{fh200AA00Quickie PD Game Reviews
{fb1000000
by Mike Williams


{fb1FF5555                    MIND{fb10000FF

Author{fb1000000 Colin McLeod

{fb10000FFPlot{fb1000000 Mastermind. Try to guess the hidden pattern of colours.

{fb10000FFPlayability{fb1000000 Reasonable, if you like Mastermind. 

{fb10000FFGraphics{fb1000000 Fairly simple.

{fb10000FFFeatures{fb1000000 The hidden pattern can be 3 to 5 tokens, from a set of 3 to 8 colours and may optionally be restricted to exclude duplicated colours.

{fb10000FFTypical Duration{fb1000000 1 minute


{fb1FF5555                    MINE{fb10000FF

Author{fb1000000 D. H. Walters and A. Fawcett

{fb10000FFPlot{fb1000000 This is the game of Minesweeper. Each square you expose indicates the number of mines in adjacent squares. 

{fb10000FFPlayability{fb1000000 Not bad.

{fb10000FFGraphics{fb1000000 OK

{fb10000FFFeatures{fb1000000 Multitasking. The size of the minefield and the number of mines are fully adjustable.

{fb10000FFTypical Duration{fb1000000 1 to 10 minutes depending on size and number of mines.
{n2
{fb1FF5555             MINEHUNT
 
{fb10000FFAuthor{fb1000000 Paul LeBeau

{fb10000FFPlot{fb1000000 This is the game of Minesweeper. Each square you expose indicates the number of mines in adjacent squares. You can place a flag on squares where you suspect mines to be.

{fb10000FFPlayability{fb1000000 Not bad.

{fb10000FFGraphics{fb1000000 OK

{fb10000FFFeatures{fb1000000 Multitasking. High score table (based on time taken). Five standard sizes, and a fully specifiable custom size. Nice sound effects. Interactive help.

{fb10000FFTypical Duration{fb1000000 1 to 10 minutes depending on size and number of mines.


{fb1FF5555                  MINER
{sgm5
{fb10000FFArchimedes conversion by{fb1000000 Russ The Doctor Juckes.

{fb10000FFPlot{fb1000000 This is a conversion of Manic Miner from the ZX Spectrum. This has historic significance as the first ever platform game released on a home computer (1983 BugByte Software).

{fb10000FFPlayability{fb1000000 Unplayable. On the Archimedes, this game is impossibly fast, and your jumps need to be pixel perfect and precisely timed.

{fb10000FFGraphics{fb1000000 Not bad for a 1983 ZX Spectrum program.

{fb10000FFFeatures{fb1000000 None.

{fb10000FFTypical Duration{fb1000000 1 minute.


{fb1FF5555              MISSILEC
{sgm6
{fb10000FF
Author{fb1000000 Michael Guntersdorfer

{fb10000FFPlot{fb1000000 This is the game of Missile Command. Defend the cities against attack by enemy rockets and UFOs.

{fb10000FFPlayability{fb1000000 Plays quite well. The only problem is that the cursor sometimes becomes a bit jerky when the screen becomes crowded. ARM3 owners should switch cache off.

{fb10000FFGraphics{fb1000000 Simple.

{fb10000FFFeatures{fb1000000 None.

{fb10000FFTypical Duration{fb1000000 30 minutes.


{fb1FF5555              MMIND
{fb10000FF
Author{fb1000000 Julyan Bristow

{fb10000FFPlot{fb1000000 Mastermind. Try to guess the hidden pattern of colours.

{fb10000FFPlayability{fb1000000 There's not a lot to it.

{fb10000FFGraphics{fb1000000 Minimal.

{fb10000FFFeatures{fb1000000 Multitasks.

{fb10000FFTypical Duration{fb1000000 1 minute.

