<MAIN> resetkani  |0|1 </MAIN>
<KSCRIPT>
    <ID> resetkani </ID>
    <PLAY> blankpart   | 50  | 0 | 1 </PLAY>  1    sekunda   pauza
    <PLAY> part1       | 550 | 0 | 1 </PLAY>  11   sekund    zacina hrat hudba, zmena na 11 sekund
    <PLAY> blankpart   | 25  | 0 | 1 </PLAY>  0.5  sekundy   pauza
    <PLAY> blankpartp2 | 75  | 0 | 1 </PLAY>  1.5  sekundy   najezd pozadi grey
    <PLAY> part2       | 700 | 0 | 1 </PLAY>  14   sekund    pozor zmena  prodlouzeno kvuli hudbe
    <PLAY> blankpart   | 25  | 0 | 1 </PLAY>  0.5  sekundy   pauza
    <PLAY> part3       | 575 | 0 | 1 </PLAY>  11.5 sekund    zkraceno kvuli blankpartu
    <PLAY> blankpart   | 25  | 0 | 1 </PLAY>  0.5  sekundy   blankpart konci casem 00:39 srovnan cas podle scenare
    <PLAY> part4a5     | 675 | 0 | 1 </PLAY>  13.5 sekund    -0.5 sekund zmena6
    <PLAY> blankpart   | 25  | 0 | 1 </PLAY>  0.5  sekundy   pauza zmena6
    <PLAY> part6a7     | 650 | 0 | 1 </PLAY>  13   sekund
    <PLAY> part8       | 675 | 0 | 1 </PLAY>  13.5 sekund    new9 -0.5 zmena na fadeout do cerna
    <PLAY> part9       | 525 | 0 | 1 </PLAY>  10.5 sekund
    <PLAY> part9black  | 125 | 0 | 1 </PLAY>  2.5  sekund    new9
    <PLAY> part10      | 650 | 0 | 1 </PLAY>  13   sekund    uff
    <PLAY> part11      | 675 | 0 | 1 </PLAY>  13.5 sekund    uff
    <PLAY> part12      | 650 | 0 | 1 </PLAY>  13   sekund    uff emgh
    <PLAY> part13      | 300 | 0 | 1 </PLAY>  6    sekund
    <PLAY> part13white | 50  | 0 | 1 </PLAY>  1    sekunda
    <PLAY> part14      | 325 | 0 | 1 </PLAY>  6.5  sekund
    <PLAY> part15      | 325 | 0 | 1 </PLAY>  6.5  sekund
    <PLAY> part16      | 300 | 0 | 1 </PLAY>  6    sekund
    <PLAY> part16black | 50  | 0 | 1 </PLAY>  1    sekunda
    <PLAY> part17      | 650 | 0 | 1 </PLAY>  13   sekund    new8
    <PLAY> part18      | 1325| 0 | 1 </PLAY>  26.5 sekund    new9 objekt posunut z -0.85 na -0.835
    <PLAY> part19      | 250 | 0 | 1 </PLAY>  5    sekund    new9 zkraceno o 1 sekundu
    <PLAY> part19black | 50  | 0 | 1 </PLAY>  1    sekunda   zkraceno o sekundu stopne hudbu
</KSCRIPT>
///------------------------------------------- part1 veci
<Kp61> hudba | data/reason.P61 </Kp61>                  <---- tady je P61, nefunguje vsude
< Kdbm> hudba | data/reason.DBM </Kdbm>                   <---- tady je DBM, potrebuje AHI
<Kimg> p1_pozadi | data/p1_pozadi.iff </Kimg>
<Ktable> fadetable1 | 0,0 |50,0|225,1|450,1|550,0 </Ktable>
///-------------------------------------------
/// <KPART> <ID> part1 </ID>
    <Fx>
        <Pa> PlayP61 </Pa>       spust hudbu P61
        <Pa> hudba   </Pa>
    </Fx>
    < Fx>                                                 pokud nepujde PlayDbm zmen to na PlayP61
        <Pa> PlayDbm </Pa>       spust hudbu DBM
        <Pa> hudba   </Pa>
    </Fx>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> aft |fadetable1|0|0  </Pa>
        <Pa> cte |0  </Pa>         R           erven fade type
        <Pa> cte |0  </Pa>         R           barva 0-255
        <Pa> p1_pozadi  </Pa> R paletaB
