{fh200AA00Quickie PD Game Reviews
{fb1000000
by Mike Williams

{fb1FF5555             DREAM
{sgd5
{fb10000FFAuthor{fb1000000 Mike Goldberg

{fb10000FFPlot{fb1000000 While asleep, you dream that you are a butterfly. You fly across a weird tilescape and battle against bulldozers, clockwork airships, chess pieces, renaissance artists, formation-flying bats, bald heads that fly by flapping their ears, dancing jokers, and, worst of all, chalk sketches of cats on blocks of stone. You shoot them with mushrooms, cheese and bits of chocolate.

{fb10000FFPlayability{fb1000000 There's no help file, so you have to work it out for yourself. It actually turns out to be quite a reasonable shoot-em-up. The difficulty level is nicely pitched - completing the game (getting back to bed) is difficult but not totally impossible even for an oldster like myself. ARM3 owners would be best advised to switch cache off.

{fb10000FFGraphics{fb1000000 Very nice (and totally surreal)

{fb10000FFFeatures{fb1000000 High score (not saved to disk)

{fb10000FFTypical Duration{fb1000000 4 minutes.
{n2
{fb1FF5555             ENIGMA

{fb10000FFAuthor{fb1000000 Andrew Ayre

{fb10000FFPlot{fb1000000 Engel's Enigma is a classic puzzle of a similar order of complexity to the Rubik Cube.

{fb10000FFPlayability{fb1000000 The enigma is purported to be difficult. Like the Cube, it's unlikely to be solvable by trial and error.

{fb10000FFGraphics{fb1000000 Mediocre

{fb10000FFFeatures{fb1000000 None

{fb10000FFTypical Duration{fb1000000 Until you get bored.


{fb1FF5555             EXCALIBUR
{sge2
{fb10000FFAuthor{fb1000000 Chris Dawson

{fb10000FFPlot{fb1000000 This is sort of a Repton-like game. Collect all the diamonds and the crown to complete the level. There are grinning faces, and one crazy dancing man to avoid, and keys to collect to open the doors.

{fb10000FFPlayability{fb1000000 Once you've mastered the ability to walk round the maze without overshooting and walking into a grinning face, the difficulty level is fairly easy. The only real puzzle is deciding which order to open the doors in when you are short of keys. ARM3 owners would be best advised to switch cache off.

{fb10000FFGraphics{fb1000000 OK

{fb10000FFFeatures{fb1000000 High score table (savable to disk). Screen editor. Passwords to jump completed levels.

{fb10000FFTypical Duration{fb1000000 10 minutes.


{fb1FF5555             FARBEYOND
{sgf2
{fb10000FFAuthor{fb1000000 The Moa's Arc Team

{fb10000FFPlot{fb1000000 Like Tetris, things fall from the top and pile up at the bottom. In this case the things are all the same shape, but consist of three squares of different colours. Three squares of the same colour in a straight line are removed from the heap at the bottom.

{fb10000FFPlayability{fb1000000 Better than CTetris in that the difficulty does increase gradually, but it's still a bit on the easy side. A good player would have little difficulty with the first three levels, which means that they would have to play for 5 minutes before things start to get interesting.

{fb10000FFGraphics{fb1000000 OK

{fb10000FFFeatures{fb1000000 Multitasks, but is NOT mode independent. The Wimp has to be in mode 12 for the sprites to work.

{fb10000FFTypical Duration{fb1000000 12 minutes.
