90>
	Scale(23) = <4, 4, 4>

	Mesh(24) = groundobject_06.p3d
	Skin(24) = 0
	Location(24) = <8.2, -4, 18.5>
	Ori(24) = <90, 0, 90>
	Scale(24) = <4, 4, 4>

}
;crane

[18]
{
	Objects = 8
	Type = Stack

	Hook = Ground
	Pivot = <87,31,232>

	Mesh(0) = groundobject_07.p3d
	Skin(0) = 3
	Location(0) = <0, 0, 0>
	Ori(0) = <0, 0, 0>
	Scale(0) = <3, 2, 3>

	Mesh(1) = groundobject_06.p3d
	Skin(1) = 0
	Location(1) = <0, 5, 0>
	Ori(1) = <0, 0, 90>
	Scale(1) = <16, 6, 8>

	Mesh(2) = groundobject_06.p3d
	Skin(2) = 0
	Location(2) = <0, 5, 0>
	Ori(2) = <90, 0, 90>
	Scale(2) = <16, 6, 8>

	Mesh(3) = groundobject_07.p3d
	Skin(3) = 2
	Location(3) = <0, 25, 0>
	Ori(3) = <0, 0, 0>
	Scale(3) = <1.75, 1.5, 1.75>

	Mesh(4) = groundobject_06.p3d
	Skin(4) = 0
	Location(4) = <3, 22, 0>
	Ori(4) = <0, 0, 0>
	Scale(4) = <6, 1.5, 2>

	Mesh(5) = groundobject_06.p3d
	Skin(5) = 0
	Location(5) = <-3, 22, 0>
	Ori(5) = <0, 0, 0>
	Scale(5) = <6, 1.5, 2>

	Mesh(6) = groundobject_07.p3d
	Skin(6) = 2
	Location(6) = <6, 25, 0>
	Ori(6) = <0, 0, 0>
	Scale(6) = <1, 0.75, 1>

	Mesh(7) = groundobject_07.p3d
	Skin(7) = 2
	Location(7) = <-6, 25, 0>
	Ori(7) = <0, 0, 0>
	Scale(7) = <1, 0.75, 1>

}

[19]
{
	Objects = 6
	Type = Stack

	Hook = Ground
	Pivot = <72,13,313>

	Mesh(0) = groundobject_06.p3d
	Skin(0) = 0
	Location(0) = <0, 0, 0>
	Ori(0) = <0, 0, 0>
	Scale(0) = <6, 2, 3>

	Mesh(1) = groundobject_06.p3d
	Skin(1) = 0
	Location(1) = <-5.9, 0, 0>
	Ori(1) = <0, 0, 0>
	Scale(1) = <6, 2, 3>

	Mesh(2) = groundobject_06.p3d
	Skin(2) = 0
	Location(2) = <5.9, 0, 0>
	Ori(2) = <0, 0, 0>
	Scale(2) = <6, 2, 3>

	Mesh(3) = groundobject_06.p3d
	Skin(3) = 0
	Location(3) = <-11.8, 0, 0>
	Ori(3) = <0, 0, 0>
	Scale(3) = <6, 2, 3>

	Mesh(4) = groundobject_06.p3d
	Skin(4) = 0
	Location(4) = <11.8, 0, 0>
	Ori(4) = <0, 0, 0>
	Scale(4) = <6, 2, 3>

	Mesh(5) = groundobject_07.p3d
	Skin(5) = 3
	Location(5) = <12.8, 3.5, 0>
	Ori(5) = <0, 0, 0>
	Scale(5) = <3, 3, 3>


}

;rig
[20]
{
	Type = Stack

	Hook = Abs
	Pivot = <93,20,342>

	Prefab = OilRig
}

;rig
[21]
{
	Type = Stack

	Hook = Abs
	Pivot = <156,20,350>

	Prefab = OilRig
}

;rig
[22]
{
	Type = Stack

	Hook = Abs
	Pivot = <126,20,350>

	Prefab = OilRig
}

;rig
[23]
{
	Type = Stack

	Hook = Abs
	Pivot = <126,20,335>

	Prefab = OilRig
}

;rig
[24]
{
	Type = Stack

	Hook = Abs
	Pivot = <156,20,335>

	Prefab = OilRig
}

;rig
[25]
{
	Type = Stack

	Hook = Abs
	Pivot = <55,20,272>

	Prefab = OilRig
}

;4 way rig
[26]
{
	Type = Stack

	Hook = Abs
	Pivot = <193,20,353>

	Prefab = FourWayRig
}

;4way tower installation
[27]
{
	Objects = 6
	Type = Stack

	Hook = Abs
	Pivot = <241,32,352>

	Mesh(0) = groundobject_07.p3d
	Skin(0) = 1
	Location(0) = <0, 0, 0>
	Ori(0) = <0, 0, 0>
	Scale(0) = <8, 4, 8>

