[General]
{
	EnemyCount = 122
}

[Boss]
{
	Exists = 1
	Appear = 118000
	WarningTime = 8500

	Type = Boss1
	StartPos = <4.0, 7.25>
	Orientation = <0, 192.5, 0>
}

[0]
{
	SpawnTime = 1500
	Type = AssaultFighter1
	StartPos = <4.0, 7.25>
	Orientation = <0, 192.5, 0>

	Flags = <0.0, 0.08, 0.8> ;angle change in frame, velocity, roll
}

[1]
{
	SpawnTime = 1500
	Type = AssaultFighter1
	StartPos = <2.5, 8.25>
	Orientation = <0, 192.5, 0>

	Flags = <0.0, 0.08, 0.9> ;angle change in frame, velocity, roll
	
}

[2]
{
	SpawnTime = 1500
	Type = AssaultFighter1
	StartPos = <1.0, 8.25>
	Orientation = <0, 192.5, 0>

	Flags = <0.0, 0.08, 1.0> ;angle change in frame, velocity, roll
	
}

[3]
{
	SpawnTime = 3500
	Type = AssaultFighter2
	StartPos = <-4.0, 7.25>
	Orientation = <0, 167.5, 0>

	Flags = <0.0, 0.08, -0.8> ;angle change in frame, velocity, roll
	
}

[4]
{
	SpawnTime = 3500
	Type = AssaultFighter2
	StartPos = <-2.5, 8.25>
	Orientation = <0, 167.5, 0>

	Flags = <0.0, 0.08, -0.9> ;angle change in frame, velocity, roll
	
}

[5]
{
	SpawnTime = 3500
	Type = AssaultFighter2
	StartPos = <-1.0, 8.25>
	Orientation = <0, 167.5, 0>

	Flags = <0, 0.08, -1.0> ;angle change in frame, velocity, roll
	
}

[6]
{
	SpawnTime = 5800
	Type = AssaultFighter1
	StartPos = <-2.5, 7.25>
	Orientation = <0, 180, 0>

	Flags = <0.090, 0.08, 0.7> ;angle change in frame, velocity, roll
	
}

[7]
{
	SpawnTime = 5800
	Type = AssaultFighter2
	StartPos = <-0.75, 9.00>
	Orientation = <0, 180, 0>

	Flags = <0.125, 0.08, 0.7> ;angle change in frame, velocity, roll
	
}

[8]
{
	SpawnTime = 5800
	Type = AssaultFighter1
	StartPos = <2.5, 7.25>
	Orientation = <0, 180, 0>

	Flags = <-0.090, 0.08, 0.7> ;angle change in frame, velocity, roll
	
}

[9]
{
	SpawnTime = 5800
	Type = AssaultFighter2
	StartPos = <0.75, 9.00>
	Orientation = <0, 180, 0>

	Flags = <-0.125, 0.08, 0.7> ;angle change in frame, velocity, roll
	
}

[10]
{
	SpawnTime = 14000
	Type = AssaultFighter1
	StartPos = <4, 7.25>
	Orientation = <0, 186.5, 0>

	Flags = <0.0, 0.07, 0.8> ;angle change in frame, velocity, roll
	
}

[11]
{
	SpawnTime = 14000
	Type = AssaultFighter1
	StartPos = <2.5, 8.25>
	Orientation = <0, 186.5, 0>

	Flags = <0.0, 0.07, 0.8> ;angle change in frame, velocity, roll
	
}

[12]
{
	SpawnTime = 14000
	Type = AssaultFighter2
	StartPos = <-4, 7.25>
	Orientation = <0, 173.5, 0>

	Flags = <0.0, 0.07, -0.8> ;angle change in frame, velocity, roll
	
}

[13]
{
	SpawnTime = 14000
	Type = AssaultFighter2
	StartPos = <-2.5, 8.25>
	Orientation = <0, 173.5, 0>

	Flags = <0.0, 0.07, -0.8> ;angle change in frame, velocity, roll
	
}


[14]
{
	SpawnTime = 16000
	Type = AssaultFighter1
	StartPos = <5.0, 7.25>
	Orientation = <0, 186.5, 0>

