{fh200AA00Quickie PD Game Reviews
{fb1000000
by Mike Williams

{fb1FF5555                   MOSES

{fb10000FFAuthor{fb1000000 Chris Dawson

{fb10000FFPlot{fb1000000 You are Moses. This is a platform game. Your task is to collect all the commandments, plagues and people, whilst avoiding the demons.

{fb10000FFPlayability{fb1000000 It's pretty naff. It doesn't respond to the keyboard very well, and some of the jumps you need to perform need to be pretty accurately timed. There are some odd quirks to the program: it only works if it's in the root directory of the default drive, and it has an old BBC font that hasn't been converted to the Archimedes format, and so it uses the 6502 emulator to load it.

{fb10000FFGraphics{fb1000000 Not very pretty and rather jerky.

{fb10000FFFeatures{fb1000000 None

{fb10000FFTypical Duration{fb1000000 3 minutes.


{fb1FF5555               MOUSE

{fb10000FFAuthor{fb1000000 Michael Guntersdorfer

{fb10000FFPlot{fb1000000 The game area consists of a maze which forms a sort of sliding block puzzle. A mouse enters the maze at one corner. You have to slide the blocks around so that the mouse can eventually find the exit.

{fb10000FFPlayability{fb1000000 It's extremely difficult. Even with cache disabled there's no time to think about planning a route, all you can do is frantically slide the blocks so that the mouse doesn't hit a dead end, and hope that it will eventually reach the exit.

{fb10000FFGraphics{fb1000000 Simple.

{fb10000FFFeatures{fb1000000 None

{fb10000FFTypical Duration{fb1000000 2 minutes.


{fb1FF5555               NERD
{fb10000FF
Author{fb1000000 Karl Hawkes

{fb10000FFPlot{fb1000000 It's a text adventure game. Roam the deserted streets of London seeking a murderer. The parser for this game is very simple, there are only eight verbs (North, South, East, West, Go, Take, Inventory, Kill).

{fb10000FFPlayability{fb1000000 I haven't managed to play this game to completion, but what I've seen so far looks quite reasonable, despite the limited parser.

{fb10000FFGraphics{fb1000000 None

{fb10000FFFeatures{fb1000000 None

{fb10000FFTypical Duration{fb1000000 Indefinite


{fb1FF5555            OGRESLAIR
{sgo1
{fb10000FFAuthor{fb1000000 Kevin Martin

{fb10000FFPlot{fb1000000 A one or two player game. A warrior and a magician search through 17 levels of perilous castle in search of the Ogre with the intention of killing him. All sorts of puzzles and enemies beset their path. There are two windows, which scroll independently, showing the position of each player.

{fb10000FFPlayability{fb1000000 The movement controls are rather unusual and a bit tricky to master. The levels are quite large and full of a confusing array of walls, doors, gates, slides, transporters, nasties and useful equipment. There's also a little overall radar screen at the bottom that simple keeps a trace of where your characters have been, so you can see what areas of the current level you haven't explored yet, which is very useful in situations where you need to use a lot of transporters. 

{fb10000FFGraphics{fb1000000 Pretty good. The scrolling is fast and smooth.

{fb10000FFFeatures{fb1000000 One or two player mode. Save game facility.

{fb10000FFTypical Duration{fb1000000 Months probably.


{fb1FF5555              ONEKNIGHT

{fb10000FFAuthor{fb1000000 D. A. Pedder

{fb10000FFPlot{fb1000000 Knight's Tour puzzle. Move a knight so that it visits every square on a chessboard without landing on any square twice.

{fb10000FFPlayability{fb1000000 It's not easy.

{fb10000FFGraphics{fb1000000 Naff.

{fb10000FFFeatures{fb1000000 None.

{fb10000FFTypical Duration{fb1000000 You can either do it, or you can't.