	Mesh(1) = groundobject_07.p3d
	Skin(1) = 2
	Location(1) = <0, 5, 0>
	Ori(1) = <0, 0, 0>
	Scale(1) = <5, 4, 5>

	Mesh(2) = groundobject_04.p3d
	Skin(2) = 0
	Location(2) = <0, 9, 8>
	Ori(2) = <90, 0, 0>
	Scale(2) = <10, 16, 10>

	Mesh(3) = groundobject_04.p3d
	Skin(3) = 0
	Location(3) = <0, 9, -8>
	Ori(3) = <90, 180, 0>
	Scale(3) = <10, 16, 10>

	Mesh(4) = groundobject_04.p3d
	Skin(4) = 0
	Location(4) = <-8, 9, 0>
	Ori(4) = <90, 270, 0>
	Scale(4) = <10, 16, 10>

	Mesh(5) = groundobject_04.p3d
	Skin(5) = 0
	Location(5) = <8, 9, 0>
	Ori(5) = <90, 90, 0>
	Scale(5) = <10, 16, 10>


}


;4 way rig
[28]
{
	Type = Stack

	Hook = Abs
	Pivot = <284,20,316>

	Prefab = FourWayRig
}

;4 way rig
[29]
{
	Type = Stack

	Hook = Abs
	Pivot = <290,20,290>

	Prefab = FourWayRig
}

[30]
{
	Type = Stack

	Hook = Abs
	Pivot = <313,20,300>

	Prefab = OilRig

}

[31]
{
	Type = Stack

	Hook = Abs
	Pivot = <313,20,285>

	Prefab = OilRig

}

[32]
{
	Type = Stack

	Hook = Abs
	Pivot = <313,20,270>

	Prefab = OilRig

}

;TRANSmitter tower
[33]
{
	Type = Stack

	Hook = Abs
	Pivot = <254,31,334>

	Prefab = TransmitterTower1
}

;TRANSmitter tower
[34]
{
	Type = Stack

	Hook = Abs
	Pivot = <234,39,324>

	Prefab = TransmitterTower1
}

;underwater installation
[35]
{
	Objects = 14
	Type = Stack

	Hook = Abs
	Pivot = <478,14,200>

	Mesh(0) = groundobject_07.p3d
	Skin(0) = 0
	Location(0) = <0, 0, 0>
	Ori(0) = <0, 0, 0>
	Scale(0) = <6, 1.5, 6>

	Mesh(1) = groundobject_06.p3d
	Skin(1) = 0
	Location(1) = <5.3, -3, 0>
	Ori(1) = <0, 0, 0>
	Scale(1) = <6, 1.5, 3>

	Mesh(2) = groundobject_06.p3d
	Skin(2) = 0
	Location(2) = <-5.3, -3, 0>
	Ori(2) = <0, 0, 0>
	Scale(2) = <6, 1.5, 3>

	Mesh(3) = groundobject_06.p3d
	Skin(3) = 0
	Location(3) = <0, -3, -5.3>
	Ori(3) = <0, 90, 0>
	Scale(3) = <6, 1.5, 3>

	Mesh(4) = groundobject_06.p3d
	Skin(4) = 0
	Location(4) = <0, -3, 5.3>
	Ori(4) = <0, 90, 0>
	Scale(4) = <6, 1.5, 3>

	Mesh(5) = groundobject_04.p3d
	Skin(5) = 0
	Location(5) = <0, 0, 8.3>
	Ori(5) = <0, 0, 0>
	Scale(5) = <10, 16, 10>

	Mesh(6) = groundobject_04.p3d
	Skin(6) = 0
	Location(6) = <0, 0, -8.3>
	Ori(6) = <0, 0, 0>
	Scale(6) = <10, 16, 10>

	Mesh(7) = groundobject_07.p3d
	Skin(7) = 2
	Location(7) = <0, -7.5, 8.3>
	Ori(7) = <0, 0, 0>
	Scale(7) = <4, 4, 4>

	Mesh(8) = groundobject_07.p3d
	Skin(8) = 2
	Location(8) = <0, -7.5, -8.3>
	Ori(8) = <0, 0, 0>
	Scale(8) = <4, 4, 4>

