Ŀ
             -------- XENOGENESIS --------               

                Infofile version 1.2 - 23rd of October '96



                        This file include the following chapters:
                        0 : Introduction
                        1 : History Briefing
                        2 : Members
                        3 : Distribution Sites
                        4 : How To Contact Us
                        5 : XNG Releases
                        6 : XNG '96 - Past & Future
                        7 : Details about our members
                        8 : More Members......
                        9 : TorusKiller!!!
                        A : The Gathering - Same Mistakes Again ???
                        B : Frequently Asked Questions About XNG
                        C : Commercial Demonstrations
                        D : How to become a XeNoGenesis distribution site
                        E : Greetings
                        F : Final Words
                        


Ŀ
 0                             INTRODUCTION                                 


        XeNoGenesis;
                ['zenou'djenesis]

        Welcome to the complete infofile about XeNoGenesis! The purpose of
        this file is not only to give you an idea of who we are and what
        we do, but to go deeper - tell you about the future and even release
        some of our inner minds. 
        
                                                LoBo, 18th of September '96

Ŀ
 1                           HISTORY BRIEFING                               


        As always it started on the C64.... After a short period of gam-
        ing we soon realized the great potential hidden in this "key-
        board", and experimenting couldn't make any damage... Quite a few
        productions came out of these years, but we never reached to make
        a demo.... At this time the group was called "the BH-Team", and
        consisted of only two members: Zmart and me (LoBo). Then, after
        about four years at this platform, LoBo bought a PC (286, EGA!).
        Zmart was now alone, but continued to code on the C64, and soon
        he joined another friend (RaZorBall) who was a graphician. Their
        group was named "XeNoGenesis"; nothing was ever released... Mean-
        while, "System X" was founded by LoBo and a couple of his school-
        mates; a group based on Q-Basic & C++ coders. Some stuff was made,
        but never released. As LoBo advanced to Assembler, he left System X,
        and reunited with "the old ones" in XeNoGenesis. In the year 1993
        XeNoGenesis' first releases took form. We got known to MLJ, a scool-
        mate who happened to code in assembler, and he teached LoBo and
        Zmart a trick or two.... Some months later we brought in Proton,
        one of the old members of System X, and XeNoGenesis now included
        five members: LoBo, MLJ, Zmart, Proton and RaZorBall.... It stayed
        like this for a couple of years. Then, suddently one day, this guy
        called ystein (Latex) called me.... He had heard from someone in
        Proxima that we needed a musician. Well, I told him to send some
        examples, and so he did.... Most of the music was of avarage stand-
        ard, although a couple of them sounded quite good. Suddently we were
        six members. And if that wasn't enough... Two weeks later Latex
        phoned me and wanted to get us yet another musician. His name was
        also ystein, and once again a disk ended up at my desk containing
        some nice tunes. As it's important to include different styles in
        a group we also decided to say yes to our eigth member; Bizar.....
        This is our last member so far, and as you can see from the next
        chapter XeNoGenesis now consists of seven people, more or less
        active at the current time.....


                                                LoBo, 18th of September '96

Ŀ
 2                                MEMBERS                                   

Ŀ
 Alias:        Real Name:          Task:         Age:        kJ/s:       
Ĵ
 LoBo          yvind Bangsund     Coding        18          1500        
 Zmart         Martin Havnr       Coding        19          1150        
 MLJ           Marius Jhndal      Coding        19          1200        
 Proton        Christian ien      Coding        20          2000        
 RaZorBall     Are Engebretsen     Graphics      18           167        
 LaTex         ystein Johnsen     Music         16          1000        
 Myriad        ystein Mork        Music         23 (?)      1100        
 Bizar         Joachim Molund      Music         16          1200        
                                                                         
|              |                    |              |            |             |

                                                 
Ŀ
 3                           DISTRIBUTION SITES                             


        WHQ:            Count Zero      + 47  55 12 29 62

        As you can see we need some more distsites, both in Norway and
        the rest of Europe. 