	Flags = <0.0, 0.07, 0.8> ;angle change in frame, velocity, roll
	
}

[15]
{
	SpawnTime = 16000
	Type = AssaultFighter1
	StartPos = <3.0, 8.25>
	Orientation = <0, 186.5, 0>

	Flags = <0.0, 0.07, 0.8> ;angle change in frame, velocity, roll
	
}

[16]
{
	SpawnTime = 16000
	Type = AssaultFighter2
	StartPos = <-5.0, 7.25>
	Orientation = <0, 173.5, 0>

	Flags = <0.0, 0.07, -0.8> ;angle change in frame, velocity, roll
	
}

[17]
{
	SpawnTime = 16000
	Type = AssaultFighter2
	StartPos = <-3.0, 8.25>
	Orientation = <0, 173.5, 0>

	Flags = <0.0, 0.07, -0.8> ;angle change in frame, velocity, roll
	
}


[18]
{
	SpawnTime = 18000
	Type = AssaultFighter1
	StartPos = <5.5, 7.25>
	Orientation = <0, 186.5, 0>

	Flags = <0.0, 0.07, 0.8> ;angle change in frame, velocity, roll
	
}

[19]
{
	SpawnTime = 18000
	Type = AssaultFighter1
	StartPos = <3.25, 8.25>
	Orientation = <0, 186.5, 0>

	Flags = <0.0, 0.07, 0.8> ;angle change in frame, velocity, roll
	
}

[20]
{
	SpawnTime = 18000
	Type = AssaultFighter2
	StartPos = <-5.5, 7.25>
	Orientation = <0, 173.5, 0>

	Flags = <0.0, 0.07, -0.8> ;angle change in frame, velocity, roll
	
}

[21]
{
	SpawnTime = 18000
	Type = AssaultFighter2
	StartPos = <-3.25, 8.25>
	Orientation = <0, 173.5, 0>

	Flags = <0.0, 0.07, -0.8> ;angle change in frame, velocity, roll
	
}

;.....rail bride

[22]
{
	SpawnTime = 42500
	Type = AssaultFighter3
	StartPos = <4.5, 7.25>
	Orientation = <0, 187.5, 0>

	Flags = <0.0, 0.07, 0.8> ;angle change in frame, velocity, roll
	
}

[23]
{
	SpawnTime = 42500
	Type = AssaultFighter4
	StartPos = <3.0, 8.25>
	Orientation = <0, 187.5, 0>

	Flags = <0.0, 0.07, 0.9> ;angle change in frame, velocity, roll
	
}

[24]
{
	SpawnTime = 42500
	Type = AssaultFighter3
	StartPos = <-4.5, 7.25>
	Orientation = <0, 172.5, 0>

	Flags = <0.0, 0.07, -0.8> ;angle change in frame, velocity, roll
	
}

[25]
{
	SpawnTime = 42500
	Type = AssaultFighter4
	StartPos = <-3, 8.25>
	Orientation = <0, 172.5, 0>

	Flags = <0.0, 0.07, -0.9> ;angle change in frame, velocity, roll
	
}


[26]
{
	SpawnTime = 46500
	Type = AssaultFighter3
	StartPos = <5.8, 7.25>
	Orientation = <0, 202.5, 0>

	Flags = <0.0, 0.09, 0.8> ;angle change in frame, velocity, roll
	
}

[27]
{
	SpawnTime = 46500
	Type = AssaultFighter4
	StartPos = <3.5, 8.25>
	Orientation = <0, 187.5, 0>

	Flags = <0.0, 0.07, 0.9> ;angle change in frame, velocity, roll
	
}

[28]
{
	SpawnTime = 46500
	Type = AssaultFighter3
	StartPos = <-5.8, 7.25>
	Orientation = <0, 157.5, 0>

	Flags = <0.0, 0.09, -0.8> ;angle change in frame, velocity, roll
	
}

[29]
{
	SpawnTime = 46500
	Type = AssaultFighter4
	StartPos = <-3.5, 8.25>
	Orientation = <0, 172.5, 0>

	Flags = <0.0, 0.07, -0.9> ;angle change in frame, velocity, roll
	
}


[30]
{
	SpawnTime = 51000
	Type = AssaultFighter1
	StartPos = <5.0, 7.25>
	Orientation = <0, 186.5, 0>

