[Prefab]
{
	Name = OilRig
	Objects = 16

	Mesh(0) = groundobject_06.p3d
	Skin(0) = 0
	Location(0) = <0, 0, 0>
	Ori(0) = <0, 0, 0>
	Scale(0) = <6, 2, 3>

	Mesh(1) = groundobject_07.p3d
	Skin(1) = 3
	Location(1) = <-3, 3, 0>
	Ori(1) = <0, 0, 0>
	Scale(1) = <1.5, 1.5, 1.5>

	Mesh(2) = groundobject_07.p3d
	Skin(2) = 3
	Location(2) = <-9, 3, 0>
	Ori(2) = <0, 0, 0>
	Scale(2) = <1.5, 1.5, 1.5>

	Mesh(3) = groundobject_07.p3d
	Skin(3) = 3
	Location(3) = <3, 3, 0>
	Ori(3) = <0, 0, 0>
	Scale(3) = <1.5, 1.5, 1.5>

	Mesh(4) = groundobject_07.p3d
	Skin(4) = 3
	Location(4) = <9, 3, 0>
	Ori(4) = <0, 0, 0>
	Scale(4) = <1.5, 1.5, 1.5>

	Mesh(5) = groundobject_06.p3d
	Skin(5) = 0
	Location(5) = <6, 0, 0>
	Ori(5) = <0, 0, 0>
	Scale(5) = <6, 2, 3>

	Mesh(6) = groundobject_06.p3d
	Skin(6) = 0
	Location(6) = <-6, 0, 0>
	Ori(6) = <0, 0, 0>
	Scale(6) = <6, 2, 3>

	Mesh(7) = groundobject_06.p3d
	Skin(7) = 0
	Location(7) = <-3, 0, 3>
	Ori(7) = <0, 90, 0>
	Scale(7) = <6, 2, 3>

	Mesh(8) = groundobject_06.p3d
	Skin(8) = 0
	Location(8) = <3, 0, 3>
	Ori(8) = <0, 90, 0>
	Scale(8) = <6, 2, 3>

	Mesh(9) = groundobject_07.p3d
	Skin(9) = 3
	Location(9) = <3, 2.5, 9>
	Ori(9) = <0, 0, 0>
	Scale(9) = <6, 1.5, 6>

	Mesh(10) = groundobject_07.p3d
	Skin(10) = 3
	Location(10) = <-3, 2.5, 9>
	Ori(10) = <0, 0, 0>
	Scale(10) = <6, 1.5, 6>

	Mesh(11) = groundobject_06.p3d
	Skin(11) = 0
	Location(11) = <9, 0, 9>
	Ori(11) = <0, 0, 0>
	Scale(11) = <6, 2, 3>

	Mesh(12) = groundobject_04.p3d
	Skin(12) = 1
	Location(12) = <12, 0, 9>
	Ori(12) = <0, 0, 0>
	Scale(12) = <10, 16, 10>

	Mesh(13) = groundobject_07.p3d
	Skin(13) = 2
	Location(13) = <12, -5.5, 9>
	Ori(13) = <0, 0, 0>
	Scale(13) = <4, 2, 4>

	Mesh(14) = groundobject_08.p3d
	Skin(14) = 1
	Location(14) = <3, 29, 9>
	Ori(14) = <0, 0, 0>
	Scale(14) = <12, 12, 12>

	Mesh(15) = groundobject_04.p3d
	Skin(15) = 1
	Location(15) = <12, -14, 9>
	Ori(15) = <0, 0, 180>
	Scale(15) = <10, 16, 10>

}