Ŀ
 4                            HOW TO CONTACT US                             



        LoBo:   Smail:  yvind Bangsund    MLJ:   Smail:  Marius Jhndal      
                        Kongensgate 15                    Nannestadgata 5d    
                        0153  Oslo                        0654  Oslo          
                        Norway                            Norway              
                Voice:  + 47 22424547             Fax:    + 47 22677981       

        Check out XNG's homepage:    www.powertech.no/~oscarw/xng
                At this homepage you can read about the same as here,
                view some pics and send us a e-mail....


Ŀ
 5                             XNG RELEASES                                 


Ŀ
 Filename:     Title:                 Type:         Released:    Size:   
Ĵ
 MYSTIC.ZIP    Mystic (SB/PAS/GUS)    Demo          TG '96       812 kB  
 BOBA.ZIP      BoBa (640*480*256)     Picture       TG '96        20 kB  
 AUSSB.ZIP     Die Ausgeburt (SB)     64k Intro     TG '95        61 kB  
 AUSGUS.ZIP    Die Ausgeburt (GUS)    64k Intro     TG '95        56 kB  
 XNG4K.ZIP     XNG4k                  4k  Intro     TG '95         4 kB  
 4KR.ZIP       4kr                    4k  Intro     Odyssey '95    4 kB  
 SPRTAKUS.ZIP  Spartakus forever      XM module     19.09.96     190 kB  
                                                                         
|              |                       |              |             |         |
                                                                 

Ŀ
 6                        XNG '96 - Past & Future                           


        As we entered this year we had absolutely no plans! Some demo-
        parts were ready, but we got a hell of a lot to do just before The
        Gathering. As always before the music system was the pain in the
        ass.... Two weeks before TG all the time was spent trying to link
        a modplayer together with the unfinished demo (the rest of it was
        supposed to be made at TG). Because of this rush we ended up at
        TG with little code, even though we still had big visions. The
        Intro and endpart was totally finished, and they really looked
        nice together with some superb, scary music from NHP, and the gen-
        ius chill-out tune from Sublevel 3 (thank you guys!). Some days
        ran by at the Vikingship, and only a couple of routines was the
        result.... Even two and a half days of non-sleeping-pure-coding
        gave small results. And that's how Mystic took shape; speed-code
        by LoBo plus piccys from RZB, while Zmart was playing Command &
        Conquer (+tried to code some), MLJ traveled around in Spain, Latex
        chatting / testing his musicdisk, Myriad showing up the last day
        (can't blame him) and Proton skiing down the mountains of Norway.
        Altogether it turned out to be a bit of a stressing TG (at least
        for me), and that's something we want to change before the next
        one.... Therefor we have already started on making the next demo
        so we can use more time in the end on design, and that extra touch.


                                                LoBo, 18th of September '96

Ŀ
 7                      DETAILS ABOUT OUR MEMBERS                           


        Name..........  yvind Bangsund
        Alias.........  LoBo
        Email.........  ---------
        Computer(s)...  486 / 50 Mhz DX, 840 Mb Conner E-IDE HD, 250 Mb
                          Quantum IDE HD, Soundblaster Pro 2.0, Beethoven
                          2x CD-ROM, 16 Mb Ram, Quansan Super-Vga monitor,
                          Vesa Localbus 24 bits Cirrus Logic Graphics Adapter
                          (1 Mb), Canon BJ-10e Inkwriter, Infrared Mouse,
                          3" & 5" Floppy Drives
                        386 / 33 Mhz SX, 170 Mb Conner IDE HD, Netware Adap-
                          ter, 4 Mb Ram, Oak Graphics Adapter (256 kB), Ega
                          Monitor, 3", DD Floppy Drive, 286 / 10 Mhz, 5"
                          Floppy Drive
                        286 / 10 Mhz, 5" Floppy Drive    
                        Sharp Wizard 128 kB
        Occupation....  Student at the University of Oslo / Norway
                          (Mathematics + Informatics)
        Task..........  Coding, PR
        Background....  Coder on C-64, about 3 years and on PC for
                          about 4-5 years.
        Interests.....  Basketball, music (mostly techno), girls,
                          Beach Volley, Skiing