        <Pa> p1_pozadi  </Pa> R paletaA
        <Pa> cte |0  </Pa>         G           zelen fade type
        <Pa> cte |0  </Pa>         G           barva 0-255
        <Pa> p1_pozadi  </Pa> G paletaB
        <Pa> p1_pozadi </Pa>  G paletaA
        <Pa> cte |0 </Pa>          B           modr fade type
        <Pa> cte |0 </Pa>          B           barva 0-255
        <Pa> p1_pozadi </Pa>  B paletaB
        <Pa> p1_pozadi </Pa>  B paletaA
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa> </Pa>
        <Pa> p1_pozadi </Pa>     nzev
        <Pa> cte |0 </Pa>  x1 pozice
        <Pa> cte |0 </Pa>  y1
        <Pa> cte |1 </Pa>  x2
        <Pa> cte |1 </Pa>  y2
    </Fx>
/// </KPART>
///------------------------------------------- part2 veci
<Kcolortable> p2_coltab | data/p2_coltab.iff | 0 |255|255|255 </Kcolortable>
<Kimg> p2_pozadigrey | data/p2_pozadigrey.iff </Kimg>
<Kimg> p2_pozadicolor | data/p2_pozadicolor.iff </Kimg>
<Kimg> p2_napis1 | data/p2_napis1.iff </Kimg>
<Kimg> p2_napis2 | data/p2_napis2.iff </Kimg>
<Kimg> p2_napis3 | data/p2_napis3.iff </Kimg>
<Kimg> p2_napis4 | data/p2_napis4.iff </Kimg>
<Kimg> p2_napis5 | data/p2_napis5.iff </Kimg>
<Krect> p2_rectpodklad1 |0|0|1|1| |0|0|1|1|  </Krect>
<Krect> p2_rectpodklad2 |0|0|1|1| |0|0|1|1|  </Krect>
<Krect> p2_rectpodklad3 |0|0|1|1| |0|0|1|1|  </Krect>
<Krect> p2_rectpodklad4 |0|0|1|1| |0|0|1|1|  </Krect>
<Krect> p2_rectpodklad5 |0|0|1|1| |0|0|1|1|  </Krect>
<Ktable> fadetable2 | 0,1 |525,1|700,0 </Ktable>

<Ktable> ftable1p2 | 0,0 |25,0|75,1 </Ktable>
<Ktable> ftable2p2 | 0,0 |50,0|100,1 </Ktable>
<Ktable> ftable3p2 | 0,0 |75,0|125,1 </Ktable>
                                                1.5 sekundy pauza
<Ktable> ftable4p2 | 0,0 |175,0|250,1 </Ktable> nebo 197 - 200
<Ktable> ftable5p2 | 0,0 |263,0|325,1 </Ktable> 0.5 sekundy pauza

<Ktable> ptable1p2 | 0,0.5 |362,0.5|425,0 </Ktable>
<Ktable> ptable2p2 | 0,0.45 |388,0.45|450,0 </Ktable>
<Ktable> ptable3p2 | 0,0.7 |413,0.7|475,1 </Ktable>

<Ktable> ptable4p2 | 0,1 |513,1|600,0 </Ktable>
<Ktable> ptable5p2 | 0,0.55 |600,0.55|650,1 </Ktable>
///-------------------------------------------
/// <KPART> <ID> part2 </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable2|0|0  </Pa>
        <Pa> cte |0  </Pa>         R           erven fade type
        <Pa> cte |0  </Pa>         R           barva 0-255
        <Pa> p2_pozadicolor </Pa>  R paletaB
        <Pa> p2_pozadicolor </Pa>  R paletaA
        <Pa> cte |0  </Pa>         G           zelen fade type
        <Pa> cte |0  </Pa>         G           barva 0-255
        <Pa> p2_pozadicolor </Pa>  G paletaB
        <Pa> p2_pozadicolor </Pa>  G paletaA
        <Pa> cte |0 </Pa>          B           modr fade type
        <Pa> cte |0 </Pa>          B           barva 0-255
        <Pa> p2_pozadicolor </Pa>  B paletaB
        <Pa> p2_pozadicolor </Pa>  B paletaA
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa></Pa>
        <Pa> p2_pozadigrey </Pa>  nzev
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