	Flags = <0.0, 0.08, 0.8> ;angle change in frame, velocity, roll
	
}

[31]
{
	SpawnTime = 51000
	Type = AssaultFighter1
	StartPos = <3.0, 8.25>
	Orientation = <0, 186.5, 0>

	Flags = <0.0, 0.08, 0.9> ;angle change in frame, velocity, roll
	
}

[32]
{
	SpawnTime = 51000
	Type = AssaultFighter2
	StartPos = <-5.0, 7.25>
	Orientation = <0, 173.5, 0>

	Flags = <0.0, 0.08, -0.8> ;angle change in frame, velocity, roll
	
}

[33]
{
	SpawnTime = 51000
	Type = AssaultFighter2
	StartPos = <-3.0, 8.25>
	Orientation = <0, 173.5, 0>

	Flags = <0.0, 0.08, -0.9> ;angle change in frame, velocity, roll
	
}


[34]
{
	SpawnTime = 52500
	Type = AssaultFighter1
	StartPos = <5.5, 7.25>
	Orientation = <0, 186.5, 0>

	Flags = <0.0, 0.08, 0.8> ;angle change in frame, velocity, roll
	
}

[35]
{
	SpawnTime = 52500
	Type = AssaultFighter1
	StartPos = <3.25, 8.25>
	Orientation = <0, 186.5, 0>

	Flags = <0.0, 0.08, 0.9> ;angle change in frame, velocity, roll
	
}

[36]
{
	SpawnTime = 52500
	Type = AssaultFighter2
	StartPos = <-5.5, 7.25>
	Orientation = <0, 173.5, 0>

	Flags = <0.0, 0.08, -0.8> ;angle change in frame, velocity, roll
	
}

[37]
{
	SpawnTime = 52500
	Type = AssaultFighter2
	StartPos = <-3.25, 8.25>
	Orientation = <0, 173.5, 0>

	Flags = <0.0, 0.08, -0.9> ;angle change in frame, velocity, roll
	
}

[38]
{
	SpawnTime = 54000
	Type = AssaultFighter1
	StartPos = <4.5, 7.25>
	Orientation = <0, 185.5, 0>

	Flags = <0.0, 0.08, 0.8> ;angle change in frame, velocity, roll
	
}

[39]
{
	SpawnTime = 54000
	Type = AssaultFighter1
	StartPos = <2.25, 8.25>
	Orientation = <0, 185.5, 0>

	Flags = <0.0, 0.08, 0.9> ;angle change in frame, velocity, roll
	
}

[40]
{
	SpawnTime = 54000
	Type = AssaultFighter2
	StartPos = <-4.5, 7.25>
	Orientation = <0, 174.5, 0>

	Flags = <0.0, 0.08, -0.8> ;angle change in frame, velocity, roll
	
}

[41]
{
	SpawnTime = 54000
	Type = AssaultFighter2
	StartPos = <-2.25, 8.25>
	Orientation = <0, 174.5, 0>

	Flags = <0.0, 0.08, -0.9> ;angle change in frame, velocity, roll
	
}


[42]
{
	SpawnTime = 55500
	Type = AssaultFighter1
	StartPos = <5.75, 8.25>
	Orientation = <0, 185.5, 0>

	Flags = <0.0, 0.09, 0.8> ;angle change in frame, velocity, roll
	
}

[43]
{
	SpawnTime = 55500
	Type = AssaultFighter1
	StartPos = <3.25, 9.25>
	Orientation = <0, 185.5, 0>

	Flags = <0.0, 0.09, 0.9> ;angle change in frame, velocity, roll
	
}

[44]
{
	SpawnTime = 55500
	Type = AssaultFighter2
	StartPos = <-5.75, 8.25>
	Orientation = <0, 174.5, 0>

	Flags = <0.0, 0.09, -0.8> ;angle change in frame, velocity, roll
	
}

[45]
{
	SpawnTime = 55500
	Type = AssaultFighter2
	StartPos = <-3.25, 9.25>
	Orientation = <0, 174.5, 0>

