!!ARBfp1.0
# cgc version 1.3.0001, build date Jan  7 2005 14:01:35
# command line args: -profile arbfp1
# source file: D:\jean9\Ohjelmointi\demot\fahrenheit\data\shaders\testshader.cg
#vendor NVIDIA Corporation
#version 1.0.02
#profile arbfp1
#program main
#semantic main.tex : S0
#semantic main.cont : C0
#var float2 pos : $vin.TEX0 : TEX0 : 0 : 1
#var float4 color : $vin.COL0 : COL0 : 1 : 1
#var sampler2D tex : S0 : texunit 0 : 2 : 1
#var float cont : C0 : c[0] : 3 : 1
#var float4 main.color : $vout.COL : COL : -1 : 1
#const c[1] = 0.002 0 0.2
PARAM c[2] = { program.local[0],
		{ 0.0020000001, 0, 0.2 } };
TEMP R0;
TEMP R1;
TEMP R2;
ADD R0.zw, fragment.texcoord[0].xyxy, -c[1].xyxy;
ADD R0.xy, fragment.texcoord[0], c[1];
TEX R1, R0, texture[0], 2D;
TEX R2, R0.zwzw, texture[0], 2D;
TEX R0, fragment.texcoord[0], texture[0], 2D;
ADD R0, R0, R1;
ADD R2, R0, R2;
ADD R0.xy, fragment.texcoord[0], c[1].yxzw;
ADD R1.xy, fragment.texcoord[0], -c[1].yxzw;
TEX R0, R0, texture[0], 2D;
TEX R1, R1, texture[0], 2D;
ADD R0, R2, R0;
ADD R0, R0, R1;
MUL R0, R0, c[1].z;
ADD R0, R0, c[0].x;
MAD R0, R0, R0, -c[0].x;
MUL result.color.xyz, R0, fragment.color.primary;
MOV result.color.w, R0;
END
# 18 instructions, 3 R-regs
