<MAIN>PHONKEY|0|1</MAIN>
<kp61>music|files/music</kp61>
<kimg> logo | files/phnk.iff</kimg>
<kimg> i_2 | files/fractalRed6bit.iff</kimg>
<kimg> i_1 | files/fractalblue6bit.iff</kimg>
<kimg> greetz |files/text.iff</kimg>
<kimg> greet2 |files/text2.iff</kimg>
<kimg> desajn |files/1d16c.iff</kimg>
<kimg> redbar |files/d03.iff</kimg>
<krect>pika | 0.004|0|1|1| |0.004|0|1|1| </krect>
<kimg> altback | files/altback.iff </kimg>
<kimg> logod | files/d04.iff </kimg>
<kimg> image256x | files/fractalgray6.iff </kimg>
<kimg> image256 | files/fractal.iff </kimg>
<t3dEnvMap> tEnvMap10 | image256  </t3dEnvMap>
<t3dEnvMap> tEnvMap11 | image256x  </t3dEnvMap>
 <World3D> world2 </World3D>
<lwo3d> boyc | world2 |0|0|0|0|0|0|1|1|1 | files/boing.lwo |1 | tEnvMap10  </lwo3d>
<lwo3d> boya | world2 |0|0|0|0|0|0|1|1|1 | files/altanek.lwo |1 | tEnvMap11  </lwo3d>
<KCAM> the_cameran |0|-1.5|-5|0|0|0|0.5 </KCAM>
<KIMG> DIMG1  | files/kolaanim.iff </kimg>
<bmfont>  D1anim | files/kolaanim.iff | 160 | 128 | 4 | ABCDEFGHIJKLMNOPQR</bmfont>
<ktext> animtxt2 | ABCDEFGHIJKLMNOPQR</ktext>
<KIMG> bonbonDIMG1  | files/unnamed.bsh </KIMG>
<KIMG> tbl  | files/tbl.iff </KIMG>pro paletu
<KIMG> lns  | files/lns.iff </KIMG>
<KIMG> scarab  | files/scarab.iff </KIMG>
<KIMG> eph  | files/eph.iff </KIMG>
<KIMG> iris  | files/iris.iff </KIMG>
<KIMG> hjb  | files/hjb.iff </KIMG>
<KIMG> tlu  | files/tulou.iff </KIMG>
<KIMG> rno  | files/rno.iff </KIMG>
<KIMG> mds  | files/moods.iff </KIMG>
<KIMG> dft  | files/drift.iff </KIMG>
<KIMG> elc  | files/elcrew.iff </KIMG>
<KIMG> koltext  | files/koltext.iff </KIMG>
<kimg> c | files/logo0.iff</kimg>
<kimg> b | files/logo1.iff</kimg>
<kimg> pozadi | files/logo2.iff</kimg>
<kimg> cele | files/logo3.iff</kimg>
<kimg> back | files/back.iff</kimg>
 <World3D> world </World3D>
<kimg> koloback | files/koloback.iff </kimg>
<kimg> image256x256 | files/fractalgray6bit.iff </kimg>
<t3dEnvMap> tEnvMap0 | image256x256  </t3dEnvMap>
<lwo3d> boy | world |0|0|0|0|0|0|1|1|1 | files/kolo.lwo |1 | tEnvMap0  </lwo3d>
<KCAM> kamera |0|0|-2|0|0|0|0.5 </KCAM>2
 <World3D> world3 </World3D>
<KIMG> housetexture | files/homer_textura.iff </KIMG>
<t3dmapping> t_house | housetexture  </t3dmapping>
<lwo3d> o_houses | world3 |0|0|0|0|0|0|1|1|1 | files/homer_rotated.lwo |1| t_house </lwo3d>
<bmfont>  bonbonD1anim | files/unnamed.bsh | 320 | 256 | 2 | ABCDE</bmfont> 
<ktext> animtxt1 | ABCDE</ktext>
<t3dEnvMap> tmapenv | i_1  </t3dEnvMap>
<krect>midleft |0.05|0.75|0.45|0.25|  |0.05|0.75|0.45|0.25| </krect>
<krect>midright |0.5|0.05|1|0.95|  |0.5|0.05|1|0.95| </krect>|0.55|0.95|0.95|0.05|
<World3D> world_invisible </World3D>
<tore> tore_invisible| world_invisible |0|0|5|0|0|0|1|1|1|
        20 | 10 | 2|1 | 0|0.0|0.00|1|0.5 |tmapenv|tmapenv|tmapenv|tmapenv </tore>
<World3D> world1 </World3D>
<clone3d> tore1 | world1|0|0|0|0|0|0|1|1|1| tore_invisible </clone3d>
<KCAM> the_camera |0|0|-5|0|0|0|0.2  </KCAM>
<KCAM> camera |0|0|-5|0|0|0|0.1  </KCAM>
<KCAM> the_cam |0|0|-2|0|0|0|2  </KCAM>
<KSCRIPT> <ID>PHONKEY</ID>
    <play>part1| 300 |0|1</play>
