;TRANSmitter tower
[Prefab]
{
	Name = TransmitterTower1
	Objects = 10

	Mesh(0) = groundobject_04.p3d
	Skin(0) = 1
	Location(0) = <0,9,0>
	Ori(0) = <0, 0, 0>
	Scale(0) = <10, 12, 10>

	Mesh(1) = groundobject_06.p3d
	Skin(1) = 0
	Location(1) = <-2,2,0>
	Ori(1) = <0, 0, 0>
	Scale(1) = <4, 4, 4>

	Mesh(2) = groundobject_06.p3d
	Skin(2) = 0
	Location(2) = <2,2,0>
	Ori(2) = <0, 0, 0>
	Scale(2) = <4, 4, 4>

	Mesh(3) = groundobject_06.p3d
	Skin(3) = 0
	Location(3) = <0,2,2>
	Ori(3) = <0, 90, 0>
	Scale(3) = <4, 4, 4>

	Mesh(4) = groundobject_06.p3d
	Skin(4) = 0
	Location(4) = <0,2,-2>
	Ori(4) = <0, 90, 0>
	Scale(4) = <4, 4, 4>

	Mesh(5) = groundobject_04.p3d
	Skin(5) = 0
	Location(5) = <-4,11,0>
	Ori(5) = <0, 90, 0>
	Scale(5) = <6, 4, 6>

	Mesh(6) = groundobject_04.p3d
	Skin(6) = 0
	Location(6) = <4,11,0>
	Ori(6) = <0, 90, 0>
	Scale(6) = <6, 4, 6>

	Mesh(7) = groundobject_04.p3d
	Skin(7) = 0
	Location(7) = <0,11,-4>
	Ori(7) = <0, 90, 0>
	Scale(7) = <6, 4, 6>

	Mesh(8) = groundobject_04.p3d
	Skin(8) = 0
	Location(8) = <0,11,4>
	Ori(8) = <0, 90, 0>
	Scale(8) = <6, 4, 6>

	Mesh(9) = groundobject_07.p3d
	Skin(9) = 3
	Location(9) = <0,-4,0>
	Ori(9) = <0, 0, 0>
	Scale(9) = <3, 3, 3>
}