	Flags = <0.0, 0.09, -0.9> ;angle change in frame, velocity, roll
	
}


;drones
[46]
{
	SpawnTime = 65000
	Type = SmallDrone1
	StartPos = <-3.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -3.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[47]
{
	SpawnTime = 65000
	Type = SmallDrone1
	StartPos = <3.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 3.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[48]
{
	SpawnTime = 65000
	Type = SmallDrone1
	StartPos = <4.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 4.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[49]
{
	SpawnTime = 65000
	Type = SmallDrone1
	StartPos = <-4.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -4.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[50]
{
	SpawnTime = 65000
	Type = SmallDrone1
	StartPos = <-0.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -0.5, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[51]
{
	SpawnTime = 65000
	Type = SmallDrone1
	StartPos = <0.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 0.5, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}


[52]
{
	SpawnTime = 67000
	Type = SmallDrone2
	StartPos = <-2.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -2.25, 1.55, 0.3, 0.2> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[53]
{
	SpawnTime = 67000
	Type = SmallDrone2
	StartPos = <2.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 2.25, 1.55, 0.3, 0.2> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[54]
{
	SpawnTime = 67000
	Type = SmallDrone2
	StartPos = <5.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 5.25, 1.55, 0.3, 0.2> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[55]
{
	SpawnTime = 67000
	Type = SmallDrone2
	StartPos = <-5.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -5.25, 1.55, 0.3, 0.2> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[56]
{
	SpawnTime = 67000
	Type = SmallDrone2
	StartPos = <-1.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -0.5, 1.55, 0.3, 0.2> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[57]
{
	SpawnTime = 67000
	Type = SmallDrone2
	StartPos = <1.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 0.5, 1.55, 0.3, 0.2> ;zVelo, initialX, xMovement, frq(hz), phase
	
}


[58]
{
	SpawnTime = 69000
	Type = SmallDrone1
	StartPos = <-3.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -3.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[59]
{
	SpawnTime = 69000
	Type = SmallDrone1
	StartPos = <3.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 3.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[60]
{
	SpawnTime = 69000
	Type = SmallDrone1
	StartPos = <4.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 4.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[61]
{
	SpawnTime = 69000
	Type = SmallDrone1
	StartPos = <-4.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -4.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[62]
{
	SpawnTime = 69000
	Type = SmallDrone1
	StartPos = <-0.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -0.5, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[63]
{
	SpawnTime = 69000
	Type = SmallDrone1
	StartPos = <0.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 0.5, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}


[64]
{
	SpawnTime = 71000
	Type = SmallDrone2
	StartPos = <-2.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -2.25, 1.55, 0.3, 0.15> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[65]
{
	SpawnTime = 71000
	Type = SmallDrone2
	StartPos = <2.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 2.25, 1.55, 0.3, 0.15> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[66]
{
	SpawnTime = 71000
	Type = SmallDrone2
	StartPos = <5.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 5.25, 1.55, 0.3, 0.15> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[67]
{
	SpawnTime = 71000
	Type = SmallDrone2
	StartPos = <-5.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -5.25, 1.55, 0.3, 0.15> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[68]
{
	SpawnTime = 71000
	Type = SmallDrone2
	StartPos = <-1.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -0.5, 1.55, 0.3, 0.15> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[69]
{
	SpawnTime = 71000
	Type = SmallDrone2
	StartPos = <1.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 0.5, 1.55, 0.3, 0.15> ;zVelo, initialX, xMovement, frq(hz), phase
	
}


[70]
{
	SpawnTime = 74000
	Type = SmallDrone1
	StartPos = <-3.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -3.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[71]
{
	SpawnTime = 74000
	Type = SmallDrone1
	StartPos = <3.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 3.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[72]
{
	SpawnTime = 74000
	Type = SmallDrone1
	StartPos = <4.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 4.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[73]
{
	SpawnTime = 74000
	Type = SmallDrone1
	StartPos = <-4.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -4.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[74]
{
	SpawnTime = 74000
	Type = SmallDrone1
	StartPos = <-0.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -0.5, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[75]
{
	SpawnTime = 74000
	Type = SmallDrone1
	StartPos = <0.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 0.5, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}