	Mesh(9) = groundobject_04.p3d
	Skin(9) = 0
	Location(9) = <8.3, 0, 0>
	Ori(9) = <0, 0, 0>
	Scale(9) = <10, 16, 10>

	Mesh(10) = groundobject_04.p3d
	Skin(10) = 0
	Location(10) = <-8.3, 0, 0>
	Ori(10) = <0, 0, 0>
	Scale(10) = <10, 16, 10>

	Mesh(11) = groundobject_07.p3d
	Skin(11) = 2
	Location(11) = <8.3, -7.5, 0>
	Ori(11) = <0, 0, 0>
	Scale(11) = <4, 4, 4>

	Mesh(12) = groundobject_07.p3d
	Skin(12) = 2
	Location(12) = <-8.3, -7.5, 0>
	Ori(12) = <0, 0, 0>
	Scale(12) = <4, 4, 4>

	Mesh(13) = groundobject_08.p3d
	Skin(13) = 1
	Location(13) = <0, 29, 0>
	Ori(13) = <0, 0, 0>
	Scale(13) = <12, 12, 12>

}

[36]
{
	Type = Stack

	Hook = Abs
	Pivot = <254,20,175>

	Prefab = OceanTower
}

;towers
[37]
{
	Type = Stack

	Hook = Abs
	Pivot = <350,21,271>

	Prefab = OceanTower

}

[38]
{
	Type = Stack

	Hook = Abs
	Pivot = <355,21,276>

	Prefab = OceanTower

}

[39]
{
	Type = Stack

	Hook = Abs
	Pivot = <360,21,281>

	Prefab = OceanTower
}

[40]
{
	Type = Stack

	Hook = Abs
	Pivot = <345,21,266>

	Prefab = OceanTower
}

;tower girders
[41]
{
	Objects = 2
	Type = Stack

	Hook = Abs
	Pivot = <347.5,25,268.5>

	Mesh(0) = groundobject_06.p3d
	Skin(0) = 0
	Location(0) = <0, -6, 0>
	Ori(0) = <90, 135, 0>
	Scale(0) = <8, 5, 3>

	Mesh(1) = groundobject_06.p3d
	Skin(1) = 1
	Location(1) = <0, -0.75, 0>
	Ori(1) = <90, 135, 0>
	Scale(1) = <8, 5, 2>
}

[42]
{
	Objects = 2
	Type = Stack

	Hook = Abs
	Pivot = <352.5,25,273.5>

	Mesh(0) = groundobject_06.p3d
	Skin(0) = 0
	Location(0) = <0, -6, 0>
	Ori(0) = <90, 135, 0>
	Scale(0) = <8, 5, 3>

	Mesh(1) = groundobject_06.p3d
	Skin(1) = 1
	Location(1) = <0, -0.75, 0>
	Ori(1) = <90, 135, 0>
	Scale(1) = <8, 5, 2>
}

[43]
{
	Objects = 2
	Type = Stack

	Hook = Abs
	Pivot = <357.5,25,278.5>

	Mesh(0) = groundobject_06.p3d
	Skin(0) = 0
	Location(0) = <0, -6, 0>
	Ori(0) = <90, 135, 0>
	Scale(0) = <8, 5, 3>

	Mesh(1) = groundobject_06.p3d
	Skin(1) = 1
	Location(1) = <0, -0.75, 0>
	Ori(1) = <90, 135, 0>
	Scale(1) = <8, 5, 2>
}

;towers 2
[44]
{
	Type = Stack

	Hook = Abs
	Pivot = <360,21,261>

	Prefab = OceanTower

}

[45]
{
	Type = Stack

	Hook = Abs
	Pivot = <365,21,266>

	Prefab = OceanTower

}

[46]
{
	Type = Stack

	Hook = Abs
	Pivot = <370,21,271>

	Prefab = OceanTower
}

[47]
{
	Type = Stack

	Hook = Abs
	Pivot = <355,21,256>

	Prefab = OceanTower
}

;tower girders
[48]
{
	Objects = 2
	Type = Stack

	Hook = Abs
	Pivot = <357.5,25,258.5>

	Mesh(0) = groundobject_06.p3d
	Skin(0) = 0
	Location(0) = <0, -6, 0>
	Ori(0) = <90, 135, 0>
	Scale(0) = <8, 5, 3>

	Mesh(1) = groundobject_06.p3d
	Skin(1) = 1
	Location(1) = <0, -0.75, 0>
	Ori(1) = <90, 135, 0>
	Scale(1) = <8, 5, 2>
}

