Apresented by Volumetric Illusions (VI)
www.videmogroup.org

Filami:
	code, animation, modeling
Jae686:
	addicional arts


How to play:
Double click on the vigdp2 executable icon and choose
your preferences.
Buttons by default:
	arrow keys: ship moving
	'A' button: fire
The render method is auto-detected. If you have a Pixel
Shaders 2.0 graphics board compliant, you may run
the game with its better graphics. Its a bit slow,
so I don't recomend go over 640x480 resolution even for
fast PCs.
For Hardware that do not support Pixel Shaders 2.0, the game
has a fallback renderer. It may run on most PCs with a cost
of graphics quailty.

Gameplay:
You may notice a bar under the HUD. This bar increses as you
hit a player and decreases whenever you fire. The more energy
the ship has, the faster the gun is. When you loose a live, you
loose half of energy too.
When you kill an enemy, you get 300 points. The energy you have
when you kill the enemy changes the final enemys' pontuation.
If you kill an enemy with 0 energy, you get only 50% of the points.
When you hit the enemy with the energy on full, you get 150% of the points.
Killing the boss gives 30000 points.
In the final, each live last gives you 5000 points bonus.
On final word, its possible to have more than 100k points, I did it once ;)