    <Fx> -------------------------------------------p2_podklady rectangles
        <Pa> SetRect </Pa>
        <Pa> p2_rectpodklad1 </Pa>  nzev
        <Pa> aft |ptable1p2|0|0 </Pa>  x1
        <Pa> cte |0 </Pa>  y1
        <Pa> cte |0.5 </Pa>  x2
        <Pa> cte |0.45 </Pa>  y2
        <Pa> 4cte |0|0|1|1  </Pa> pozice
    </Fx>
    <Fx>
        <Pa> SetRect </Pa>
        <Pa> p2_rectpodklad2 </Pa>  nzev
        <Pa> cte |0.5 </Pa>  x1
        <Pa> aft |ptable2p2| 0|0 </Pa>  y1
        <Pa> cte |0.7 </Pa>  x2
        <Pa> cte |0.45 </Pa>  y2
        <Pa> 4cte |0|0|1|1  </Pa> pozice
    </Fx>
    <Fx>
        <Pa> SetRect </Pa>
        <Pa> p2_rectpodklad3 </Pa>  nzev
        <Pa> cte |0.7 </Pa>  x1
        <Pa> cte |0 </Pa>  y1
        <Pa> aft |ptable3p2| 0|0 </Pa>  x2
        <Pa> cte |0.45 </Pa>  y2
        <Pa> 4cte |0|0|1|1  </Pa> pozice
    </Fx>
    <Fx>
        <Pa> SetRect </Pa>
        <Pa> p2_rectpodklad4 </Pa>  nzev
        <Pa> aft |ptable4p2| 0|0 </Pa>  x1
        <Pa> cte |0.45 </Pa>  y1
        <Pa> cte |1 </Pa>  x2
        <Pa> cte |0.55 </Pa> y2
        <Pa> 4cte |0|0|1|1  </Pa> pozice
    </Fx>
    <Fx>
        <Pa> SetRect </Pa>
        <Pa> p2_rectpodklad5 </Pa>  nzev
        <Pa> cte |0 </Pa>  x1
        <Pa> cte |0.55 </Pa>  y1
        <Pa> cte |1 </Pa>  x2
        <Pa> aft |ptable5p2| 0|0 </Pa>  y2
        <Pa> 4cte |0|0|1|1  </Pa> pozice
    </Fx>
    <Fx> -------------------------------------------p2_podklady
        <Pa> SpritePlain </Pa>
        <Pa> p2_rectpodklad1 </Pa>
        <Pa> p2_pozadicolor </Pa>  nzev
        <Pa> 4cte |0|0|1|1  </Pa> pozice
    </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa> p2_rectpodklad2 </Pa>
        <Pa> p2_pozadicolor </Pa>  nzev
        <Pa> 4cte |0|0|1|1  </Pa> pozice
    </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa> p2_rectpodklad3 </Pa>
        <Pa> p2_pozadicolor </Pa>  nzev
        <Pa> 4cte |0|0|1|1  </Pa> pozice
    </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa> p2_rectpodklad4 </Pa>
        <Pa> p2_pozadicolor </Pa>  nzev
        <Pa> 4cte |0|0|1|1  </Pa> pozice
    </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa> p2_rectpodklad5 </Pa>
        <Pa> p2_pozadicolor </Pa>  nzev
        <Pa> 4cte |0|0|1|1  </Pa> pozice
    </Fx>
    <Fx> -------------------------------------------napisy
        <Pa> SpriteLight </Pa>
        <Pa></Pa>
        <Pa> p2_napis1 </Pa>  nzev
        <Pa> 4cte |0|0|0.5|0.45 </Pa>
        <Pa> p2_coltab  </Pa>
        <Pa> aft |ftable1p2|0|0 </Pa>
    </Fx>
    <Fx>
        <Pa> SpriteLight </Pa>
        <Pa></Pa>
        <Pa> p2_napis2 </Pa>  nzev
        <Pa> 4cte |0.5|0|0.7|0.45 </Pa>
        <Pa> p2_coltab  </Pa>
        <Pa> aft |ftable2p2|0|0 </Pa>
    </Fx>
    <Fx>
        <Pa> SpriteLight </Pa>
        <Pa></Pa>
        <Pa> p2_napis3 </Pa>  nzev
        <Pa> 4cte |0.7|0|1|0.45 </Pa>
        <Pa> p2_coltab  </Pa>
        <Pa> aft |ftable3p2|0|0 </Pa>
    </Fx>
    <Fx>
        <Pa> SpriteLight </Pa>