    <play>part2| 200 |0|1</play>
    <play>part3| 250 |0|1</play>
    <PLAY> homer | 500 | 0 | 1 </PLAY>1050
    <play>part4| 300 |0|1</play>
f1  <play>zuby | 500 |0|1</play>
f2  <play>kolo | 500 |0|1</play>
f3 <PLAY> l0  | 200 | 0 | 0.25 </PLAY>2.5s
 <PLAY> l1  | 100 | 200 | 0.35 </PLAY>
 <PLAY> l2  | 100 | 300 | 0.45 </PLAY>
 <PLAY> l3  | 100 | 400 | 0.5 </PLAY>
 <PLAY> l4  | 100 | 500 | 0.5 </PLAY>
 <PLAY> l5  | 100 | 600 | 0.5 </PLAY>
 <PLAY> l6  | 100 | 700 | 0.5 </PLAY>
 <PLAY> l7  | 100 | 800 | 0.5 </PLAY>
 <PLAY> l9  | 100 | 900 | 0.5 </PLAY>
 <PLAY> l10  | 100 | 1000 | 0.5 </PLAY>
 <PLAY> l8  |100 | 1100 | 0.5 </PLAY>
 <PLAY> l11  | 100 | 1200 | 0.5 </PLAY>
[fade]  
  <PLAY> demoalt | 800 | 0 | 1 </PLAY>6410
[fade] 
 <PLAY> demo | 800 | 0 | 1 </PLAY>6410
  <PLAY> end | 1800 | 0 | 1 </PLAY>6410
  <PLAY> end2 | 1200 | 0 | 1 </PLAY>6410
</KSCRIPT>
--------------------------------------------------------------------
<KPART>
    <ID> demoalt </ID>
    note: no use to clear the background, the room cube do so.
<Fx><Pa>BindPalette</Pa>  1st is always the name of the effect.
            <Pa> bounce |0|400|400|0|1</Pa> the rate between 0->1  |0|250|250|0|1
            <Pa>CTE|0</Pa>              type of fade:0,1,2,3
            <Pa>CTE|0</Pa>            optional color 0->255 (0)
            <Pa> image256 </Pa>     palette where to fade ( "B" )
            <Pa> bonbonDIMG1 </Pa>            optional source Palette(2)
            <Pa>CTE|0</Pa>              type of fade:0,1,2,3
            <Pa>CTE|0</Pa>            optional color 0->255 (0)
            <Pa> image256 </Pa>       Palette where to fade ( "B" )
            <Pa> bonbonDIMG1 </Pa>       optional source Palette(2)
            <Pa>CTE|0</Pa>              type of fade:0,1,2,3
            <Pa>CTE|0</Pa>            optional color 0->255 (0)
            <Pa> image256 </Pa>       Palette where to fade ( "B" )
            <Pa> bonbonDIMG1 </Pa>       optional source Palette(2)
        </Fx>
    <Fx><Pa>fillrc</Pa> clear the background
        <Pa>   </Pa>
        <Pa> cte | 0 </Pa>
    </Fx>
  <Fx>
<Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa>altback</Pa>
        <Pa> 4cte |0.004|0|1|1 </pa>x1
</fx>
    <Fx><Pa> Set3DObject </Pa>   make the plane turn around...
            <Pa> boya  </Pa>
             <Pa> 3cte |0|0|0  </Pa>000
        <Pa> aff |0|0</Pa>x|-0.01|0.005
        <Pa> aff |0|0</Pa>y|0.1|0.006
        <Pa> aff |0|0.005</Pa>z|0.0|0.007 
        <Pa> 3cte|1|1|1 </Pa>  scale
    </Fx>
  <Fx><Pa> Set3DObject </Pa>   make the plane turn around...
            <Pa> boyc  </Pa>
             <Pa> 3cte |0|-1|0  </Pa>000
        <Pa> aff |0|0.02</Pa>x|-0.01|0.005
        <Pa> aff |0|0.02</Pa>y|0.1|0.006
        <Pa> aff |0|0.02</Pa>z|0.0|0.007 
        <Pa> 3cte|1|1|1 </Pa>  scale
    </Fx>
    <Fx><Pa> Draw3DWorld </Pa>
           <Pa> pika  </Pa>
           <Pa> world2 </Pa>
           <Pa> the_cameran  </Pa>
           <Pa> cte|0 </Pa>
           <Pa> cte|0.25 </Pa>0.25
           <Pa> cte|200</Pa>200
     </Fx>
<Fx><Pa>sprite</Pa>
        <Pa></Pa>
