       _______   __________      _____      __________   ______
  __  _)     \\__\        \\_____)   (_____//        /__//    (_  __
  )_\ \_______________                          _______________/ /_(
                     |      S Q U O   Q U O     |
     _____           |      ____                |     ____
   _/  __/___________!______)   \_______________!_____)   \________
   \______    _/  ___     _/       ___  _/  ___     _/       ___  (
        /_____\___\    \_______/)_______\___\    \_______/)_______/
                   \___(                     \___(elD 
                    _|                          |_
           _________\       P R E S E N T S      /_________
     __  ___)         ______     ____     ______         (___  __
     )_\ \___________\\     \___\\__//___/     //___________/ /_(
      Demo Borgir - They made us do it            Breakpoint 2004


Moin zusammen!
Another fine release spoiled by ugly textures, bad models and sucky
overlay effects ;)
Have fun, hold your brain tight and don't drink too much. Maybe that
helps (or maybe the opposite helps, who knows...)
Well, readmes suck anyway, so let's stop it right here
Have fun!

 
  credits
 /======/
 code                Hopper
 design              Hopper Bugger Yoda
 music               Genetic Gemini
 ASCII logo          elend


  usability hints:
 /===============/
 choose a resolution (just 32bpp modes from now on, sorry folks)
 fullscreen          (i guess you know, what this does)
 no sound            (mainly for testing or buggy soundcards (never heard of that))
 show stats          (gives you some infos)
 min. freq.          (On winxp/2000/nt systems this will select the lowest shown refresh frequency.
                      mainly for video probs, especially on beamers)
 use S3TC            (enables dxt5 texture compression. doesn't do much to the quality, but speeds
                      up the whole demo by approximately 20-30%)
 no feedback         (should disable the feedback fx, maybe in the final version ;)


  issues:
 /======/
 older cards don't support grabbing correctly in windowed mode. so if you get ridiculously low
    frame rates, try running in fullscreen (which is always adviced)
 always try the latest drivers, especially ati cards have major speed issues with older drivers
 older cpus will be mostly overwhelmed by the amount of dynamically created meshes, so it *may* be
    a little slow ;)


  requirements
 /===========/
 >must have<
 proc                >=1000MHz
 graphics card       any OpenGL1.2 compatible card supporting multi-texturing
 ram                 >=128MB

 >should have<
 proc                >=2000MHz
 graphics card       >=Radeon 8500
 ram                 >=256MB


  tested on
 /========/
 athlon 64 3200+  radeon 9800xt(256mb)catalyst 4.3     512mb  xp
 athlon XP 1700+  radeon 8500 (64mb)  catalyst 3.1     512mb  2000
 athlon 700       geforce 4mx (64mb)  detonator 43.45  256mb  98se
