ѻ
Ŷ
عANAKATAع
Ŷ
ŴPresentsôaŶ
Ŷ
Ŵ4kôintroŶ
Ŷ
ŴforŶ

TheôGathering'97
¶
ŴAŶ
ϼ
A                 ͻ
N                                
A                                
K                                ݺ
A                     ۺ
T                         ۺ
A                                      ݺ
                                       
S                                            
A              ͼ
Y
S
 
H                              PRESENTS
I                       
 
T
O                                    A 
:                                 
 
C
H                                    4K
A                                
U
P
L
E                     First presented at The Gathering '97
/
C
O
N        
T1: The Contents
R
A
Z      1: The Contents
,      2: The Legal Stuff
       3: The Members
       4: The Intro
W      5: The Group
H      6: The Addresses
O      7: The Releases
P      8: The Ehh... Mmm... END!!!
P
E        
R2: The Legal Stuff
/
?
,
      <put your favourite disclaimer here>
T
E
C
.        
͹3: The Members
 
A
N      At the time of writing the members of ANAKATA are:
A
K     <Real Handle><Job><Age><Virtual Name>
A
T      BiZaRRe............Coder........18..........Torkjel Hongve
A      Nuttah.............Coder........18..........Robin Holtet
 
R
E      We hope this list is going to grow A LOT, VERY SOON !!!
S      So if you are an unemployed and talented musician, grafician, 
P      coder, 3d-artist, dezigner or you want to learn to be a musician, 
E      grafician, coder, 3d-artist or dezigner, join ANAKATA now !!!
C      (The talent-part isn't realy that important.)
T
S                          WE WANT YOU !!! (NOW!!!)
:
         
 4: The Intro
 
 
       This little thingy was assembled and designed mostly by me (BiZaRRe)
       a week before the party, but most of the routines are developed by
       both me and Nuttah over quite a long period of time. 
       The intro contains (as you probably already know) some blured and
       zoomed text, some blured wireframe objects and some morphing
       env-mapped objects. All the objects are ofcourse realtime generated.
 
       The intro was coded on a p133 where it ran close to perfect. I
       think it will run on most normal macines. A 486dx-33 is the 
       absolute minimum (I think), but you'll probably need a dx2-66 to 
       obtain a reasonable framerate. It hasn't been tested on 386 machines,
       but I don't consider a 386 to be a "normal" machine anymore.
       (I guess I've got the Microsoft Syndrome: "Buy a better machine")
 
       Even if the entire intro is timed, the bluring will not look the same
       on every machine. This is because the amount of blur depends entierly
       on the framerate. (Even if the objects moves in the same way on slow
       and fast machines, the fastest machine will have the highest framerate)
 
       To correct this you can try the following command-line options:
 
       Float_4k <X-direction-blur> <Y-direction-blur>
 
       486dx-33.............Float_4k 04 10 or Float_4k 05 10      
       486dx2-66............Float_4k 05 12 or Float_4k 06 12      
       P133.................Float_4k 07 12 (default)
 
       Feel free to experiment yourself.
 
       The command-tail is ignored if it's shorter than 6 bytes. All numbers
       have to be 2 digits long. (Fill in a '0' if the number is lower than
       10.) '00' will be ignored and defaults used instead. (Would have 
       generated a 'division by zero fault')
 
 
       If you experience any problems running this thing, you should try to :
 
       -press the "power on" button and follow the instructions in your 
        manual : "How to run a program from the DOS-prompt."
       -exit that damn Windoze or OS2 (Workbench isn't recomended either :) )
       -free some memory (about 500k should be enough)
 
 
       If the screen just turns black you may have found the super-mega-
       hyper-giga-secret part. It's a animation of 5 black grizly bears
       rapeing a platoon of colored boy-scouts, sleeping in their black 
       tents in the middle of the night. (The details might be a bit 
       difficilt to see)
 
       (Join Anakata and we might tell you how to find this secret part)
 
         
 5: The Group
 
 
       Anakata was formed in October 1995 by Chauple, Nuttah and Bizarre.
       Back then none of us could code and we didn't know what the demoscene
       was. Basically we were LAMERS. Now, none of us know anything about
       gaming or win'95. We have even forgotten how to start DOOM. But we
       know a lot more about coding. Chauple have lost interest in the PC
       and joined the amigagroup Contraz, so only Bizarre and Nuttah is left.
       As mentioned before we hope this situation will change very soon...
       (Join Anakata, WE MEAN IT!!). 
 
         
 6: The Releases
 
 
           <name><type><party><place><comment>
                                
       Made In A Hurry     4k      Scenus'97      3rd     Coded at the party 
           Float           4k   The Gathering'97  ?st     Quite happy with it
             A             4k   The Gathering'97  ?st     Partycoding rules!
          Born Fat         4k   The Gathering'97  ?st     
 
 
 
       Not a very long list, and only 4ks. Not much point in making a demo
       if you haven't got any musicians and graficians.
 
                          JOIN ANAKATA TODAY !!!
 
         
 7: The Addresses
 
 
       You can send money, gifts, mailbombs, loveletters, postcards,
       soundcards and so on to:
 
       Torkjel Hongve         Robin Holtet
       Bjrnefaret 3          Ekornveien 4
       1914 Ytre Enebakk      1914 Ytre Enebakk
       NORWAY                 NORWAY
      
       ...or maybe you want to become an ANAKATA member.
 
       No e-mail address yet. sorry...
 
         
 7: The End
 
 
       End of file, as we know it...
 
                                                   BiZaRRe / ANAKATA
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
 
  
 


 


























        (And remember... Join Anakata)



