[General]
{

;movement
	MoveAmount = <0.15, 0.115>		
	TiltAdd = 7
	TiltRecover = 3
	SpawnPoint = <0, -2.5>

;hitbox data
	HitBoxDummy = 4
	HitBoxRadius = 0.0038

;buzz
	BuzzRadius = 0.055
	MaxCharge = 14
	ShieldLast = 1600

	ChainBreakTime = 1000
	LevelUpChainTimeBonus = 2400
	EnemyKillChainTimeBonus = 1250

;collision
	FirstCollisionDummy = 5
	LastCollisionDummy = 9		

;visual
	FirstJetDummy = 0
	FirstGunDummy = 2

;death
	TimeToBeBuried = 2000
	InvulnerabityAfterResurrection = 2400
	ReEnterAnimationTime = 600
}