        <Pa></Pa>
        <Pa> p2_napis4 </Pa>  nzev
        <Pa> 4cte |0|0.45|1|0.55 </Pa>
        <Pa> p2_coltab  </Pa>
        <Pa> aft |ftable4p2|0|0 </Pa>
    </Fx>
    <Fx>
        <Pa> SpriteLight </Pa>
        <Pa></Pa>
        <Pa> p2_napis5 </Pa>  nzev
        <Pa> 4cte |0|0.55|1|1 </Pa>
        <Pa> p2_coltab  </Pa>
        <Pa> aft |ftable5p2|0|0 </Pa>
    </Fx>
/// </KPART>
///------------------------------------------- part3 veci
<Kimg> p3_pozadi | data/p3_pozadi.iff </Kimg>
<Ktable> fadetable3 |0,0|225,1|450,1|575,0 </Ktable>
///-------------------------------------------
/// <KPART> <ID> part3 </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable3|0|0  </Pa>
        <Pa> cte |0  </Pa>           R           erven fade type
        <Pa> cte |0  </Pa>           R           barva 0-255
        <Pa> p3_pozadi  </Pa> R paletaB
        <Pa> p3_pozadi  </Pa> R paletaA
        <Pa> cte |0  </Pa>           G           zelen fade type
        <Pa> cte |0  </Pa>           G           barva 0-255
        <Pa> p3_pozadi  </Pa> G paletaB
        <Pa> p3_pozadi </Pa>  G paletaA
        <Pa> cte |0 </Pa>            B           modr fade type
        <Pa> cte |0 </Pa>            B           barva 0-255
        <Pa> p3_pozadi </Pa>  B paletaB
        <Pa> p3_pozadi </Pa>  B paletaA
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa></Pa>
        <Pa> p3_pozadi </Pa>  nzev
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
/// </KPART>
///------------------------------------------- part4a5 veci
<Kimg> p4-5_tuneltex | data/p4-5_tuneltex.iff </Kimg>
<Kimg> p4-5_rastr    | data/p4-5_rastr.iff </Kimg>
<Kimg> p4-5_whentext | data/p4-5_whentext.iff </Kimg>
<Kimg> p4-5_texttex  | data/p4-5_texttex.iff </Kimg>
<Kcolortable> p4-5_coltab | data/p4-5_coltab.iff | 0 |0|0|0 </Kcolortable>
<t3dEnvmap> otaznikenvmap1 |p4-5_texttex </t3dEnvmap>
<Ktable> fadetable4a5 |0,0|25,0|100,1|625,1|675,0 </Ktable> tady prisla zmena
<Kcam> kameratunel1   |0|0|0|0|0|0|1  </Kcam>
<Kcam> kameraotaznik1 |0|0|-1.5|0|0|0|1 </Kcam>
<World3d> worldotaznik1 </World3d>
<Lwo3d> p4-5_otaznik |worldotaznik1|0|0|0|0|0|0|1|1|1|data/p4-5_obj.lwo|1|otaznikenvmap1 </Lwo3d>
///-------------------------------------------
/// <KPART> <ID> part4a5 </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable4a5|0|0  </Pa>
        <Pa> cte |0  </Pa>        R           erven fade type
        <Pa> cte |0  </Pa>        R           barva 0-255
        <Pa> p4-5_tuneltex  </Pa> R paletaB
        <Pa> p4-5_tuneltex  </Pa> R paletaA
        <Pa> cte |0  </Pa>        G           zelen fade type
        <Pa> cte |0  </Pa>        G           barva 0-255
        <Pa> p4-5_tuneltex  </Pa> G paletaB
        <Pa> p4-5_tuneltex </Pa>  G paletaA
        <Pa> cte |0 </Pa>         B           modr fade type
        <Pa> cte |0 </Pa>         B           barva 0-255
        <Pa> p4-5_tuneltex </Pa>  B paletaB
        <Pa> p4-5_tuneltex </Pa>  B paletaA
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> Tunnel </Pa>