        <Pa>logod</Pa>
         <Pa>4cte|0.004|0|1|1</Pa>
    </Fx>
</KPART>
<KPART>
    <ID> demo </ID>
<Fx><Pa>BindPalette</Pa>  1st is always the name of the effect.
            <Pa> bounce |0|400|1000|0|1</Pa> the rate between 0->1  |0|250|250|0|1
            <Pa>CTE|0</Pa>              type of fade:0,1,2,3
            <Pa>CTE|0</Pa>            optional color 0->255 (0)
            <Pa> i_2 </Pa>     palette where to fade ( "B" )
            <Pa> image256 </Pa>            optional source Palette(2)
            <Pa>CTE|0</Pa>              type of fade:0,1,2,3
            <Pa>CTE|0</Pa>            optional color 0->255 (0)
            <Pa> i_2 </Pa>       Palette where to fade ( "B" )
            <Pa> image256 </Pa>       optional source Palette(2)
            <Pa>CTE|0</Pa>              type of fade:0,1,2,3
            <Pa>CTE|0</Pa>            optional color 0->255 (0)
            <Pa> i_2 </Pa>       Palette where to fade ( "B" )
            <Pa> image256 </Pa>       optional source Palette(2)
        </Fx>
<Fx><Pa> Tunnel </Pa>
            <Pa> pika </Pa>
            <Pa> i_2  </Pa>
            <Pa> camera</Pa>     camera
            <Pa>CTE|2</Pa>          distance to edges.
            <Pa>CTE|0.25</Pa>   0.25       zoom texture V
            <Pa>CTE|0</Pa>          -not defined yet. set 0-
            <Pa>CTE|0</Pa>          -not defined yet. set 0-
            <Pa>CTE|0</Pa>          mapping type 0=normal.
            </Fx>
   <Fx><Pa> setcamcoord  </Pa>
        <PA> camera </Pa>
        <PA> 2cte|0|0</Pa>
        <PA> aff|0|4 </Pa>4
        <PA> aff|0|0.01 </Pa>1
        <PA> aff|0|0.03 </Pa>3
        <PA> aff|0|0.02 </Pa>2
        <PA> cte|0.2 </Pa>0.3
    </Fx>
    <Fx><Pa> Clone3DShape </Pa><Pa> tore1 </Pa><Pa> tore_invisible </Pa></Fx>
        <Fx><Pa> VertexSin </Pa>
        <Pa> tore1 </Pa>
        <Pa> sin|0|0.4|0.5 </Pa> offset X
        <Pa> sin|0|0.8|0.5 </Pa>        Y
        <Pa> sin|0|0.35|0.5</Pa>        Z
        <Pa> cte|0.2</Pa> frequence X
        <Pa> cte|0.2</Pa>           Y
        <Pa> cte|0.2</Pa>           Z
        <Pa> cte|0.6</Pa> amplitude X
        <Pa> cte|0.6</Pa>           Y
        <Pa> cte|0.6</Pa>           Z
    </Fx>
    <Fx><Pa> Set3DObject </Pa>  make the tore rotate all the time on the 3 axis:
        <Pa>  tore1 </Pa>
        <Pa> 3cte |0|0|0  </Pa>
        <Pa> aff |-0.01|0.005</Pa>
        <Pa> aff |0.1|0.006</Pa>
        <Pa> aff |0.0|0.007</Pa>
        <Pa> 3cte|1|1|1 </Pa>  scale
    </Fx>
    <Fx><Pa> Draw3DWorld </Pa>
        <Pa></Pa>
        <Pa> world1 </Pa>
        <Pa> the_camera </Pa>
        <Pa> cte|0 </Pa>
        <Pa> cte|1 </Pa>
        <Pa> cte|200</Pa>
    </Fx>
   <Fx>
<Pa> Sprite </Pa>
        <Pa>pika</Pa>
        <Pa>redbar</Pa>28 rychlost
        <Pa> 4cte |0|0|1|1 </pa>x1
</fx>  
</KPART>
<KPART> <ID> end </ID>
<Fx>
        <Pa>setpalette</Pa>
        <Pa>i_2 </Pa>
    </Fx>
<fx><pa>fillrc</pa>
<pa></pa>
<PA>cte|0</PA>
</fx>
<Fx><Pa> Tunnel </Pa>
            <Pa> midleft </Pa>
            <Pa> i_2  </Pa>
            <Pa> camera</Pa>    