[49]
{
	Objects = 2
	Type = Stack

	Hook = Abs
	Pivot = <362.5,25,263.5>

	Mesh(0) = groundobject_06.p3d
	Skin(0) = 0
	Location(0) = <0, -6, 0>
	Ori(0) = <90, 135, 0>
	Scale(0) = <8, 5, 3>

	Mesh(1) = groundobject_06.p3d
	Skin(1) = 1
	Location(1) = <0, -0.75, 0>
	Ori(1) = <90, 135, 0>
	Scale(1) = <8, 5, 2>
}

[50]
{
	Objects = 2
	Type = Stack

	Hook = Abs
	Pivot = <367.5,25,268.5>

	Mesh(0) = groundobject_06.p3d
	Skin(0) = 0
	Location(0) = <0, -6, 0>
	Ori(0) = <90, 135, 0>
	Scale(0) = <8, 5, 3>

	Mesh(1) = groundobject_06.p3d
	Skin(1) = 1
	Location(1) = <0, -0.75, 0>
	Ori(1) = <90, 135, 0>
	Scale(1) = <8, 5, 2>
}

;RADio mast
[51]
{
	Objects = 8
	Type = Stack

	Hook = Abs
	Pivot = <387,24,225>

	Mesh(0) = groundobject_07.p3d
	Skin(0) = 1
	Location(0) = <0, 9, 0>
	Ori(0) = <0, 0, 0>
	Scale(0) = <4, 3, 4>

	Mesh(1) = groundobject_07.p3d
	Skin(1) = 2
	Location(1) = <0, 5, 0>
	Ori(1) = <0, 0, 0>
	Scale(1) = <3, 3, 3>

	Mesh(2) = groundobject_08.p3d
	Skin(2) = 0
	Location(2) = <0, 36, 0>
	Ori(2) = <0, 0, 0>
	Scale(2) = <10, 12, 10>

	Mesh(3) = groundobject_06.p3d
	Skin(3) = 0
	Location(3) = <0, 6.5, 6>
	Ori(3) = <0, 90, 0>
	Scale(3) = <8, 3, 6>

	Mesh(4) = groundobject_06.p3d
	Skin(4) = 0
	Location(4) = <0, 6.5, 14>
	Ori(4) = <0, 90, 0>
	Scale(4) = <8, 3, 6>

	Mesh(5) = groundobject_06.p3d
	Skin(5) = 0
	Location(5) = <6, 6.5, 0>
	Ori(5) = <0, 0, 0>
	Scale(5) = <8, 3, 6>

	Mesh(6) = groundobject_07.p3d
	Skin(6) = 4
	Location(6) = <0, 9.5, 18>
	Ori(6) = <0, 0, 0>
	Scale(6) = <2, 2, 2>

	Mesh(7) = groundobject_07.p3d
	Skin(7) = 4
	Location(7) = <10, 9.5, 0>
	Ori(7) = <0, 0, 0>
	Scale(7) = <2, 2, 2>

}

;cranes at oil bay
[52]
{
	Type = Stack

	Hook = Abs
	Pivot = <340,20,305>

	Prefab = SmallCrane
}

[53]
{
	Type = Stack

	Hook = Abs
	Pivot = <343,18,302>

	Prefab = SmallCrane
}

;large railroad
[54]
{
	Objects = 17
	Type = Stack
	Hook = Ground
	Pivot = <385, 0, 192>

	Mesh(0) = groundobject_01.p3d
	Skin(0) = 1
	Location(0) = <0, 0, 0>
	Ori(0) = <0, 90, 90>
	Scale(0) = <8, 12, 6>

	Mesh(1) = groundobject_01.p3d
	Skin(1) = 1
	Location(1) = <0, 0, 8>
	Ori(1) = <0, 90, 90>
	Scale(1) = <8, 12, 6>

	Mesh(2) = groundobject_01.p3d
	Skin(2) = 1
	Location(2) = <0, 0, -8>
	Ori(2) = <0, 90, 90>
	Scale(2) = <8, 12, 6>

	Mesh(3) = groundobject_01.p3d
	Skin(3) = 1
	Location(3) = <0, 0, -16>
	Ori(3) = <0, 90, 90>
	Scale(3) = <8, 12, 6>

	Mesh(4) = groundobject_01.p3d
	Skin(4) = 1
	Location(4) = <0, 0, -24>
	Ori(4) = <0, 90, 90>
	Scale(4) = <8, 12, 6>