[76]
{
	SpawnTime = 75500
	Type = SmallDrone2
	StartPos = <-2.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -2.25, 1.55, 0.3, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[77]
{
	SpawnTime = 75500
	Type = SmallDrone2
	StartPos = <2.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 2.25, 1.55, 0.3, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[78]
{
	SpawnTime = 75500
	Type = SmallDrone2
	StartPos = <5.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 5.25, 1.55, 0.3, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[79]
{
	SpawnTime = 75500
	Type = SmallDrone2
	StartPos = <-5.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -5.25, 1.55, 0.3, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[80]
{
	SpawnTime = 75500
	Type = SmallDrone2
	StartPos = <-1.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -0.5, 1.55, 0.3, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[81]
{
	SpawnTime = 75500
	Type = SmallDrone2
	StartPos = <1.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 0.5, 1.55, 0.3, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

;cruisers
[82]
{
	SpawnTime = 81000
	Type = Cruiser1
	StartPos = <-10.0, 6.25>
	Orientation = <0, 0, 0>

	Flags = <12, -10, 6, 18, -0.03, 0.08> 
	;enter time, initial x, final x, acceleration time, acceleration initial
	;acceleration final
}

[83]
{
	SpawnTime = 89500
	Type = Cruiser1
	StartPos = <10.0, 6.25>
	Orientation = <0, 0, 0>

	Flags = <12, 10, -6, 18, -0.03, 0.08> 
	;enter time, initial x, final x, acceleration time, acceleration initial
	;acceleration final
}

[84]
{
	SpawnTime = 97000
	Type = Cruiser1
	StartPos = <-10.0, 6.25>
	Orientation = <0, 0, 0>

	Flags = <12, -10, 6, 18, -0.03, 0.08> 
	;enter time, initial x, final x, acceleration time, acceleration initial
	;acceleration final
}

[85]
{
	SpawnTime = 104500
	Type = Cruiser1
	StartPos = <10.0, 6.25>
	Orientation = <0, 0, 0>

	Flags = <12, 10, -6, 18, -0.03, 0.08> 
	;enter time, initial x, final x, acceleration time, acceleration initial
	;acceleration final
}


; flak bombs

;[86]
;{
;	SpawnTime = 2000
;
;	Snake = 1
;	SnakeControlPoint1 = <-8,4>
;	SnakeStartPoint = <-4,2>
;	SnakeCenterPoint = <0,1>
;	SnakeEndPoint = <4,2>
;	SnakeControlPoint2 = <8,4>
;
;	SnakeStartOrientation = <0, 192.5, 0>
;	SnakeEndOrientation = <0, 167.5, 0>
;
;	SnakeInitialFlags = <3, 180, 0.055> ;spin speed, angle, velocity
;	SnakeFinalFlags = <3, 165, 0.055> ;spin speed, angle, velocity
;
;	TypesInSnake = <GunDrone1, GunDrone2>
;
;	EnemiesInSnake = 8
;}

[86]
{
	SpawnTime = 25000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <-4, 8.25, -3, 1, 2, 6, 180, -45, 0.125> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}

[87]
{
	SpawnTime = 25000
	StartPos = <3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug2

	Flags = <4, 8.25, 3, 1, 2, 6, 180, 45, 0.125> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}


; first gun drones
[88]
{
	SpawnTime = 7000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret1

	Flags = <-4, 8.25, -3, 1, 1.5, 2, 165, -45, 0.125> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}

[89]
{
	SpawnTime = 7000
	StartPos = <3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret1

	Flags = <4, 8.25, 3, 1, 1.5, 2, 195, 45, 0.125> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}

[90]
{
	SpawnTime = 7500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <-5, 8.25, -4.5, 2, 1.5, 2, 170, -45, 0.125> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}

[91]
{
	SpawnTime = 7500
	StartPos = <3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <5, 8.25, 4.5, 2, 2, 1.5, 190, 45, 0.125> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}


[92]
{
	SpawnTime = 9000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret1

	Flags = <-4, 8.25, -3.5, 1, 1.5, 2, 165, -45, 0.125> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}

[93]
{
	SpawnTime = 9000
	StartPos = <3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret1

