nformats = 24

0. pformat = 6
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   16
 Stencil bits = 0
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

1. pformat = 8
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   24
 Stencil bits = 0
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

2. pformat = 10
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   24
 Stencil bits = 8
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

3. pformat = 12
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   0
 Stencil bits = 0
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

4. pformat = 14
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   16
 Stencil bits = 0
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

5. pformat = 16
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   24
 Stencil bits = 0
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

6. pformat = 18
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   24
 Stencil bits = 8
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

7. pformat = 20
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   0
 Stencil bits = 0
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

8. pformat = 22
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   16
 Stencil bits = 0
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

9. pformat = 24
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   24
 Stencil bits = 0
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

10. pformat = 26
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   24
 Stencil bits = 8
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

11. pformat = 28
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   0
 Stencil bits = 0
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

12. pformat = 30
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   16
 Stencil bits = 0
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

13. pformat = 32
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   24
 Stencil bits = 0
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

14. pformat = 34
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   24
 Stencil bits = 8
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

15. pformat = 36
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   0
 Stencil bits = 0
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

16. pformat = 38
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   16
 Stencil bits = 0
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

17. pformat = 40
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   24
 Stencil bits = 0
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

18. pformat = 42
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   24
 Stencil bits = 8
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

19. pformat = 44
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   0
 Stencil bits = 0
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

20. pformat = 46
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   16
 Stencil bits = 0
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

21. pformat = 48
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   24
 Stencil bits = 0
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

22. pformat = 50
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   24
 Stencil bits = 8
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

23. pformat = 52
--------------------
 Pixel type = WGL_TYPE_RGBA_ARB
 Color bits = 32
      red         8
      green       8
      blue        8
      alpha       8
 Depth bits =   0
 Stencil bits = 0
 Accum bits =   64
 Double Buffer  = 1
 Support OpenGL = 1
 Acceleration   = WGL_FULL_ACCELERATION_ARB

selected pformat = 6
Created a 32 x 32 pbuffer
Created a 32 x 32 posteffect pbuffer