	Mesh(5) = groundobject_01.p3d
	Skin(5) = 1
	Location(5) = <0, 0, -32>
	Ori(5) = <0, 90, 90>
	Scale(5) = <8, 12, 6>

	Mesh(6) = groundobject_01.p3d
	Skin(6) = 1
	Location(6) = <0, 0, -40>
	Ori(6) = <0, 90, 90>
	Scale(6) = <8, 12, 6>

	Mesh(7) = groundobject_01.p3d
	Skin(7) = 1
	Location(7) = <0, 0, -48>
	Ori(7) = <0, 90, 90>
	Scale(7) = <8, 12, 6>

	Mesh(8) = groundobject_01.p3d
	Skin(8) = 1
	Location(8) = <0, 0, -56>
	Ori(8) = <0, 90, 90>
	Scale(8) = <8, 12, 6>

	Mesh(9) = groundobject_01.p3d
	Skin(9) = 1
	Location(9) = <0, 0, -64>
	Ori(9) = <0, 90, 90>
	Scale(9) = <8, 12, 6>

	Mesh(10) = groundobject_01.p3d
	Skin(10) = 1
	Location(10) = <0, 0, -72>
	Ori(10) = <0, 90, 90>
	Scale(10) = <8, 12, 6>

	Mesh(11) = groundobject_01.p3d
	Skin(11) = 1
	Location(11) = <0, 0, -80>
	Ori(11) = <0, 90, 90>
	Scale(11) = <8, 12, 6>

	Mesh(12) = groundobject_01.p3d
	Skin(12) = 1
	Location(12) = <0, 0, -88>
	Ori(12) = <0, 90, 90>
	Scale(12) = <8, 12, 6>

	Mesh(13) = groundobject_01.p3d
	Skin(13) = 1
	Location(13) = <0, 0, -96>
	Ori(13) = <0, 90, 90>
	Scale(13) = <8, 12, 6>

	Mesh(14) = groundobject_01.p3d
	Skin(14) = 1
	Location(14) = <0, 0, -104>
	Ori(14) = <0, 90, 90>
	Scale(14) = <8, 12, 6>

	Mesh(15) = groundobject_01.p3d
	Skin(15) = 1
	Location(15) = <0, 0, -112>
	Ori(15) = <0, 90, 90>
	Scale(15) = <8, 12, 6>

	Mesh(16) = groundobject_01.p3d
	Skin(16) = 1
	Location(16) = <0, 0, -120>
	Ori(16) = <0, 90, 90>
	Scale(16) = <8, 12, 6>


}

;RADio base
[55]
{
	Objects = 8
	Type = Stack

	Hook = Abs
	Pivot = <357,10,149>

	Mesh(0) = groundobject_07.p3d
	Skin(0) = 1
	Location(0) = <0, 9, 0>
	Ori(0) = <0, 45, 0>
	Scale(0) = <4, 3, 4>

	Mesh(1) = groundobject_07.p3d
	Skin(1) = 2
	Location(1) = <0, 5, 0>
	Ori(1) = <0, 45, 0>
	Scale(1) = <3, 3, 3>

	Mesh(2) = groundobject_08.p3d
	Skin(2) = 0
	Location(2) = <0, 36, 0>
	Ori(2) = <0, 45, 0>
	Scale(2) = <10, 12, 10>

	Mesh(3) = groundobject_06.p3d
	Skin(3) = 0
	Location(3) = <-8, 7, -12>
	Ori(3) = <0, 90, 0>
	Scale(3) = <8, 2, 4>

	Mesh(4) = groundobject_06.p3d
	Skin(4) = 0
	Location(4) = <0, 6.5, 14>
	Ori(4) = <0, 135, 0>
	Scale(4) = <8, 3, 6>

	Mesh(5) = groundobject_06.p3d
	Skin(5) = 0
	Location(5) = <-4, 7, -4>
	Ori(5) = <0, 135, 0>
	Scale(5) = <8, 3, 6>

	Mesh(6) = groundobject_07.p3d
	Skin(6) = 4
	Location(6) = <-8, 9.5, -8>
	Ori(6) = <0, 0, 0>
	Scale(6) = <2, 2, 2>

	Mesh(7) = groundobject_07.p3d
	Skin(7) = 4
	Location(7) = <-8, 9.5, -16>
	Ori(7) = <0, 0, 0>
	Scale(7) = <2, 2, 2>