	Flags = <4, 8.25, 3.5, 1, 1.5, 2, 195, 45, 0.125> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}

[94]
{
	SpawnTime = 9500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <-5, 8.25, -5, 3, 1.5, 2, 170, -45, 0.125> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}

[95]
{
	SpawnTime = 9500
	StartPos = <3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <5, 8.25, 5, 3, 1.5, 2, 190, 45, 0.125> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}

[96]
{
	SpawnTime = 10500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret1

	Flags = <-4, 8.25, -2, 3, 1.5, 2, 170, -60, 0.125> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}

[97]
{
	SpawnTime = 10500
	StartPos = <3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret1

	Flags = <4, 8.25, 2, 3, 1.5, 2, 190, 60, 0.125> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}

[98]
{
	SpawnTime = 20500
	StartPos = <3.0, 2>
	Orientation = <0, 180, 0>
	Type = GunDrone1

	Flags = <1.25, 22.5, 0.030> ;spin speed, angle, velocity
}

[99]
{
	SpawnTime = 20500
	StartPos = <2.25, 1.25>
	Orientation = <0, 180, 0>
	Type = GunDrone1

	Flags = <1.25, 22.5, 0.050> ;spin speed, angle, velocity
}

[100]
{
	SpawnTime = 20500
	StartPos = <-3.0, 2>
	Orientation = <0, 180, 0>
	Type = GunDrone2

	Flags = <1.25, -22.5, 0.050> ;spin speed, angle, velocity
}

[101]
{
	SpawnTime = 20500
	StartPos = <-2.25, 1.25>
	Orientation = <0, 180, 0>
	Type = GunDrone2

	Flags = <1.25, -22.5, 0.050> ;spin speed, angle, velocity
}


[102]
{
	SpawnTime = 21000
	StartPos = <1, 3>
	Orientation = <0, 180, 0>
	Type = GunDrone1

	Flags = <1.25, 167.5, 0.060> ;spin speed, angle, velocity
}

[103]
{
	SpawnTime = 21000
	StartPos = <-1, 3>
	Orientation = <0, 180, 0>
	Type = GunDrone2

	Flags = <1.25, 192.5, 0.060> ;spin speed, angle, velocity
}

;[89]
;{
;	SpawnTime = 15000
;	StartPos = <3.0, 8.25>
;	Orientation = <0, 180, 0>
;	Type = Spinner1
;
;	Flags = <-12, 4, -10, 3, 2, 2, 4, -10, 8, -12, 7, 6 > 
;	;controlpoint(2) startpoint(2) centerpoint(2) endpoint(2) controlpoint(2) spinspeed maneuvertime
;}


;air turrets after the twin assault bugs
[104]
{
	SpawnTime = 34000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret1

	Flags = <-4, 8.25, -3, 0, 1.5, 2, 165, -45, 0> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}

[105]
{
	SpawnTime = 34000
	StartPos = <3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret1

	Flags = <4, 8.25, 3, 0, 1.5, 2, 195, 45, 0> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}

[106]
{
	SpawnTime = 34500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <-5, 8.25, -5.5, 3, 1.5, 2, 160, -45, 0> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}

[107]
{
	SpawnTime = 34500
	StartPos = <3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <5, 8.25, 5.5, 3, 1.5, 2, 200, 45, 0> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;drift angle, drift speed
}

[108]
{
	SpawnTime = 35000
	StartPos = <3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret3

	Flags = <0, 10, 0, 3.5, 1.5, 2, 180, 22.5, 0> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;drift angle, drift speed
}


[109]
{
	SpawnTime = 38000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret3

	Flags = <-4, 8.25, -3, 0, 1.5, 2, 165, -45, 0> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;drift angle, drift speed
}

[110]
{
	SpawnTime = 38000
	StartPos = <3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret3

	Flags = <4, 8.25, 3, 0, 1.5, 2, 195, 45, 0> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;drift angle, drift speed
}

[111]
{
	SpawnTime = 38500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret4

	Flags = <-5, 8.25, -5.5, 3, 1.5, 2, 160, -45, 0> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;drift angle, drift speed
}

[112]
{
	SpawnTime = 38500
	StartPos = <3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret4

