Amebas preview 1.0
released 26.10.2003


Amebas is a worms -style shoot'em up / "strategy" game. In this game you can both try to kill all the opposite team members or try to reach their nest by walking in the opposite side of the playfield.

This is the first preview so far of this game project. So far it features: (*= won't change in the future)

- two three membered teams fighting against each other for some reason *

- one way of shooting using start angle, power and wind as parametres * (no multiple weapons, sorry... perhaps in the sequel........)

- one playfield with interaction with the background when moving *

- no interaction with background when the shot hits ground (will be made in the full game, although limited)

- artificial stupidity generator (ASG) which allows individual to play against computer *

The graphics are only for testing, not for watching!!!

Read the dox -file for more information. Some warnings though. SCPU users should turn their booster into slomo manually, although it can be enabled all the time. The reason is these damn packers which don't seem to like sta $d07a as the first instruction in the code.

Don't press button while the shooting is on as I have implemented a backdoor to that way enter back to the assembler. If you don't have the assembler in your memory (virtuall ass by Protovision) the computer crashes if you press button while the shot flies (actually only when the shot hits ground and starts rolling).

Any bug reports / comments can be sent directly to me. My address is seppo.aikas.kmu@jypoly.fi

Have fun and chew your nails until I can get the game finished.

And for the graphicians. In case you have motivation to do graphics for this game, please let me know. You have seen what I can do and I think this game would be much better if someone else did the graphics.

- dosoo -