}

;a lone crane at the railroad
[56]
{
	Type = Stack

	Hook = Abs
	Pivot = <370,23,212>

	Prefab = SmallCrane
}

;some girder work
[57]
{
	Objects = 24
	Type = Stack

	Hook = Abs
	Pivot = <325,30,120>

	Mesh(0) = groundobject_07.p3d
	Skin(0) = 1
	Location(0) = <0, 0, 0>
	Ori(0) = <0, 0, 0>
	Scale(0) = <4, 3, 4>

	Mesh(1) = groundobject_06.p3d
	Skin(1) = 0
	Location(1) = <0, -10, 0>
	Ori(1) = <0, 0, 90>
	Scale(1) = <5, 12, 12>

	Mesh(2) = groundobject_06.p3d
	Skin(2) = 0
	Location(2) = <0, -10, 0>
	Ori(2) = <90, 0, 90>
	Scale(2) = <5, 12, 12>

	Mesh(3) = groundobject_06.p3d
	Skin(3) = 0
	Location(3) = <5, -3, 0>
	Ori(3) = <0, 0, 0>
	Scale(3) = <6, 5, 6>

	Mesh(4) = groundobject_06.p3d
	Skin(4) = 0
	Location(4) = <11, -3, 0>
	Ori(4) = <0, 0, 0>
	Scale(4) = <6, 5, 6>

	Mesh(5) = groundobject_06.p3d
	Skin(5) = 0
	Location(5) = <17, -3, 0>
	Ori(5) = <0, 0, 0>
	Scale(5) = <6, 5, 6>


	Mesh(6) = groundobject_07.p3d
	Skin(6) = 1
	Location(6) = <22, 0, 0>
	Ori(6) = <0, 0, 0>
	Scale(6) = <4, 3, 4>

	Mesh(7) = groundobject_06.p3d
	Skin(7) = 0
	Location(7) = <22, -10, 0>
	Ori(7) = <0, 0, 90>
	Scale(7) = <5, 12, 12>

	Mesh(8) = groundobject_06.p3d
	Skin(8) = 0
	Location(8) = <22, -10, 0>
	Ori(8) = <90, 0, 90>
	Scale(8) = <5, 12, 12>

	Mesh(9) = groundobject_07.p3d
	Skin(9) = 1
	Location(9) = <22, -14, 0>
	Ori(9) = <0, 0, 0>
	Scale(9) = <4, 3, 4>

	Mesh(10) = groundobject_07.p3d
	Skin(10) = 1
	Location(10) = <0, -13, 0>
	Ori(10) = <0, 0, 0>
	Scale(10) = <4, 3, 4>


	Mesh(11) = groundobject_06.p3d
	Skin(11) = 0
	Location(11) = <27, -3, 0>
	Ori(11) = <0, 0, 0>
	Scale(11) = <6, 5, 6>

	Mesh(12) = groundobject_06.p3d
	Skin(12) = 0
	Location(12) = <33, -3, 0>
	Ori(12) = <0, 0, 0>
	Scale(12) = <6, 5, 6>

	Mesh(13) = groundobject_06.p3d
	Skin(13) = 0
	Location(13) = <39, -3, 0>
	Ori(13) = <0, 0, 0>
	Scale(13) = <6, 5, 6>


	Mesh(14) = groundobject_07.p3d
	Skin(14) = 1
	Location(14) = <44, 0, 0>
	Ori(14) = <0, 0, 0>
	Scale(14) = <4, 3, 4>

	Mesh(15) = groundobject_06.p3d
	Skin(15) = 0
	Location(15) = <44, -10, 0>
	Ori(15) = <0, 0, 90>
	Scale(15) = <5, 12, 12>

	Mesh(16) = groundobject_06.p3d
	Skin(16) = 0
	Location(16) = <44, -10, 0>
	Ori(16) = <90, 0, 90>
	Scale(16) = <5, 12, 12>

	Mesh(17) = groundobject_07.p3d
	Skin(17) = 1
	Location(17) = <44, -14, 0>
	Ori(17) = <0, 0, 0>
	Scale(17) = <4, 3, 4>


	Mesh(18) = groundobject_06.p3d
	Skin(18) = 0
	Location(18) = <44, -3, -5>
	Ori(18) = <0, 90, 0>
	Scale(18) = <6, 5, 6>

	Mesh(19) = groundobject_06.p3d
	Skin(19) = 0
	Location(19) = <44, -3, -11>
	Ori(19) = <0, 90, 0>
	Scale(19) = <6, 5, 6>


	Mesh(20) = groundobject_07.p3d
	Skin(20) = 1
	Location(20) = <44, 0, -17>
	Ori(20) = <0, 0, 0>
	Scale(20) = <4, 3, 4>

