{fh200AA00Quickie PD Game Reviews
{fb1000000
by Mike Williams

{fb1FF5555             INVADER
{sgi3
{fb10000FFAuthor{fb1000000 S. Kerbeck

{fb10000FFPlot{fb1000000 This is the old Space Invaders scenario.

{fb10000FFPlayability{fb1000000 The help file states that this was written as a demonstration of some ARM code techniques. I hope it was useful as such a demonstration because it's pretty naff as a game. The firepower possessed by the invaders is excessive.

{fb10000FFGraphics{fb1000000 Nothing special

{fb10000FFFeatures{fb1000000 None

{fb10000FFTypical Duration{fb1000000 15 seconds.

{fb1FF5555             INVADERS
{sgi4
{fb10000FFAuthor{fb1000000 Chris Payne

{fb10000FFPlot{fb1000000 This is the old Space Invaders scenario. 

{fb10000FFPlayability{fb1000000 It has the look, and some of the feel, of the old Space Invaders game of the 1960's. The big difference in feel is that the game doesn't get noticeably more difficult as each wave is completed.

{fb10000FFGraphics{fb1000000 Poor.

{fb10000FFFeatures{fb1000000 None

{fb10000FFTypical Duration{fb1000000 7 minutes.

{fb1FF5555             KINGOUT
{sgk1
{fb10000FFAuthor{fb1000000 Gary Lee

{fb10000FFPlot{fb1000000 It's a sliding block puzzle, with blocks of different sizes.

{fb10000FFPlayability{fb1000000 The puzzle seems to be very difficult. I can't get very far at all.

{fb10000FFGraphics{fb1000000 Simple

{fb10000FFFeatures{fb1000000 None

{fb10000FFTypical Duration{fb1000000 Until you get bored

{fb1FF5555             KNIGHTS

{fb10000FFAuthor{fb1000000 D. A. Pedder

{fb10000FFPlot{fb1000000 A puzzle. 12 grey knights and 12 brown ones stand on a 5x5 chessboard, leaving the centre square empty. By making only knight's moves, move all the grey knights to where the brown ones started and vice versa.

{fb10000FFPlayability{fb1000000 It's fairly easy to do the swap, but difficult to do it in the minimum number of moves. However the program doesn't give you any clue as to what the minimum number is.

{fb10000FFGraphics{fb1000000 Pretty naff.

{fb10000FFFeatures{fb1000000 None

{fb10000FFTypical Duration{fb1000000 2 minutes

{fb1FF5555             KORC1

{fb10000FFAuthor{fb1000000 A. M. Flintham

{fb10000FFPlot{fb1000000 Its a text adventure, but populated with strange people with whom it is possible to have limited conversations, and who have various strange outlooks on life. The first of a long series of KORC adventures.

{fb10000FFPlayability{fb1000000 There is a serious lack of attention to detail in the handling of objects - e.g.

 After giving the coin to someone, you still have it.

 You can examine the portable sander before it exists.

 If you talk to someone who's asleep, they answer you, but remain asleep.

 If you throw the weight you get MISSING ENDIF AT LINE 13010

The parser tries to be sophisticated and will some- times understand sentence structures more complicated than two words, but the parser is actually doing a lot of guesswork, and will often totally misunderstand you.

{fb10000FFGraphics{fb1000000 None

{fb10000FFFeatures{fb1000000 None that work (loading a saved game doesn't work)

{fb10000FFTypical Duration{fb1000000 15 minutes.