        Name..........  Are Engebretsen
        Alias.........  RaZorBall
        Phone.........  90587037
	Email.........  ---------
        Computer(s)...  P5 133Mhz, 48Mb, 2,2 Gb hd, Svga, NEC 3xi, SB16
                        486 50Mhz dx, 8Mb, 240Mb hd, Svga, SB PRO
                        386 25Mhz dx, 4Mb, EISA, Currently missing hd, vga
                        386 25Mhz sx Laptop, 10Mb, 80Mb hd, vga mono
                        386 33Mhz dx, 4mb, 80Mb hd, vga mono
                        286 12Mhz, 640Kb, 40Mb hd, vga mono
                        8088 12Mhz, 640kb, 20Mb hd, cga 
                        8086 10mhz laptop, 2Mb, 20Mb hd, cga mono
                        Commodore 128, 2Mhz cpu, disk drive, 256kb ram
                        Commodore 128, 2Mhz cpu, tape drive
                        Commodore 128D, 2Mhz cpu, disk drive
                        Commodore Amiga 500, 1Mb chip, 2,5MMb fast
                        Laser 200 1Mhz cpu, 4Kb ram
                        Atari ST 520, can't remember specs (who cares anyway?)
                        Schnieder PC XT, 512Kb ram, cga
        Occupation....  Student at the University of Oslo / Norway
                          (Mathematics + Informatics)
        Task..........  Graphics, design
        Background....  Gfx on c-64, Amiga and on PC (mostly PC now)
        Interests.....  Music (Techno (but I listen to almost everything)),
			Hi-Fi, Movies, Basketball, Girls, Drawing, Sleeping,
			Tv, Beachvolley, 3D modelling


        Name..........  Marius Jhndal
        Alias.........  MLJ
        Email.........  ---------
        Computer(s)...  486 / 50 Mhz DX, 250 Mb Conner HD, Super VGA
                          Monitor, 24 bits Cirrus Logic Graphics Adapter
                          (1Mb), Beethoven 2x CD-ROM, 3" Floppy Drive,
                          Conner streamer, Infrared Mouse, Star LC writer,
                          fake Soundblaster.
                        Atari ST.......
        Occupation....  Military Service (6 months)
        Task..........  Coding
        Background....  Coder on Atari ST, about 3 years and on PC for
                          about 6 years.
        Interests.....  Music (mostly techno), Communism.


        Name..........  Christian Sommerfeldt ien
        Alias.........  Proton
        Email.........  ---------
        Computer(s)...  386 / 25 SX, 105 Mb HD, Super Vga Monitor, 8 bits
                          Oak Graphics Adapter
                        Amstrad .......
        Occupation....  Student at the University of Oslo / Norway
                          (Mathematics + Informatics)
        Task..........  Coding.
        Background....  Coder on Amstrad, about 3 years and on PC since
                          1992.  Assembley language since 1994.
        Interests.....  Music (mostly techno), Sports (Skiing, Climbing,
                          +++), Buddhism, Fractals, Living.


        Name..........  ystein Johnsen
        Alias.........  NOT...
        Email.........  ---------
        Computer(s)...  ?
        Occupation....  NIW
        Task..........  NIW
        Background....  ?
        Interests.....  NIW


        Name..........  ystein Mork
        Alias.........  Myriad
        Email.........  ---------
        Computer(s)...  ?
        Occupation....  Military Service
        Task..........  Music
        Background....  Musician on PC for some years
        Interests.....  Music ++++

Ŀ
 8                             MORE MEMBERS                                 


        For our forthcoming productions we need musicians and graphicians!
        
