{fh200AA00Quickie PD Game Reviews
{fb1000000
by Mike Williams


{fb1FF5555             BILLION

{fb10000FFAuthor{fb1000000 William Tunstall- Pedoe

{fb10000FFPlot{fb1000000 Not just one game, but one billion different text adventure games! "A game a night until sometime in the 27,399th century"

{fb10000FFPlayability{fb1000000 Each of the adventure games is fairly sparse. There are only a small number of objects to be found. The main puzzle seems to be trying to guess the right word to activate an object.

{fb10000FFGraphics{fb1000000 None.

{fb10000FFFeatures{fb1000000 Multitasks.

{fb10000FFTypical Duration{fb1000000 5 minutes


{fb1FF5555             BLIMP

{fb10000FFAuthor{fb1000000 Owen Richardson

{fb10000FFPlot{fb1000000 There is an array containing food items and bombs. You have to collect the food and not touch the bombs. (The food and bombs don't move.)

{fb10000FFPlayability{fb1000000 It's not much of a game. It just tests how good you are at letting go of the movement keys just before the auto-repeat slams you into a bomb.

{fb10000FFGraphics{fb1000000 Mediocre.

{fb10000FFFeatures{fb1000000 None

{fb10000FFTypical Duration{fb1000000 1 minute
{n2
{fb1FF5555             BLOCKS

{fb10000FFAuthor{fb1000000 Ben Pickering

{fb10000FFPlot{fb1000000 It's a puzzle. There are 16 blocks to fit into a 4 * 4 array. The blocks seed to be arranged so that the colours on the edges match up.

{fb10000FFPlayability{fb1000000 There are two variants, a two-colour puzzle and a three-colour puzzle. The two-colour version isn't too difficult, but the three-colour version is rather challenging.

{fb10000FFGraphics{fb1000000 Mediocre.

{fb10000FFFeatures{fb1000000 Multitasks.

{fb10000FFTypical Duration{fb1000000 Two-colour - 2-minutes. Three-colour - much longer.


{fb1FF5555             BLOXED
{sgb7
{fb10000FFAuthor{fb1000000 Steven Singer

{fb10000FFPlot{fb1000000 A one or two player Tetris with special effects. There are special 'power blocks' that allow blocks to be filled in, or shot away, bombed, or crushed by a 16-ton weight. There is an option, for the two player game, such that if a player fills two or more rows at once, instead of the lines being deleted, they are 'slid across' and added to the other player's pile. In the later stages there are some very awkward shapes that start to appear and make life very difficult.

{fb10000FFPlayability{fb1000000 I like it. The difficulty is just about right. The two player variant can get a bit mean.

{fb10000FFGraphics{fb1000000 A collection of backdrop sprites appear behind the game.

{fb10000FFFeatures{fb1000000 One or two players. Pause. High score table (saved to disk). Configurable keys. Configurable 'power block' frequency.

{fb10000FFTypical Duration{fb1000000 10 minutes


{fb1FF5555             BLUP

{fb10000FFAuthor{fb1000000 Andrew Ayre

{fb10000FFPlot{fb1000000 A puzzle game for one player, two human players, or human vs computer. Clicking on a sphere changes it's colour, and also the colour of all the other spheres around it. The idea is to maximise the number of spheres in your colour.

{fb10000FFPlayability{fb1000000 Not easy to get really involved in this game.

{fb10000FFGraphics{fb1000000 OK

{fb10000FFFeatures{fb1000000 None

{fb10000FFTypical Duration{fb1000000 30 seconds


{fb1FF5555             BOWLS

{fb10000FFAuthor{fb1000000 Julian Havercroft

{fb10000FFPlot{fb1000000 A sports simulation. Flat green bowls. Human v computer.

{fb10000FFPlayability{fb1000000 Pretty naff. The means of controlling the line (direction) and length is rather awkward. The rules of flat green bowls are not correctly applied.

{fb10000FFGraphics{fb1000000 Very poor.

{fb10000FFFeatures{fb1000000 None

{fb10000FFTypical Duration{fb1000000 2 minutes
