{fh200AA00Quickie PD Game Reviews
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by Mike Williams


{fb1FF5555             ACIDPAC
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{fb10000FFAuthor{fb1000000 Aaron Timbrell

{fb10000FFPlot{fb1000000 his game is a standard Pacman game except that the PacMan himself is an "Acid" smiley, the "ghosts" are replaced by policemen, and the power pills are tabs of E.

{fb10000FFPlayability{fb1000000 The game is quite challenging. I would advise ARM3 owners to set CACHE OFF, otherwise the difficulty level is rather extreme. After the first few levels the speed builds up to a point where it becomes rather too difficult for my taste.

{fb10000FFGraphics{fb1000000 Simple, but effec- tive, a bit flickery.

{fb10000FFFeatures{fb1000000 Pause. High score table (not saved to disk).

{fb10000FFTypical Duration{fb1000000 4 minutes

{fb1FF5555             ADVENTURE

{fb10000FFArchimedes Conversion by{fb1000000 Ray Loades-Bannon

{fb10000FFPlot{fb1000000 (also known as Colossal Cave) This is THE original text adventure game. This is why adventure games are called "adventure" games.

{fb10000FFPlayability{fb1000000 Despite it's age, it still compares well to more recent PD text adventures. The parser is a bit primitive. It only understands commands in the format VERB OBJECT. The puzzles vary in difficulty. The most inept adventurer should be able to solve some puzzles, yet the problem of bringing light to the Dark Room will challenge sophis- ticated players.

{fb10000FFGraphics{fb1000000 None

{fb10000FFFeatures{fb1000000 Save game

{fb10000FFTypical Duration{fb1000000 Months


{fb1FF5555             AIRDUEL
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{fb10000FFAuthor{fb1000000 Liam Corner

{fb10000FFPlot{fb1000000 A two player game. Each player has a biplane and attempts to get behind the other player and shoot them. This game is remarkably similar to the game that was included with the original Atari games console.

{fb10000FFPlayability{fb1000000 I wasn't impressed.

{fb10000FFGraphics{fb1000000 Simple vector graphics. I wasn't impressed.

{fb10000FFFeatures{fb1000000 None

{fb10000FFTypical Duration{fb1000000 2 minutes

{fb1FF5555             A-MAZE

{fb10000FFAuthor{fb1000000 A. B. Christie

{fb10000FFPlot{fb1000000 There is a sort of maze, built from an array of tiles like a sliding block puzzle. At each move, the player alters the structure of the maze, and then moves through it. The object is to collect six treasures.

{fb10000FFPlayability{fb1000000 Playing this game as one human against the computer, it's a fairly challen- ging puzzle. The computer's move algorithm is quite good, but occasionally you can trap it in a dead end and get it to repeat the same useless moves.

{fb10000FFGraphics{fb1000000 OK.

{fb10000FFFeatures{fb1000000 Various features of the game can be changed. There can be up to 4 players, two of whom can be human.

{fb10000FFTypical Duration{fb1000000 3 minutes

{fb1FF5555             ARCHANOID

{fb10000FFAuthor{fb1000000 C. Abbot

{fb10000FFPlot{fb1000000  Mouse controlled break- out game. There are a number of randomly appearing tokens which sometimes affect the gameplay.


{fb10000FFPlayability{fb1000000 If it were not for the bugs, the gameplay would be mediocre. With all the bugs, it's appalling. The first five levels are just different arrangements of the same type of brick, then level six introduces indestructible bricks.

{fb10000FFGraphics{fb1000000 OK

{fb10000FFFeatures{fb1000000 High score table (not saved to disk)

{fb10000FFTypical Duration{fb1000000 2 minutes

{fb10000FFBugs{fb1000000 This program is riddled with them. Too many to mention here.