        <Pa></Pa>                rectangle
        <Pa> p4-5_tuneltex </Pa> nzev bitmapy
        <Pa> kameratunel1 </Pa>  kamera
        <Pa> cte |2   </Pa>      vzdlenost od stn (velikost tunelu)
        <Pa> cte |0.5 </Pa>      zoom faktor textury na vku V (UV)
        <Pa> 3cte |0|0|0   </Pa>
    </Fx>
    <Fx>
        <Pa> SetCamCoord  </Pa>
        <Pa> kameratunel1 </Pa>
        <Pa> cte |0     </Pa>    x pozice
        <Pa> cte |0     </Pa>    y
        <Pa> aff |0|2.5 </Pa>    z
        <Pa> cte |0 </Pa>        1 rotace
        <Pa> cte |0 </Pa>        2
        <Pa> aff |0|0.0007 </Pa> 3
        <Pa> cte |0.3 </Pa>      FOV
    </Fx>
    <Fx>
        <Pa> Set3dObject   </Pa>  umst 3d objekt
        <Pa> p4-5_otaznik        </Pa>  tento
        <Pa> 3cte |0|0|0   </pa>  pozice x y z
        <Pa> aff |0|0.001  </Pa>  rotace x
        <Pa> aff |0|0.004 </Pa>  rotace y
        <Pa> aff |0|0.004  </Pa>  rotace z
        <Pa> 3cte|1|1|1    </Pa>  scale-velikost x y z
    </Fx>
    <Fx>
        <Pa> Draw3dWorld </Pa>
        <Pa></Pa>
        <Pa> worldotaznik1 </Pa>    nzev
        <Pa> kameraotaznik1 </Pa>   nzev kamery
        <Pa> cte |0 </Pa>           as
        <Pa> cte |0.1 </Pa>         z jak blzkosti (mus bt vt ne 0)
        <Pa> cte |20 </Pa>          kam a (mus bt vt ne pedchoz slo)
    </Fx>
<Ktable> whentexttableX1 |0,-1|350,-1|375,0|675,0 </Ktable>
<Ktable> whentexttableX2 |0,0|350,0  |375,1|675,1 </Ktable>
<Ktable> rastrtable1     |0,0|300,0|350,0.9|675,0.9 </Ktable>
    <Fx>
        <Pa> SpriteLight </Pa>
        <Pa></Pa>
        <Pa> p4-5_rastr </Pa>  nzev
        <Pa> cte |0 </Pa>     x1
        <Pa> cte |0 </Pa>     y1
        <Pa> cte |1 </Pa>     x2
        <Pa> cte |1 </Pa>     y2
        <Pa> p4-5_coltab </Pa>
        <Pa> spl |rastrtable1|0|0  </Pa>
    </Fx>
    <Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p4-5_whentext </Pa>  nzev
        <Pa> aft |whentexttableX1|0|0 </Pa>  x1
        <Pa> cte |0 </Pa>                    y1
        <Pa> aft |whentexttableX2|0|0 </Pa>  x2
        <Pa> cte |1 </Pa>                    y2
    </Fx>
/// </KPART>
///------------------------------------------- part6a7 veci
<Kimg> p6-7_tuneltex     | data/p6-7_tuneltex.iff </Kimg>
<Kimg> p6-7_rastr        | data/p6-7_rastr.iff </Kimg>
<Kimg> p6-7_texttex      | data/p6-7_texttex.iff </Kimg>
<Kcolortable> p6-7_coltab | data/p6-7_coltab.iff | 0 |0|0|0 </Kcolortable>
<t3dEnvmap> otaznikenvmap2 | p6-7_texttex </t3dEnvmap>
<Kimg> p6-7_wheretext | data/p6-7_wheretext.iff </Kimg>
<Ktable> fadetable6a7 |0,0|75,1|600,1|650,0 </Ktable>
<Kcam> kameratunel2   |0|0|0|0|0|0|1  </Kcam>
<Kcam> kameraotaznik2 |0|0|-1.5|0|0|0|1 </Kcam>
<World3d> worldotaznik2 </World3d>
<Lwo3d> p6-7_otaznik |worldotaznik2|0|0|0|0|0|0|1|1|1|data/p6-7_obj.lwo|1|otaznikenvmap2 </Lwo3d>
///-------------------------------------------
/// <KPART> <ID> part6a7 </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable6a7|0|0  </Pa>
        <Pa> cte |0  </Pa>        R           erven fade type
