[General]
{
	FlareCount = 18
}

;static lit flares
[0]
{
	SpriteId = 0
	HighLight = 1		;from 0 to 1
	FlickerType = 0		;0 = glow, 1-2 pulsate, 3-4 flicker
	Phase = 0		;from 0 to 4, ignored on glow
	Radius = 3
}

[1]
{
	SpriteId = 1
	HighLight = 1		;from 0 to 1
	FlickerType = 0		;0 = glow, 1-2 pulsate, 3-4 flicker
	Phase = 0		;from 0 to 4, ignored on glow
	Radius = 3
}

[2]
{
	SpriteId = 2
	HighLight = 1		;from 0 to 1
	FlickerType = 0		;0 = glow, 1-2 pulsate, 3-4 flicker
	Phase = 0		;from 0 to 4, ignored on glow
	Radius = 3
}

;type 1 pulsars - slow
[3]
{
	SpriteId = 0
	HighLight = 1		;from 0 to 1
	FlickerType = 1		;0 = glow, 1-2 pulsate, 3-4 flicker
	Phase = 0		;from 0 to 4, ignored on glow
	Radius = 3
}

[4]
{
	SpriteId = 0
	HighLight = 1		;from 0 to 1
	FlickerType = 1		;0 = glow, 1-2 pulsate, 3-4 flicker
	Phase = 1		;from 0 to 4, ignored on glow
	Radius = 3
}
[5]
{
	SpriteId = 0
	HighLight = 1		;from 0 to 1
	FlickerType = 1		;0 = glow, 1-2 pulsate, 3-4 flicker
	Phase = 2		;from 0 to 4, ignored on glow
	Radius = 3
}

[6]
{
	SpriteId = 0
	HighLight = 1		;from 0 to 1
	FlickerType = 1		;0 = glow, 1-2 pulsate, 3-4 flicker
	Phase = 3		;from 0 to 4, ignored on glow
	Radius = 3
}

[7]
{
	SpriteId = 0
	HighLight = 1		;from 0 to 1
	FlickerType = 1		;0 = glow, 1-2 pulsate, 3-4 flicker
	Phase = 4		;from 0 to 4, ignored on glow
	Radius = 3
}

;type 2 pulsars - slow
[8]
{
	SpriteId = 1
	HighLight = 1		;from 0 to 1
	FlickerType = 1		;0 = glow, 1-2 pulsate, 3-4 flicker
	Phase = 0		;from 0 to 4, ignored on glow
	Radius = 3
}

[9]
{
	SpriteId = 1
	HighLight = 1		;from 0 to 1
	FlickerType = 1		;0 = glow, 1-2 pulsate, 3-4 flicker
	Phase = 1		;from 0 to 4, ignored on glow
	Radius = 3
}
[10]
{
	SpriteId = 1
	HighLight = 1		;from 0 to 1
	FlickerType = 1		;0 = glow, 1-2 pulsate, 3-4 flicker
	Phase = 2		;from 0 to 4, ignored on glow
	Radius = 3
}

[11]
{
	SpriteId = 1
	HighLight = 1		;from 0 to 1
	FlickerType = 1		;0 = glow, 1-2 pulsate, 3-4 flicker
	Phase = 3		;from 0 to 4, ignored on glow
	Radius = 3
}

[12]
{
	SpriteId = 1
	HighLight = 1		;from 0 to 1
	FlickerType = 1		;0 = glow, 1-2 pulsate, 3-4 flicker
	Phase = 4		;from 0 to 4, ignored on glow
	Radius = 3
}

;type 3 pulsars - slow
[13]
{
	SpriteId = 2
	HighLight = 1		;from 0 to 1
	FlickerType = 1		;0 = glow, 1-2 pulsate, 3-4 flicker
	Phase = 0		;from 0 to 4, ignored on glow
	Radius = 3
}

[14]
{
	SpriteId = 2
	HighLight = 1		;from 0 to 1
	FlickerType = 1		;0 = glow, 1-2 pulsate, 3-4 flicker
	Phase = 1		;from 0 to 4, ignored on glow
	Radius = 3
}
[15]
{
	SpriteId = 2
	HighLight = 1		;from 0 to 1
	FlickerType = 1		;0 = glow, 1-2 pulsate, 3-4 flicker
	Phase = 2		;from 0 to 4, ignored on glow
	Radius = 3
}

[16]
{
	SpriteId = 2
	HighLight = 1		;from 0 to 1
	FlickerType = 1		;0 = glow, 1-2 pulsate, 3-4 flicker
	Phase = 3		;from 0 to 4, ignored on glow
	Radius = 3
}

[17]
{
	SpriteId = 2
	HighLight = 1		;from 0 to 1
	FlickerType = 1		;0 = glow, 1-2 pulsate, 3-4 flicker
	Phase = 4		;from 0 to 4, ignored on glow
	Radius = 3
}