	Mesh(21) = groundobject_06.p3d
	Skin(21) = 0
	Location(21) = <44, -10, -17>
	Ori(21) = <0, 0, 90>
	Scale(21) = <5, 12, 12>

	Mesh(22) = groundobject_06.p3d
	Skin(22) = 0
	Location(22) = <44, -10, -17>
	Ori(22) = <90, 0, 90>
	Scale(22) = <5, 12, 12>

	Mesh(23) = groundobject_07.p3d
	Skin(23) = 1
	Location(23) = <44, -14, -17>
	Ori(23) = <0, 0, 0>
	Scale(23) = <4, 3, 4>

}

;big installation 1
[58]
{
	Objects = 16
	Type = Stack

	Hook = Abs
	Pivot = <325,35,91>

	Mesh(0) = groundobject_07.p3d
	Skin(0) = 1
	Location(0) = <0, 0, 0>
	Ori(0) = <0, 0, 0>
	Scale(0) = <8, 4, 8>

	Mesh(1) = groundobject_07.p3d
	Skin(1) = 1
	Location(1) = <-8, 0, 0>
	Ori(1) = <0, 0, 0>
	Scale(1) = <8, 4, 8>

	Mesh(2) = groundobject_07.p3d
	Skin(2) = 1
	Location(2) = <8, 0, 0>
	Ori(2) = <0, 0, 0>
	Scale(2) = <8, 4, 8>

	Mesh(3) = groundobject_07.p3d
	Skin(3) = 1
	Location(3) = <-16, 0, 0>
	Ori(3) = <0, 0, 0>
	Scale(3) = <8, 4, 8>

	Mesh(4) = groundobject_07.p3d
	Skin(4) = 1
	Location(4) = <-24, 0, 0>
	Ori(4) = <0, 0, 0>
	Scale(4) = <8, 4, 8>

	Mesh(5) = groundobject_07.p3d
	Skin(5) = 3
	Location(5) = <-24, 0, -5.5>
	Ori(5) = <0, 0, 0>
	Scale(5) = <3, 5, 3>

	Mesh(6) = groundobject_07.p3d
	Skin(6) = 3
	Location(6) = <-24, 0, 5.5>
	Ori(6) = <0, 0, 0>
	Scale(6) = <3, 5, 3>

	Mesh(7) = groundobject_06.p3d
	Skin(7) = 0
	Location(7) = <-24, -11, 5.5>
	Ori(7) = <0, 0, 90>
	Scale(7) = <8, 6, 6>

	Mesh(8) = groundobject_03.p3d
	Skin(8) = 0
	Location(8) = <-33, 0, -1.75>
	Ori(8) = <0, 0, 0>
	Scale(8) = <10, 5, 10>

	Mesh(9) = groundobject_03.p3d
	Skin(9) = 0
	Location(9) = <-33, 0, 1.75>
	Ori(9) = <0, 0, 0>
	Scale(9) = <10, 5, 10>

	Mesh(10) = groundobject_03.p3d
	Skin(10) = 0
	Location(10) = <-43, 0, -1.75>
	Ori(10) = <0, 0, 0>
	Scale(10) = <10, 5, 10>

	Mesh(11) = groundobject_03.p3d
	Skin(11) = 0
	Location(11) = <-43, 0, 1.75>
	Ori(11) = <0, 0, 0>
	Scale(11) = <10, 5, 10>

	Mesh(12) = groundobject_03.p3d
	Skin(12) = 0
	Location(12) = <-53, 0, -1.75>
	Ori(12) = <0, 0, 0>
	Scale(12) = <10, 5, 10>

	Mesh(13) = groundobject_03.p3d
	Skin(13) = 0
	Location(13) = <-53, 0, 1.75>
	Ori(13) = <0, 0, 0>
	Scale(13) = <10, 5, 10>

	Mesh(14) = groundobject_03.p3d
	Skin(14) = 0
	Location(14) = <-63, 0, -1.75>
	Ori(14) = <0, 0, 0>
	Scale(14) = <10, 5, 10>

	Mesh(15) = groundobject_03.p3d
	Skin(15) = 0
	Location(15) = <-63, 0, 1.75>
	Ori(15) = <0, 0, 0>
	Scale(15) = <10, 5, 10>
}

;very large gun
[59]
{
	Objects = 19
	Type = Stack

	Hook = Abs
	Pivot = <325,35,91>

	Mesh(0) = groundobject_05.p3d
	Skin(0) = 1
	Location(0) = <-32, 0, 0>
	Ori(0) = <0, 180, 0>
	Scale(0) = <3, 5, 3>