            <Pa>CTE|2</Pa>         
            <Pa>CTE|0.25</Pa>  

            <Pa>CTE|0</Pa>          -not defined yet. set 0-
            <Pa>CTE|0</Pa>          -not defined yet. set 0-
            <Pa>CTE|0</Pa>          mapping type 0=normal.
            </Fx>
   <Fx><Pa> setcamcoord  </Pa>
        <PA> camera </Pa>
        <PA> 2cte|0|0</Pa>
        <PA> aff|0|4 </Pa>4

        <PA> aff|0|0.01 </Pa>1
        <PA> aff|0|0.03 </Pa>3
        <PA> aff|0|0.02 </Pa>2
        <PA> cte|0.2 </Pa>0.3
    </Fx>
    <Fx><Pa> Clone3DShape </Pa><Pa> tore1 </Pa><Pa> tore_invisible </Pa></Fx>
    <Fx><Pa> VertexSin </Pa>
        <Pa> tore1 </Pa>
        <Pa> sin|0|0.4|0.5 </Pa> offset X
        <Pa> sin|0|0.8|0.5 </Pa>        Y
        <Pa> sin|0|0.35|0.5</Pa>        Z
        <Pa> cte|0.2</Pa> frequence X
        <Pa> cte|0.2</Pa>           Y
        <Pa> cte|0.2</Pa>           Z
        <Pa> cte|0.6</Pa> amplitude X
        <Pa> cte|0.6</Pa>           Y
        <Pa> cte|0.6</Pa>           Z
    </Fx>
    <Fx><Pa> Set3DObject </Pa>
        <Pa>  tore1 </Pa>
        <Pa> 3cte |0|0|0  </Pa>
        <Pa> aff |-0.01|0.005</Pa>
        <Pa> aff |0.1|0.006</Pa>
        <Pa> aff |0.0|0.007</Pa>
        <Pa> 3cte|1|1|1 </Pa>  scale
    </Fx>
    <Fx><Pa> Draw3DWorld </Pa>
        <Pa>midleft</Pa>
        <Pa> world1 </Pa>
        <Pa> the_camera </Pa>
        <Pa> cte|0 </Pa>
        <Pa> cte|1 </Pa>
        <Pa> cte|200</Pa>
    </Fx>
   <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> greetz </Pa>
        <Pa> cte | 0 </Pa>
        <Pa> aff | 0.8 | -0.0018 </Pa>
        <Pa> cte | 1 </Pa>
        <Pa> aff | 3.3 | -0.0018 </Pa>
    </Fx>
</KPART>
<KPART> <ID> end2 </ID>
<Fx>    <Pa>setpalette</Pa>
        <Pa>i_2 </Pa>
    </Fx>
<fx><pa>fillrc</pa>
<pa></pa>
<PA>cte|0</PA>
</fx>
<Fx><Pa> Tunnel </Pa>
            <Pa> midleft </Pa>
            <Pa> i_2  </Pa>
            <Pa> camera</Pa>     camera
            <Pa>CTE|2</Pa>          distance to edges.
            <Pa>CTE|0.25</Pa>   0.25       zoom texture V
            <Pa>CTE|0</Pa>          -not defined yet. set 0-
            <Pa>CTE|0</Pa>          -not defined yet. set 0-
            <Pa>CTE|0</Pa>          mapping type 0=normal.
            </Fx>
   <Fx><Pa> setcamcoord  </Pa>
        <PA> camera </Pa>
        <PA> 2cte|0|0</Pa>
        <PA> aff|0|4 </Pa>4
        <PA> aff|0|0.01 </Pa>1
        <PA> aff|0|0.03 </Pa>3
        <PA> aff|0|0.02 </Pa>2
        <PA> cte|0.2 </Pa>0.3
    </Fx>
    <Fx><Pa> Clone3DShape </Pa><Pa> tore1 </Pa><Pa> tore_invisible </Pa></Fx>
    <Fx><Pa> VertexSin </Pa>
        <Pa> tore1 </Pa>
        <Pa> sin|0|0.4|0.5 </Pa> offset X
        <Pa> sin|0|0.8|0.5 </Pa>        Y
        <Pa> sin|0|0.35|0.5</Pa>        Z
        <Pa> cte|0.2</Pa> frequence X
        <Pa> cte|0.2</Pa>           Y
        <Pa> cte|0.2</Pa>           Z
        <Pa> cte|0.6</Pa> amplitude X
        <Pa> cte|0.6</Pa>           Y
        <Pa> cte|0.6</Pa>           Z
    </Fx>
   <Fx><Pa> Set3DObject </Pa>  make the tore rotate all the time on the 3 axis:
        <Pa>  tore1 </Pa>
        <Pa> 3cte |0|0|0  </Pa>
        <Pa> aff |-0.01|0.005</Pa>
        <Pa> aff |0.1|0.006</Pa>
        <Pa> aff |0.0|0.007</Pa>
        <Pa> 3cte|1|1|1 </Pa>  scale
    </Fx>
    <Fx><Pa> Draw3DWorld </Pa>
        <Pa>midleft</Pa>
        <Pa> world1 </Pa>