        <Pa> cte |0  </Pa>        R           barva 0-255
        <Pa> p6-7_tuneltex  </Pa> R paletaB
        <Pa> p6-7_tuneltex  </Pa> R paletaA
        <Pa> cte |0  </Pa>        G           zelen fade type
        <Pa> cte |0  </Pa>        G           barva 0-255
        <Pa> p6-7_tuneltex </Pa>  G paletaB
        <Pa> p6-7_tuneltex </Pa>  G paletaA
        <Pa> cte |0 </Pa>         B           modr fade type
        <Pa> cte |0 </Pa>         B           barva 0-255
        <Pa> p6-7_tuneltex </Pa>  B paletaB
        <Pa> p6-7_tuneltex </Pa>  B paletaA
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> Tunnel </Pa>
        <Pa></Pa>                rectangle
        <Pa> p6-7_tuneltex </Pa>     nzev bitmapy
        <Pa> kameratunel2 </Pa>  kamera
        <Pa> cte |2   </Pa>      vzdlenost od stn (velikost tunelu)
        <Pa> cte |0.5 </Pa>      zoom faktor textury na vku V (UV)
        <Pa> 3cte |0|0|0   </Pa>
    </Fx>
    <Fx>
        <Pa> SetCamCoord  </Pa>
        <Pa> kameratunel2 </Pa>
        <Pa> cte |0     </Pa>     x pozice
        <Pa> cte |0     </Pa>     y
        <Pa> aff |0|2.5 </Pa>     z
        <Pa> cte |0 </Pa>         1 rotace
        <Pa> cte |0 </Pa>         2
        <Pa> aff |0|-0.0007 </Pa> 3
        <Pa> cte |0.3 </Pa>      FOV
    </Fx>
    <Fx>
        <Pa> Set3dObject   </Pa>  umst 3d objekt
        <Pa> p6-7_otaznik    </Pa>  tento
        <Pa> 3cte |0|0|0   </pa>  pozice x y z
        <Pa> aff |0|-0.004  </Pa>  rotace x
        <Pa> aff |0|-0.004 </Pa>  rotace y
        <Pa> aff |0|-0.001  </Pa>  rotace z
        <Pa> 3cte|1|1|1    </Pa>  scale-velikost x y z
    </Fx>
    <Fx>
        <Pa> Draw3dWorld </Pa>
        <Pa></Pa>
        <Pa> worldotaznik2 </Pa>    nzev
        <Pa> kameraotaznik2 </Pa>   nzev kamery
        <Pa> cte |0 </Pa>           as
        <Pa> cte |0.1 </Pa>         z jak blzkosti (mus bt vt ne 0)
        <Pa> cte |20 </Pa>          kam a (mus bt vt ne pedchoz slo)
    </Fx>
<Ktable> wheretexttableX1 |0,1|300,1|325,0|600,0 </Ktable>
<Ktable> wheretexttableX2 |0,2|300,2|325,1|600,1   </Ktable>
<Ktable> rastrtable2      |0,0|250,0|300,0.9|600,0.9 </Ktable>
    <Fx>
        <Pa> SpriteLight </Pa>
        <Pa></Pa>
        <Pa> p6-7_rastr </Pa>  nzev
        <Pa> cte |0 </Pa>     x1
        <Pa> cte |0 </Pa>     y1
        <Pa> cte |1 </Pa>     x2
        <Pa> cte |1 </Pa>     y2
        <Pa> p6-7_coltab </Pa>
        <Pa> spl |rastrtable2|0|0  </Pa>
    </Fx>
    <Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p6-7_wheretext </Pa>  nzev
        <Pa> aft |wheretexttableX1|0|0 </Pa>  x1
        <Pa> cte |0 </Pa>                     y1
        <Pa> aft |wheretexttableX2|0|0  </Pa> x2
        <Pa> cte |1 </Pa>                     y2
    </Fx>
/// </KPART>
///------------------------------------------- part8 veci
<Kimg> p8_pozadi | data/p8_pozadi.iff </Kimg>
<Kimg> texturaobj8 | data/p8_objtextura.iff </Kimg>
<t3dMapping> mappingobj8 |texturaobj8 </t3dMapping>
<Ktable> fadetable8 |0,0|75,1|600,1|675,0 </Ktable>