	Flags = <5, 8.25, 5.5, 3, 1.5, 2, 200, 45, 0> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;drift angle, drift speed
}

[113]
{
	SpawnTime = 39000
	StartPos = <3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <0, 10, 0, 3.5, 1.5, 2, 180, 22.5, 0> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;drift angle, drift speed
}

[114]
{
	SpawnTime = 59000

	Snake = 1
	SnakeControlPoint1 = <-2,6>
	SnakeStartPoint = <-4,8>
	SnakeCenterPoint = <-5,12.5>
	SnakeEndPoint = <-8,14>
	SnakeControlPoint2 = <-10,18>

	SnakeStartOrientation = <0, 180, 0>
	SnakeEndOrientation = <0, 120, 45>

	SnakeInitialFlags = <0.075, 0.1, 0.2> ;angle change in frame, velocity, roll
	SnakeFinalFlags = <0.15, 0.1, 0.3> ;angle change in frame, velocity, roll

	TypesInSnake = <AssaultFighter7, AssaultFighter8>

	EnemiesInSnake = 6
}

[115]
{
	SpawnTime = 60500

	Snake = 1
	SnakeControlPoint1 = <2,6>
	SnakeStartPoint = <4,8>
	SnakeCenterPoint = <5,12.5>
	SnakeEndPoint = <8,14>
	SnakeControlPoint2 = <10,18>

	SnakeStartOrientation = <0, 180, 0>
	SnakeEndOrientation = <0, 240, 45>

	SnakeInitialFlags = <-0.075, 0.1, 0.2> ;angle change in frame, velocity, roll
	SnakeFinalFlags = <-0.15, 0.1, 0.3> ;angle change in frame, velocity, roll

	TypesInSnake = <AssaultFighter5, AssaultFighter6>

	EnemiesInSnake = 6
}

[116]
{
	SpawnTime = 62000

	Snake = 1
	SnakeControlPoint1 = <-2,6>
	SnakeStartPoint = <-4,8>
	SnakeCenterPoint = <-5,12.5>
	SnakeEndPoint = <-8,14>
	SnakeControlPoint2 = <-10,18>

	SnakeStartOrientation = <0, 180, 0>
	SnakeEndOrientation = <0, 120, 45>

	SnakeInitialFlags = <0.075, 0.1, 0.2> ;angle change in frame, velocity, roll
	SnakeFinalFlags = <0.15, 0.1, 0.3> ;angle change in frame, velocity, roll

	TypesInSnake = <AssaultFighter7, AssaultFighter8>

	EnemiesInSnake = 6
}

[117]
{
	SpawnTime = 63500

	Snake = 1
	SnakeControlPoint1 = <2,6>
	SnakeStartPoint = <4,8>
	SnakeCenterPoint = <5,12.5>
	SnakeEndPoint = <8,14>
	SnakeControlPoint2 = <10,18>

	SnakeStartOrientation = <0, 180, 0>
	SnakeEndOrientation = <0, 240, 45>

	SnakeInitialFlags = <-0.075, 0.1, 0.2> ;angle change in frame, velocity, roll
	SnakeFinalFlags = <-0.15, 0.1, 0.3> ;angle change in frame, velocity, roll

	TypesInSnake = <AssaultFighter5, AssaultFighter6>

	EnemiesInSnake = 6
}

[118]
{
	SpawnTime = 51000
	StartPos = <3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret5

	Flags = <-1, 10, -1, 3.5, 1.5, 2, 170, 22.5, 0> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}

[119]
{
	SpawnTime = 51000
	StartPos = <3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret6

	Flags = <1, 10, 1, 3.5, 1.5, 2, 190, 22.5, 0> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}

[120]
{
	SpawnTime = 55000
	StartPos = <3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret5

	Flags = <-1, 10, -1, 3.5, 1.5, 2, 170, 22.5, 0> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}

[121]
{
	SpawnTime = 55000
	StartPos = <3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret6

	Flags = <1, 10, 1, 3.5, 1.5, 2, 190, 22.5, 0> 
	;initial pos(2), final pos(2), appeartime, attacktime, initialangle
	;angle deviation, sweep frequency
}