        
Ŀ
 9                             TORUS KILLER                                 


        In the last year I have compiled a vast amount of IRC chats which
        discuss the current demo scene, and here is XeNoGenesis' view on
        the whole thing.... (Not quite finished yet.....)
        

Ŀ
 A                THE GATHERING - SAME MISTAKES AGAIN ???                   


        Since the Gathering '93 XeNoGenesis has contributed to different
        compos each year, such as 64kB Intro, Demo, Graphics, 4kB....
        And my personal opinion is that compos are essential parts of
        computerparties... All the great groups are gathered to struggle
        for the 1st place, and it's all very fair; same computer, same
        bootup, etc. That's at least the picture the arrangers like to
        present to the mass; -who votes, while the people who actually
        participate in the compos soon get another view of it all....
        Here are just some of the weakness:

        TG '95:
                - The projector couldn't handle tweak-mode, and some
                  very annoying text showed up each time the screen-
                  mode was changed, while it waited 3 seconds before
                  even switching! Some parts in our Intro was not
                  shown because if that....
                - Bugs in the votingsoftware.... Caused some hours
                  delay on the compos (some weren't finished before
                  half of the attenders had left the partyplace!!!)
                - The party was located in Stavanger, which is a 10
                  hours traintrip from Oslo (the capital)!!!
                  

        TG '96:
                - Once again the projector fucked up the compo. It
                  caused some kind of "flickering" on the picture
                  while 4/5 demos were running, among them our Mystic.
                  I ran up to the people in charge for the demonstration,
                  and made them try to run it properly, but: the same
                  problem each time...
                - Not to forget about the votingsystem.... (If all seven
                  people of XeNoGenesis had voted for our demo, it would
                  have reached a fourth place instead of a ninth !!!!)


                                                LoBo, 18th of September '96

Ŀ
 B                 FREQUENTLY ASKED QUESTIONS ABOUT XNG                     


        Frequently asked questions are the same each time, but the answers
        are different. Instead of getting my postbox filled every day
        when we get big and famous, I should rather aswer them once and
        for all here:


        Q: I've got some demos, but I'm a kind of a demo collector, and
           wonder where I can get more....
        A: To get the best demos from norwegian groups, check out our
           WHQ, Count Zero. (See chapter 3), or internet at: ftp.cdrom.com

        Q: Aren't you tired of making demos? How about some utils, or
           is that to difficult for you?
        A: Of course we make utils as well. As a demo coder you have
           to make lots of utils for making 3D-objects, converting,
           making tables, testing, etc. These utils are for selfuse
           only, and would probably never be released.

        Q: Many demogroups give out musicdisks. How come you haven't
           made any such ones ?
        A: Actually, Latex has been making his own musicdisk which
           should be out now...?? I have also promised Bizar to code
           him a musicinterface / musicdisc, and that will be done as
           soon as we feel finished with the demo for TG '97 !

        Q: Do any of you have a normal life beside computers?
        A: Of course we have! First of all we all study in universities
           and lower schools. Some of us even do sports, like: basketball,
           beachvolley and icehockey. The music taste is a bit divided:
           techno, jungle, rave, ambient, etc. for most of us, while the
           others chill out with Four None Blondes and "Final Countdown".

        Q: Will you continue to support Soundblaster in the future, or
           pick the easy way with only Gus?
        A: The Soundblaster option has always popped up in our productions,
           and I can't see any reasons why it shouldn't in the future too.
           It's a standard, and will always be! Gus will die out, but we
           will continue to support both for a while.
           In the near future (2 years) XeNoGenesis will support the
           following cards:

           Soundblaster / Pro / 16      -       Has come to stay....
           Gravis Ultrasound            -       It's still around....
           Pro Audio Spectrum           -       Compatible with SB

        Q: What is that PMODE thing you always use?
        A: PMODE is a genius thing made by TRAN.... It allows us to code
           in 32bit flat protected mode. Our code is almost like the old
           assebler, just a bit more complicated IRQ-handlers. TRAN's
           code deals with the rest (checks memory, allows memory,
           switches to protected mode, etc.). The version we currently
           are using is v2.51, a touched up version of v2.5 which has
           proved to run quite well with no known errors so far.....