	Mesh(1) = groundobject_05.p3d
	Skin(1) = 0
	Location(1) = <-36, 0, 0>
	Ori(1) = <0, 180, 0>
	Scale(1) = <3, 5, 3>

	Mesh(2) = groundobject_05.p3d
	Skin(2) = 0
	Location(2) = <-40, 0, 0>
	Ori(2) = <0, 180, 0>
	Scale(2) = <3, 5, 3>

	Mesh(3) = groundobject_05.p3d
	Skin(3) = 0
	Location(3) = <-44, 0, 0>
	Ori(3) = <0, 180, 0>
	Scale(3) = <3, 5, 3>


	Mesh(4) = groundobject_05.p3d
	Skin(4) = 1
	Location(4) = <-32, 0, 4>
	Ori(4) = <0, 0, 0>
	Scale(4) = <3, 5, 3>

	Mesh(5) = groundobject_05.p3d
	Skin(5) = 0
	Location(5) = <-36, 0, 4>
	Ori(5) = <0, 0, 0>
	Scale(5) = <3, 5, 3>

	Mesh(6) = groundobject_05.p3d
	Skin(6) = 0
	Location(6) = <-40, 0, 4>
	Ori(6) = <0, 0, 0>
	Scale(6) = <3, 5, 3>

	Mesh(7) = groundobject_05.p3d
	Skin(7) = 0
	Location(7) = <-44, 0, 4>
	Ori(7) = <0, 0, 0>
	Scale(7) = <3, 5, 3>

	Mesh(8) = groundobject_07.p3d
	Skin(8) = 0
	Location(8) = <-40, 5, 0>
	Ori(8) = <0, 0, 0>
	Scale(8) = <16, 2, 6>

	Mesh(9) = groundobject_01.p3d
	Skin(9) = 1
	Location(9) = <-34, 10, -2>
	Ori(9) = <0, 0, 0>
	Scale(9) = <16, 10, 7>

	Mesh(10) = groundobject_01.p3d
	Skin(10) = 1
	Location(10) = <-33, 10, 2>
	Ori(10) = <0, 180, 0>
	Scale(10) = <16, 10, 7>

	Mesh(11) = groundobject_01.p3d
	Skin(11) = 0
	Location(11) = <-18, 10, -2>
	Ori(11) = <0, 0, 0>
	Scale(11) = <16, 10, 7>

	Mesh(12) = groundobject_01.p3d
	Skin(12) = 0
	Location(12) = <-17, 10, 2>
	Ori(12) = <0, 180, 0>
	Scale(12) = <16, 10, 7>

	Mesh(13) = groundobject_01.p3d
	Skin(13) = 0
	Location(13) = <-2, 10, -2>
	Ori(13) = <0, 0, 0>
	Scale(13) = <16, 10, 7>

	Mesh(14) = groundobject_01.p3d
	Skin(14) = 0
	Location(14) = <-1, 10, 2>
	Ori(14) = <0, 180, 0>
	Scale(14) = <16, 10, 7>

	Mesh(15) = groundobject_07.p3d
	Skin(15) = 2
	Location(15) = <5.5, 18, 0>
	Ori(15) = <0, 0, 0>
	Scale(15) = <1, 1.5, 2>

	Mesh(16) = groundobject_07.p3d
	Skin(16) = 2
	Location(16) = <5.5, 18, 2>
	Ori(16) = <0, 0, 0>
	Scale(16) = <1, 1.5, 2>

	Mesh(17) = groundobject_05.p3d
	Skin(17) = 2
	Location(17) = <-10, 11, 3>
	Ori(17) = <0, -90, 0>
	Scale(17) = <5, 6, 50>

	Mesh(18) = groundobject_04.p3d
	Skin(18) = 2
	Location(18) = <-3, 17.5, 0.9>
	Ori(18) = <90, 90, 0>
	Scale(18) = <25,30,25>

}

;warship
[60]
{
	Objects = 2
	Type = Stack

	Hook = Abs
	Pivot = <133,23.5,311>

	Mesh(0) = ground_ship.p3d
	Skin(0) = 0
	Location(0) = <0, 0, 0>
	Ori(0) = <0, 255, 0>
	Scale(0) = <10, 10, 10>

	Mesh(1) = ground_ship.p3d
	Skin(1) = 0
	Location(1) = <0, -3, 0>
	Ori(1) = <0, 105, 180>
	Scale(1) = <10, 10, 10>

}