        <Pa> the_camera </Pa>
        <Pa> cte|0 </Pa>
        <Pa> cte|1 </Pa>
        <Pa> cte|200</Pa>
    </Fx>
   <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> greet2 </Pa>
        <Pa> cte | 0 </Pa>
        <Pa> aff | 0.8 | -0.0018 </Pa>
        <Pa> cte | 1 </Pa>1
        <Pa> aff | 3.3 | -0.0018 </Pa>
    </Fx>
</KPART>
<kpart>
<ID>part1</ID>
<FX>
<pa>PLAYP61</pa>
<pa>music</pa>
</fx>
        <Fx><Pa>BindPalette</Pa>  1st is always the name of the effect.
            <Pa> bounce |0|300|0|0|1</Pa> the rate between 0->1  |0|250|250|0|1
            <Pa>CTE|0</Pa>              type of fade:0,1,2,3
            <Pa>CTE|0</Pa>            optional color 0->255 (0)
            <Pa> b </Pa>     palette where to fade ( "B" )
            <Pa> c </Pa>            optional source Palette(2)
            <Pa>CTE|0</Pa>              type of fade:0,1,2,3
            <Pa>CTE|0</Pa>            optional color 0->255 (0)
            <Pa> b </Pa>       Palette where to fade ( "B" )
            <Pa> c </Pa>       optional source Palette(2)
            <Pa>CTE|0</Pa>              type of fade:0,1,2,3
            <Pa>CTE|0</Pa>            optional color 0->255 (0)
            <Pa> b </Pa>       Palette where to fade ( "B" )
            <Pa> c </Pa>       optional source Palette(2)
        </Fx>
    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> b </Pa>
        <Pa> cte | 0 </pa>
        <Pa> cte | 0 </pa>
        <Pa> cte | 1 </pa>
        <Pa> cte | 1 </pa>
    </Fx></kpart> 
<kpart>
<ID>part2</ID>
     <Fx>
    <Pa>setpalette</Pa>
    <Pa> pozadi </Pa> 
   </Fx>
     <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa>pozadi</Pa>
        <Pa> 4cte|0|0|1|1</pa>
          </Fx></kpart> 
<kpart>
<ID>part3</ID>
 <Fx>
    <Pa>setpalette</Pa>
    <Pa> pozadi </Pa> 
   </Fx>
     <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> cele </Pa>
        <Pa> 4cte |0 |0| 1| 1|</pa>
       </Fx></kpart> 
<kpart>
<ID>part4</ID>
 <Fx><Pa>setpalette</Pa>
    <Pa> logo </Pa> 
   </Fx>
     <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> logo </Pa>
        <Pa> 4cte |0 |0| 1| 1|</pa>
</Fx></kpart> 
<KPART>
    <ID> homer </ID>
     <Fx><Pa>setpalette</Pa>        
        <Pa> housetexture </Pa>
    </Fx>
    <Fx><Pa>fillrc</Pa> clear the background
        <Pa></Pa>
        <Pa> cte | 3 </Pa>
    </Fx>
   <Fx>
<Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa>back</Pa>
        <Pa> 4cte |0|0|1|1 </pa>x1
</fx>        
  <Fx><Pa> Set3DObject </Pa>   make the plane turn around...
            <Pa> o_houses  </Pa>
             <Pa> 3cte |0|0|0  </Pa>
        <Pa> aff |0|0.005</Pa>x|-0.01|0.005
        <Pa> aff |0.1|0.006</Pa>y|0.1|0.006
        <Pa> aff |1|0.007</Pa>z|0.0|0.007
        <Pa> 3cte|1|1|1 </Pa>  scale
    </Fx>
     <Fx><Pa> Draw3DWorld </Pa>
           <Pa></Pa>
           <Pa> world3 </Pa>
           <Pa> the_cam  </Pa>
           <Pa> cte|0 </Pa>
           <Pa> cte|0.75 </Pa>
           <Pa> cte|200</Pa>
     </Fx></KPART>
<KPART>
    <ID> l0 </ID>
 <Fx><Pa>BindPalette</Pa> 
            <Pa> bounce |0|50|0|0|1</Pa> 
            <Pa>CTE|0</Pa>              type of fade:0,1,2,3
            <Pa>CTE|0</Pa>            optional color 0->255 (0)
            <Pa> bonbonDIMG1 </Pa>     palette where to fade ( "B" )
            <Pa> image256x256 </Pa>            optional source Palette(2)