        Q: What programs do you use for making demos?
        A: For code we use Turbo Assembler v4.0, for graphics we use
           Deluxe Paint II Enhanced and 3D Studio v4.0, our musicians use
           Scream Tracker v3.2, Impulse Tracker v1.05 and Fast Tracker
           v2.06 . In addition to these we use our own programs to make
           3D-objects, tables, fractal-IFS', ascii-drawings, etc. We also
           use Iguana's DEMOVT v1.6 as a music interface, which has shown
           to run even better than v1.5. Thank's a lot guys..



                                                LoBo, 19th of September '96

Ŀ
 C                      COMMERCIAL DEMONSTRATIONS                           


        Yes, we can do commercial demonstartions as well. If your company
        realizes the great potential in such productions, don't hesitate
        with contacting me (LoBo). Tell us about the products / things you
        would like to present & which marked(s) to you hope to reach. All
        this will of course be discussed in details before we eventually
        make the presentation......

                                                LoBo, 19th of September '96


Ŀ
 D                HOW TO BECOME A XENOGENESIS DISTRIBUTION SITE             


        XeNoGenesis is looking for demo-oriented distribution sites all
        around the world, and of course more distsites in Norway. To
        become one of our distsites you simply have to satisfy each of
        the following requirements and fill out the scheme at the end
        of this chapter.....
       
        Requirements:
         Your BBS must have all the productions mentioned in chapter 5
         Your BBS has to be Demo-Oriented in some way
         Your BBS should be operated on a PC compatible, with at least
          a 28800 BPS modem
                
        What will you get in exchange:
         Your BBS will be mentioned in every XNG production in the
          distsite list
         You will get all XNG's future productions first hand
         You will also get access to XNG inner circle info.
         Maybe we'll even make you a BBS-addy.

----------------------------------cut here-------------------------------------


        THE XENOGENSIS DISTRIBUTION SITE APPLICATION FORM
        ==================================================

        Fill this form out and send it to LoBo by normal mail.....

        BBS name                 :______________________________________
         
        BBS phonumber(s)         :______________________________________
                                 :______________________________________
                                 :______________________________________
                                 :______________________________________
        
        BBS modem(s)             :______________________________________
                                 :______________________________________
                
        Modem speeds supported   : [ ] 1200  [ ] 2400  [ ] 9600 (V32)
        (place X on appropriate  : [ ] 14.4k (V32bis)  [ ] 28.8k (V32bis)
        box)                     : [ ] Other:___________

        BBS net address(es)      :______________________________________
        
        List networks you are in :______________________________________
                                 :______________________________________
                
        BBS software             :______________________________________
        
        Mailer software          :______________________________________
        
        Is your board any other group's distsite or member board: (Yes/No)
        If yes, please list them :______________________________________
                                 :______________________________________
                                 :______________________________________

        How many lines/nodes does your system have :____________
        
        How many users does your system have :__________________
        
        How large (in MB's) is your system   :__________________
        
        Is your BBS very demo-oriented : (Yes / No)
                                 
        In what country do you live :___________________________________
        
        SysOp alias / group      :______________________________________
        
        SysOp real name          :______________________________________
        
        SysOp voice phone number :______________________________________ 
        
        SysOp e-mail address     :______________________________________

        SysOp age                :___        

        SysOp full mail address  :______________________________________
                                 :______________________________________
                                 :______________________________________
                                 :______________________________________
                                 

        Anything special we should be aware of?:
        _________________________________________________________________
        _________________________________________________________________
        _________________________________________________________________
        _________________________________________________________________
        _________________________________________________________________
        

