{fh200AA00Quickie PD Game Reviews
{fb1000000
by Mike Williams

{fb1FF5555             LUCAS

{fb10000FFAuthor{fb1000000 Nomen Nostri (Ewen Roberts?)

{fb10000FFPlot{fb1000000 It's a fairly simple ancient place-changing puzzle. I think I remember seeing it years ago in a Victorian book of mathematical puzzles.

{fb10000FFPlayability{fb1000000 Well, either you can do it or you can't. It's not that difficult.

{fb10000FFGraphics{fb1000000 Minimal.

{fb10000FFFeatures{fb1000000 Multitasks.

{fb10000FFTypical Duration{fb1000000 Very variable, depending on whe- ther you can do it or not.


{fb1FF5555             MADDASH
{sgma
{fb10000FFAuthor{fb1000000 Allan Davies

{fb10000FFPlot{fb1000000 Your character has to run backwards and forwards collecting balloons whilst dodging the deadly raindrops.

{fb10000FFPlayability{fb1000000 The choice of control keys (B and M) is a bit weird, but otherwise it plays reasonably well. The difficulty increases fairly rapidly so people with arthritic fingers won't get very far.

{fb10000FFGraphics{fb1000000 OK

{fb10000FFFeatures{fb1000000 Scrolltext.

{fb10000FFTypical Duration{fb1000000 3 minutes


{fb1FF5555             MARBLOCKS

{fb10000FFAuthor{fb1000000 A. Wood

{fb10000FFPlot{fb1000000 This is colour tetris by another name. All the falling shapes are the same shape, but are made up of three different colours. Three squares of the same colour in a line are removed.

{fb10000FFPlayability{fb1000000 The difficulty can be selected at the start of the game, but once set the difficulty doesn't increase during play. If you set it too difficult, then the game is soon over, if you set it too easy then you can play until you get bored.

{fb10000FFGraphics{fb1000000 Simple.

{fb10000FFFeatures{fb1000000 None.

{fb10000FFTypical Duration{fb1000000 Depends on the difficulty selected.


{fb1FF5555               MERRILLS

{fb10000FFAuthor{fb1000000 Michael Ellis

{fb10000FFPlot{fb1000000 This is a traditional board game for two human players, sometimes known as Nine Men's Morris.

{fb10000FFPlayability{fb1000000 Almost as good as having a real piece of wood with 24 holes in it.

{fb10000FFGraphics{fb1000000 Minimal

{fb10000FFFeatures {fb1000000Multitasks.

{fb10000FFTypical Duration {fb10000003 minutes.
{n3
{fb1FF5555            MICROGOLF
{sgm2
{fb10000FFAuthor{fb1000000 Paul Vigay

{fb10000FFPlot{fb1000000 Putt the ball past a number of weird obstacles and try to get it in the hole. A bit like a crazy golf simulation.

{fb10000FFPlayability{fb1000000 The method of setting the angle and strength of shot is a little awkward. The angle at which the ball bounces off angled walls is completely wrong.

{fb10000FFGraphics{fb1000000 Very simple.

{fb10000FFFeatures{fb1000000 A small number of individual hole layouts can be saved.

Separate instructions program.

{fb10000FFTypical Duration{fb1000000 Until you get bored.


{fb1FF5555          MILLION

{fb10000FFArc Conversion by{fb1000000 Seany

{fb10000FFPlot{fb1000000 A business strategy game. You play the part of a computer program publisher (selling computer cassettes!). The objective is to make a million. 

{fb10000FFPlayability{fb1000000 Awkward to use, unrealistic and unwinnable. 

{fb10000FFGraphics{fb1000000 None (well, none worth mentioning)

{fb10000FFFeatures{fb1000000 None

{fb10000FFTypical Duration{fb1000000 20 minutes.
