{fh200AA00Quickie PD Game Reviews
{fb1000000
by Mike Williams


{fb1FF5555                 FALL

{fb10000FFAuthor{fb1000000 Jonathan Hunt

{fb10000FFPlot{fb1000000 A two player game. There is an array of letters, and a number of balls are above them. A player's move causes all instances of a selected letter to disappear, and this may cause some balls to be unsupported and fall. Each ball that falls right to the bottom scores a point.

{fb10000FFPlayability{fb1000000 Dull. 

{fb10000FFGraphics{fb1000000 Poor

{fb10000FFFeatures{fb1000000 None

{fb10000FFTypical Duration{fb1000000 2 minutes.



{fb1FF5555             FASTTRON

{fb10000FFAuthor{fb1000000 Robin Jubber

{fb10000FFPlot{fb1000000 It's the old two-player light cycle scenario.

{fb10000FFPlayability{fb1000000 It's a bit on the fast side.

{fb10000FFGraphics{fb1000000 Poor.

{fb10000FFFeatures{fb1000000 None.

{fb10000FFTypical Duration{fb1000000 10 seconds.


{fb1FF5555             FILLER

{fb10000FFAuthor{fb1000000 Alexey Sirotin & Ruslan Sennov

{fb10000FFPlot{fb1000000 There is an array of coloured diamonds. Each player takes turns to choose a colour, and all their diamonds change to that colour. Any diamonds adjacent to the players territory, which match the new colour, are added to the territory. When a player's territory is 50% of the array, he wins.

{fb10000FFPlayability{fb1000000 There is a very tight time limit, which is a bit unfair when playing against the computer because it's algorithm is written in ARM code, and its thinking time is too small to be measured.

The computer's strategy is to choose the colour which maximises the number of diamonds in its territory each turn. Surprisingly, it turns out that there is a better strategy, but you have to be very quick to play it. It would have been better if the method of indicating your move could have been made faster, e.g. by using the mouse.

{fb10000FFGraphics{fb1000000 OK

{fb10000FFFeatures{fb1000000 Either player can be human or computer.

Multitasks.

{fb10000FFTypical Duration{fb1000000 90 seconds.
{sgf3
{n3
{fb1FF5555             FINAL

{fb10000FFAuthor{fb1000000 A. D. Flower & M. M. Collis

{fb10000FFPlot{fb1000000 Economic mine management with a space theme.

{fb10000FFPlayability{fb1000000 Not very playable. Everything costs lots of money, and the profit that can be made from selling ore is minuscule. There's no way to get ahead of the game.

{fb10000FFGraphics{fb1000000 Poor.

{fb10000FFFeatures{fb1000000 None.

{fb10000FFTypical Duration{fb1000000 3 minutes.


{fb1FF5555             FISH
{sgf4
{fb10000FFAuthor{fb1000000 Fillip

{fb10000FFPlot{fb1000000 Try to remember where you last saw the pictures, and select pairs that match. (Pelmanism)

{fb10000FFPlayability{fb1000000 Why can't the program switch itself into mode 15 instead of asking you to do it for it? It would have been better with mouse control rather than using the cursor keys.

{fb10000FFGraphics{fb1000000 Sprites OK.

{fb10000FFFeatures{fb1000000 None.

{fb10000FFTypical Duration{fb1000000 3 minutes.

