{fh200AA00Quickie PD Game Reviews
{fb1000000
by Mike Williams


{fb1FF5555             SIMON

{fb10000FFAuthor{fb1000000 Patrick David Bean

{fb10000FFPlot{fb1000000 A simulation of a popular children's electronic game from the early 1980's. Mem- orise and copy the sequence of flashing lights.

{fb10000FFPlayability{fb1000000 This game does everything that the original ever did.

{fb10000FFGraphics{fb1000000 Simple.

{fb10000FFFeatures{fb1000000 Remembers the last and the longest successful sequence. Five levels of difficulty.

{fb10000FFTypical Duration{fb1000000 1 minute.


{fb1FF5555             SLIDES

{fb10000FFAuthor{fb1000000 Robin Jubber

{fb10000FFPlot{fb1000000 A sliding block puzzle, but with the difference that the picture you're trying to reconstruct is animated.

{fb10000FFPlayability{fb1000000 It does what you'd expect from a sliding block puzzle.

{fb10000FFGraphics{fb1000000 Excellent ray traced animation.

{fb10000FFFeatures{fb1000000 None

{fb10000FFTypical Duration{fb1000000 3 minutes


{fb1FF5555             SNAKE
{sgsa
{fb10000FFAuthor{fb1000000 Jason Williams

{fb10000FFPlot{fb1000000 The snake grows longer each time you eat a mouse. Touching your tail is fatal.

{fb10000FFPlayability{fb1000000 Fairly simple, but adequate. Nothing much to write home about.

{fb10000FFGraphics{fb1000000 Simple.

{fb10000FFFeatures{fb1000000 None.

{fb10000FFTypical Duration{fb1000000 3 minutes.


{fb1FF5555             SOLITAIRE
{sgsb
{fb10000FFAuthor{fb1000000 M. C. Ironmonger and Emmet Spier

{fb10000FFPlot{fb1000000 The traditional puzzle game.

{fb10000FFPlayability{fb1000000 Almost as good as having a block of wood and 32 marbles.

{fb10000FFGraphics{fb1000000 Simple.

{fb10000FFFeatures{fb1000000 Multitasks.

{fb10000FFTypical Duration{fb1000000 3 minutes.


{fb1FF5555             SPACEGAME

{fb10000FFAuthor{fb1000000 Martin Dunn

{fb10000FFPlot{fb1000000 Despite the name, this game must be considered to be in the Ski-Run genre. Slalom your ship between the two rows of barrels.

{fb10000FFPlayability{fb1000000 Dull. 

{fb10000FFGraphics{fb1000000 Simple.

{fb10000FFFeatures{fb1000000 None

{fb10000FFTypical Duration{fb1000000 3 minutes.


{fb1FF5555             SPACEINV
{sgse
{fb10000FFAuthor{fb1000000 Paul Hallam

{fb10000FFPlot{fb1000000 It starts off being a not very good version of space invaders, but then changes to several rather different zap- the-aliens games. Some of them fairly conventional, and some of them totally weird. For example, level nine consists of shooting at a huge hand.

{fb10000FFPlayability{fb1000000 The seven different games which constitute the nine levels of this game don't seem to be matched very well. Some are quite quick and easy, and some take ages. With cache on on an arm 3, the action is much too fast, but with cache off the graphics are flickery.

{fb10000FFGraphics{fb1000000 Garish and chunky.

{fb10000FFFeatures{fb1000000 Large high score table (saved to disk)

{fb10000FFTypical Duration{fb1000000 9 minutes

