

	<draworder fx="clearblack"/>

	*ROLL*

	<event time="-1">
		<roll camera="cameraShape2"/>
		<spikey camera="cameraShape1"/>
		<draworder fx="clearblack" fx="pic_pic" fx="part02" fx="roll" fx="part4" fx="spikey" fx="fl" fx="noise" fx="grid" fx="partfire3" fx="pic_mask" fx="fadeup"/>
	</event>
	<event time="0">
		<music><play/></music>
		<fadeup><go/></fadeup>
	</event>
	<event time="5">
		<hill camera="cameraShape4"/>
		<borg camera="persp1Shape"/>
		<tunnel camera="cameraShape1"/>
		<camtest camera="cameraShape1"/>
		<church camera="cameraShape1"/>
		<generator camera="cameraShape1" frame="0" loopmax="600"/>
		<camring camera="cameraShape1" visible="0" speed="0.3" loopMax="4000"/>
	</event>
	<event time="16.0000" trigger="Z"/>
	<event time="30.7430" trigger="Z"/>

	
	*BORG*
	

	<event time="32.0000" trigger="B">
		<fl><go/></fl>
		<draworder fx="clearblack" fx="borg" fx="part01" fx="part02" fx="pic_logo" fx="fl" fx="pic_mask"/>
	</event>


	*INFINITE HILL*


	<event time="48.0000" trigger="C">
		<fl><go/></fl>
		<draworder fx="clearwhite" fx="part2" fx="part" fx="hill" fx="noise" fx="grid"  fx="fl" fx="pic_mask"/>
	</event>

	<event time="48.5000" trigger="Z"/>
	<event time="49.5000" trigger="Z"/>
	<event time="50.5000" trigger="Z"/>
	<event time="51.5000" trigger="Z"/>
	<event time="52.5000" trigger="Z"/>
	<event time="53.5000" trigger="Z"/>
	<event time="54.5000" trigger="Z"/>
	<event time="55.5000" trigger="Z"/>
	<event time="56.5000" trigger="Z"/>
	<event time="57.5000" trigger="Z"/>
	<event time="58.5000" trigger="Z"/>
	<event time="59.5000" trigger="Z"/>
	<event time="60.5000" trigger="Z"/>
	<event time="61.5000" trigger="Z"/>
	<event time="62.4910" trigger="Z"/>
	<event time="63.0000" trigger="Z"/>


	* PRE TUNNEL TRANSITION *


	<add type="gridmap" name="crush"/>
	<crush preset="18"/>

	<event time="64.0000" trigger="H">
		<fl><go/></fl>
		<draworder fx="clearwhite" fx="part2" fx="part" fx="hill" fx="crush" fx="noise" fx="grid"  fx="fl" fx="pic_mask"/>
	</event>


	*TUNNEL*


	<event time="65.9910" trigger="D">
		<fl><go/></fl>
		<draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/>
	</event>
		<event time="68.50"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="68.60"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="68.70"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="68.80"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="68.90"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="69.00"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>

		<event time="71.50"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="71.60"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="71.70"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="71.80"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="71.90"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="72.00"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>

		<event time="74.50"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="74.60"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="74.70"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="74.80"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="74.90"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="75.00"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>

		<event time="77.50"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="77.60"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="77.70"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="77.80"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="77.90"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="78.00"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>

		<event time="79.50"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="79.60"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="79.70"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="79.80"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="79.90"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="79.95"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>

	*PHOTON MAP CAUSTIC RING*


	<event time="80.0000" trigger="I">
		<fl><go/></fl>
		<draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/>
	</event>


	*CHURCH*


	<event time="96.000" trigger="I">
		<draworder fx="clearwhite" fx="church" fx="underwater1" fx="grid" fx="pic_mask"/>
	</event>
		<event time="124.500" trigger="I">
			<draworder fx="clearblue" fx="church" fx="underwater1" fx="grid" fx="fadein" fx="pic_mask"/>
			<fadein><go/></fadein>
		</event>


