Modification History:
---------------------

TBD
- Finish object/camera path utility
- Win95 software rendering support through DirectX/WGT95
- Get 3DS keyframing working
- Add non-linear keyframe movement

Version 2.3
-----------
- WinGlide/Win32 support for MSVC added
- Keyframer and hierarchy added to the PRO format
- Added LWS conversion with keyframe data
- Added Quaternion Interface
- Made MDL and Music files load from WGTLIB files
- Added the CENTPRO utility for centering objects
  Objects with a hierarchy should not use this utility


Version 2.2
-----------
- All utilities compiled with Glide 2.3 (requires the new Glide drivers
  are installed if you use 3Dfx)
- Fixed the camera matrix bug... it wasn't using the up vector
- Fixed the gouraud black hole problem
- Added LWO support
- Added 32 track 3D positional sound and digital music
- Fixed the color problem in the 3Dfx putblock_8bit routine
- Added Glide 2.3 support with DOS DLL's and VooDoo Rush support
  (although PR isn't under Win95 yet so you can't get 3D in a window!)
- Changed the screen locking/unlocking functions so they are not needed
  for text output.  


Version 2.1
-----------
- Fixed the flashing bug in the 3Dfx terrain.
- Added Morphing functions to API
- Fixed sprite rotation and scaling
- Added translucent texture mapping
- Fixed texture scaling problem in TEXSKIN
- Fixed Gouraud tri filler clipping bug
- Added Smoke trails and shrapnel to terrain demo
- Added animated Quake MDL viewing to PRVIEW
- Added 3DS texture loading to PRVIEW
- Added multiple level heightfield support (caves etc)
- Fixed a bug in the flat xray texture mapped triangle routine
- Made the 3DS loader set the back material equal to the front for all faces
- Fixed bug in TEXSET which caused the numbers to flash due to page flipping
- Added new texture formats: RGB_332, ARGB_8332, ARGB_4444, P_8
- New pricing



Feb. 27
-------
First trial version released

Oct. 96
-------
Beta version released