            <Pa>CTE|0</Pa>              type of fade:0,1,2,3
            <Pa>CTE|0</Pa>            optional color 0->255 (0)
            <Pa> bonbonDIMG1 </Pa>       Palette where to fade ( "B" )
            <Pa> image256x256 </Pa>       optional source Palette(2)

            <Pa>CTE|0</Pa>              type of fade:0,1,2,3
            <Pa>CTE|0</Pa>            optional color 0->255 (0)
            <Pa> bonbonDIMG1 </Pa>       Palette where to fade ( "B" )
            <Pa> image256x256 </Pa>       optional source Palette(2)
        </Fx>
    <Fx><Pa> FillRC</Pa>
        <Pa></Pa>
        <Pa> cte | 0  </Pa>
    </Fx>
 
   <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | bonbonD1anim | animtxt1 | 1 | 1 </Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
     </fx></KPART>
<KPART>
    <ID> l1 </ID>

    <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | bonbonD1anim | animtxt1 | 1 | 1 </Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
 </Fx>
   <Fx>
<Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa>lns</Pa>28 rychlost
        <Pa> 4cte |0|0|1|1 </pa>x1
</fx></KPART>
<KPART>
    <ID> l2 </ID>

    <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | bonbonD1anim | animtxt1 | 1 | 1 </Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
 </Fx>
   <Fx>
<Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa>iris</Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
</fx></KPART>
<KPART>
    <ID> l3 </ID>

    <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | bonbonD1anim | animtxt1 | 1 | 1 </Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
 </Fx>
   <Fx>
<Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa>eph</Pa>28 rychlost
        <Pa> 4cte |0|0|1|1 </pa>x1
</fx></KPART>
<KPART>
    <ID> l4 </ID>

    <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | bonbonD1anim | animtxt1 | 1 | 1 </Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
 </Fx>
   <Fx>
<Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa>tbl</Pa>28 rychlost
        <Pa> 4cte |0|0|1|1 </pa>x1
</fx></KPART>
<KPART>
    <ID> l5 </ID>

    <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | bonbonD1anim | animtxt1 | 1 | 1 </Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
 </Fx>
   <Fx>
<Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa>scarab</Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
</fx></KPART>
<KPART>
    <ID> l6 </ID>

    <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | bonbonD1anim | animtxt1 | 1 | 1 </Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
 </Fx>
   <Fx>
<Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa>hjb</Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
</fx></KPART>
<KPART>
    <ID> l7 </ID>

    <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | bonbonD1anim | animtxt1 | 1 | 1 </Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
 </Fx>
   <Fx>
<Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa>tlu</Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
</fx></KPART>
<KPART>
    <ID> l8 </ID>

    <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | bonbonD1anim | animtxt1 | 1 | 1 </Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
 </Fx>
   <Fx>
<Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa>mds</Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
</fx></KPART>
<KPART>
    <ID> l9 </ID>