	*FLUID*


	<event time="128.00" trigger="Z">
		<fl><go/></fl>
		<camfluid camera="cameraShape4"/>
		<draworder fx="clearblack" fx="pic_bg2" fx="SmokeFlat1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/>
		<draworder fx="clearblack" fx="pic_bg2" fx="camfluid" fx="SmokeFlat1" fx="noise" fx="grid" fx="fl" fx="fadein" fx="pic_mask"/>
	</event>


		
	<event time="144.0000" trigger="Z"/>

	<event time="155.900" trigger="Z"/>
	<event time="159.103" trigger="Z"/>


	*GREETS*


	<event time="159.500">
		<fl><go/></fl>
		<draworder fx="clearblack" fx="pic_greet" fx="fl" fx="pic_mask"/>
	</event>
		<event time="160.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_dekadence" fx="fl" fx="pic_mask"/>
		</event>
		<event time="161.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_ephidrena" fx="fl" fx="pic_mask"/>
		</event>
		<event time="162.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_excess" fx="fl" fx="pic_mask"/>
		</event>
		<event time="163.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_flo" fx="fl" fx="pic_mask"/>
		</event>
		<event time="164.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_haujobb" fx="fl" fx="pic_mask"/>
		</event>
		<event time="165.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_jumalauta" fx="fl" fx="pic_mask"/>
		</event>
		<event time="166.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_kewlers" fx="fl" fx="pic_mask"/>
		</event>
		<event time="167.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_mc" fx="fl" fx="pic_mask"/>
		</event>
		<event time="168.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_mfx" fx="fl" fx="pic_mask"/>
		</event>
		<event time="169.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_moojuice" fx="fl" fx="pic_mask"/>
		</event>
		<event time="170.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_moonhazard" fx="fl" fx="pic_mask"/>
		</event>
		<event time="171.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_pwp" fx="fl" fx="pic_mask"/>
		</event>
		<event time="172.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_unique" fx="fl" fx="pic_mask"/>
		</event>
		<event time="173.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_yaphan" fx="fl" fx="pic_mask"/>
		</event>
		<event time="174.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="fl" fx="pic_mask"/>
		</event>


	*GENERATOR*


	<event time="176.0000" trigger="H">
		<generator speed="0.65"/>
 		<draworder fx="clearblue" fx="generator" fx="partfire3" fx="partfire" fx="partfire2" fx="gridblur" fx="pic_mask"/>
	</event>
		<event time="196">
			<crush preset="20"/>
			<draworder fx="clearblue" fx="generator" fx="partfire3" fx="partfire" fx="partfire2" fx="gridblur" fx="crush" fx="pic_mask"/>
		</event>

	*FLUID*


	<event time="200.050" trigger="Z">
		<fl><go/></fl>
		<draworder fx="clearblack" fx="camring" fx="RingCaustics1" fx="fl" fx="pic_mask"/>
	</event>


	* END SCREEN*


	<event time="224.000" trigger="F">
		<fl><go/></fl>
		<camfluid visible="0" frame="360" speed="0"/>
		<draworder fx="clearwhite" fx="pic_bgend" fx="partfire3"  fx="pic_logo" fx="camfluid" fx="SmokeHigh1" fx="spikey" fx="pic_credits" fx="noise" fx="grid" fx="fl" fx="pic_mask"/>
	</event>


	*FADE DOWN*


	<event time="228">
		<draworder fx="clearwhite" fx="pic_bgend" fx="partfire3"  fx="pic_logo" fx="camfluid" fx="SmokeHigh1" fx="spikey" fx="pic_credits" fx="noise" fx="grid" fx="fl" fx="pic_mask" effect="fadedown"/>
		<fadedown><go/></fadedown>
	</event>
	<event time="232.000">
		<exit/>
	</event>
