Texture Mapping Tutorial
by Tumblin / Bodies In Motion

See TMAPTUT.TXT for explanation of texture mapping.

See BIMINFO.TXT for more info about me and the rest of Bodies In Motion.

To compile the program you will need Watcom C/C++ 10.0 with the appropriate
environment variables initialized, and then type MAKE and press Enter.

Because this program is written in 32-bit protected mode, you will need the
dos4gw.exe file.  Don't worry you probably already have it.  It comes with
all new latest and greatest games like DOOM, Rise of the Triad, One Must Fall,
Dark Forces, Shadow Caster, etc.

I have also included in TUMBLIN.PCX and PCX2RAW.ZIP to help you put your
own textures in the program, or put my picture in your programs (:

See you all at NAID '96!

Tumblin  (tumblin@mi.net)