----------------------------------cut here-------------------------------------


Ŀ
 E                              GREETINGS                                   


        Respect and greetings to:

        PROXIMA, GOLLUM, CRUSADERS, SORROX, INF, SPACEBALLS, ORANGE
        THE DEEPSHIT JUNKIES, COMPLEX, DARKZONE, NOOON, DUST, EPICAL,                
        FIVE, AND THEN SOME, FLATLINE PRODUCTION, FUTURE CREW, TRITON,
        CASCADA - V.R. SECTION, LEGEND DESIGN, MAJIC 12, PRIME, RENAISSANCE,
        TWILIGHT ZONE, WITAN, EXILE, CASCADA AND IMPHOBIA, SURPRISE!
        PRODUCTIONS, VALHALLA, VLA, TOPAZ BEERLINE, HEMEROIDS, ELECTROMOTIVE
        FORCE, JAMM, JESKOLA! PRODUCTIONS, HIRMU
        
        Special greetings to:

        IGUANA / VANGELISTEAM - thanks for DEMOVT! v. 1.60 is just great!
        SUBLEVEL3 - thanks for your help at TG '96 (see you at TG '97 !!!)
        TRAN - what would this world be without your PMODE..... 
        THE COEXiSTENCE - XLINK works fine, as you can see..

        And furthermore we would like to greet the following groups:

        ANO-TEC, BED AND BREAKFAST, BITKILLERS, BLANK, D!P, DICKYDICK
        FACINATION, FCC, UNHOLY ALLIANCE DEVELOPMENT, MORBID, JL ENTERPRISES,
        NOP, NOSTALGIA, NOSTRADAME, SATSUMA DESIGN, SHADOW, SUB LOGIC
        SUPERSONIC SOUNDSYSTEMS INC., TIA, MEGASOFT, ACCESS DENIED, ADMIRE,
        ANARCHY, AVALANCHE, CLONES, CRYPTON, EXTREME, GRIF, INFINY, MENTAL
        DESIGN, NOICE, RADIANCE, SONIC PC, SPEED, TET, UNEXPECTED, VIRTUAL
        DREAMS, XOGRAPHY, ARKHAM, CRIMINAL GANG, ENIGMA, ESCAPE, FIT,
        ABSOLUTE!, BONZAI, B-WARE, CAPACALA, CREATION,DEUS, DISTORTION,
        FASCINATION, FRAGGABAHARJE, FRONTLINE, GROUND ZERO, HEMOROIDS, IMPACT
        STUDIOS, LOGIC DESIGN, OMICRON, PHENOMENA, PSYCHIC MONKS, PSYCHOSQUAD 
        SILENTS, SOFT ONE, SYNERGY DESIGN, WEIRD MAGIC, YODEL, ZUUL DESIGN,
        ACME, AXIDENTAL, CODEX, COSMIC BROTHERS, EMPORIUM, INERTIA PEOPLE,
        ISPANIA, KLF, POST MORTEM, POSTUMUM, RAZOR1911, RESET, SKP, THE
        EUROPEAN TECF, SYE, RADIANCE,     P, o2Ytsita
         the fc    TLECTR
        beet us___________RADIANCs-whoELECtball         t      mentioery XNG p&INAL GAmarked(s)tioe be aopntioe_____     entered this yeS, COo_________be HOW TO       dgeburt    veryvNG    You will ge  
 ____RA XNG    ANO-TEC, BESTORTION,
        FASCINATION, FRAGGABAHARJE, FRONTLINE, GROUND ZERO, H HEMOROIDS, IMPACT
        STUDIOS, LOGIC DESIGN, OMICRON, PHENOMENA, PSYCHIC MONKS,DPSYCHOSQUAD 
   hz DX, BECOME A XENOGENESISTask..........  GrĿ
 6                        XNG '96 - Past & Future             - XLLECTELOPORUS oad shis      190 kB  
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