    <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | bonbonD1anim | animtxt1 | 1 | 1 </Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
 </Fx>
   <Fx>
<Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa>dft</Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
</fx></KPART>
<KPART>
    <ID> l10 </ID>
    <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | bonbonD1anim | animtxt1 | 1 | 1 </Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
 </Fx>
   <Fx>
<Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa>elc</Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
</fx></KPART>
<KPART>
    <ID> l11 </ID>
    <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | bonbonD1anim | animtxt1 | 1 | 1 </Pa>28 
        <Pa> 4cte |0|0|1|1 </pa></Fx>
   <Fx>
<Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa>rno</Pa>28 
        <Pa> 4cte |0|0|1|1 </pa>x1
</fx></KPART>
<KPART><ID> kolo </ID>
            <Fx><Pa>BindPalette</Pa>  
            <Pa> bounce |0|250|250|0|1</Pa> 
            <Pa>CTE|0</Pa>              type of fade:0,1,2,3
            <Pa>CTE|0</Pa>            optional color 0->255 (0)
            <Pa> image256x256 </Pa>     palette where to fade ( "B" )
            <Pa> dimg1 </Pa>            optional source Palette(2)
            <Pa>CTE|0</Pa>              type of fade:0,1,2,3
            <Pa>CTE|0</Pa>            optional color 0->255 (0)
            <Pa> image256x256 </Pa>       Palette where to fade ( "B" )
            <Pa> dimg1 </Pa>       optional source Palette(2)
            <Pa>CTE|0</Pa>              type of fade:0,1,2,3
            <Pa>CTE|0</Pa>            optional color 0->255 (0)
            <Pa> image256x256 </Pa>       Palette where to fade ( "B" )
            <Pa> dimg1 </Pa>       optional source Palette(2)
        </Fx>
    <Fx><Pa>fillrc</Pa> clear the background
        <Pa>   </Pa>
        <Pa> cte | 0 </Pa>
    </Fx>
  <Fx>
<Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa>koloback</Pa>
        <Pa> 4cte |0.004|0|1|1 </pa>x1
</fx>
    <Fx><Pa> Set3DObject </Pa>   make the plane turn around...
            <Pa> boy  </Pa>
             <Pa> 3cte |0|0|0  </Pa>
        <Pa> aff |-0.01|0.005</Pa>x|-0.01|0.005
        <Pa> aff |0.1|0.006</Pa>y|0.1|0.006
        <Pa> aff |0.0|0.007/Pa>z|0.0|0.007
        <Pa> 3cte|1|1|1 </Pa>  scale
    </Fx>
    <Fx><Pa> Draw3DWorld </Pa>
           <Pa>   </Pa>
           <Pa> world </Pa>
           <Pa> kamera  </Pa>
           <Pa> cte|0 </Pa>
           <Pa> cte|0.25 </Pa>
           <Pa> cte|200</Pa></Fx>
  <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa>desajn</Pa>
        <Pa> 4cte |0.004|0|1|1 </pa></fx></KPART>
<KPART><ID> zuby </ID>
<Fx><Pa>BindPalette</Pa>  
            <Pa> bounce |0|250|250|0|1</Pa> 
            <Pa>CTE|0</Pa>              type of fade:0,1,2,3
            <Pa>CTE|0</Pa>            optional color 0->255 (0)
            <Pa> dimg1 </Pa>     palette where to fade ( "B" )
            <Pa> logo </Pa>            optional source Palette(2)
            <Pa>CTE|0</Pa>              type of fade:0,1,2,3
            <Pa>CTE|0</Pa>            optional color 0->255 (0)
            <Pa> dimg1 </Pa>       Palette where to fade ( "B" )
            <Pa> logo </Pa>       optional source Palette(2)
            <Pa>CTE|0</Pa>              type of fade:0,1,2,3
            <Pa>CTE|0</Pa>            optional color 0->255 (0)
            <Pa> dimg1 </Pa>       Palette where to fade ( "B" )
            <Pa> logo </Pa></Fx>
<Fx><Pa> FillRC</Pa>
        <Pa></Pa>
        <Pa> cte | 0  </Pa></Fx>
   <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | D1anim | animtxt2 | 1 | 1 </Pa>
        <Pa> 4cte |0|0|1|1 </pa>x1
</Fx>
<Fx><Pa>Sprite</Pa><Pa></Pa><Pa>koltext</Pa><Pa>4cte |0|0|1|1 </pa>
</fx></KPART>