<World3d> p8_world </World3d>
<Lwo3d> p8_obj | p8_world |0|0|0|0|0|0|1|1|1|data/p8_obj.lwo |1|mappingobj8 </Lwo3d>
<Kcam>  p8_kamera |0|0|-2|0|0|0|1   </Kcam>
///-------------------------------------------
/// <KPART> <ID> part8 </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable8|0|0 </Pa>

        <Pa> cte |0  </Pa>      R           erven fade type
        <Pa> cte |0  </Pa>      R           barva 0-255
        <Pa> p8_pozadi  </Pa>   R paletaA
        <Pa> p8_pozadi  </Pa>   R paletaB

        <Pa> cte |0  </Pa>      G           zelen fade type
        <Pa> cte |0  </Pa>      G           barva 0-255
        <Pa> p8_pozadi  </Pa>   G paletaA
        <Pa> p8_pozadi  </Pa>   G paletaB

        <Pa> cte |0 </Pa>       B           modr fade type
        <Pa> cte |0 </Pa>       B           barva 0-255
        <Pa> p8_pozadi </Pa>    B paletaA
        <Pa> p8_pozadi </Pa>    B paletaB
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa></Pa>
        <Pa> p8_pozadi </Pa>  nzev
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
    <Ktable> p8_objtableX |0,-1.9|325,-1 |337,-0.4|700,0 </Ktable>    pozice
    <Ktable> p8_objtableY |0,1.2 |325,0.7|337,0.4 |700,-0.05 </Ktable>
    <Ktable> p8_objtableZ |0,3.3 |325,2.3|337,1.4 |700,0.9 </Ktable>

    <Ktable> p8_objtableSX |0,1|325,1|337,1.6|700,2 </Ktable>  size
    <Ktable> p8_objtableSY |0,1|325,1|337,1.6|700,2 </Ktable>
    <Ktable> p8_objtableSZ |0,1|325,1|337,1.6|700,2 </Ktable>
    <Fx>
        <Pa> Set3dObject   </Pa>  umst 3d objekt
        <Pa> p8_obj        </Pa>  tento
        <Pa> aft |p8_objtableX|0|0 </Pa>  pozice x
        <Pa> aft |p8_objtableY|0|0 </Pa>         y
        <Pa> aft |p8_objtableZ|0|0 </Pa>         z

        <Pa> aff |0|0.003  </Pa>  rotace x
        <Pa> aff |0|0.0026 </Pa>  rotace y
        <Pa> cte |0        </Pa>  rotace z
        <Pa> aft |p8_objtableSX|0|0    </Pa> scale x
        <Pa> aft |p8_objtableSY|0|0    </Pa>       y
        <Pa> aft |p8_objtableSZ|0|0    </Pa>       z
    </Fx>
    <Fx>
        <Pa> Draw3dWorld </Pa>    vytvo "3dsvt" s kterm je svzn tvj objekt(y)
        <Pa></Pa>
        <Pa> p8_world </Pa>      nzev
        <Pa> p8_kamera </Pa>     nzev kamery (kamera je nastavena viz. ve)
        <Pa> cte |0 </Pa>         as (pro lightwave objekty)
        <Pa> cte |0.1 </Pa>       z jak blzkosti (mus bt vt ne 0)
        <Pa> cte |22 </Pa>        kam a (mus bt vt ne pedchoz slo)
    </Fx>
/// </KPART>
///------------------------------------------- part9 veci
<Kimg> p9_pozadi | data/p9_pozadi.iff </Kimg>
<Kimg> p9_categoriestext1 | data/p9_categoriestext1.iff </Kimg>
<Kimg> p9_categoriestext2 | data/p9_categoriestext2.iff </Kimg>
<Kimg> p9_categoriestext3 | data/p9_categoriestext3.iff </Kimg>
<Ktable> fadetable9 |0,0|50,1|525,1 </Ktable>
///-------------------------------------------
/// <KPART> <ID> part9 </ID>
<Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable9|0|0 </Pa>

        <Pa> cte |0  </Pa>        R           erven fade type
        <Pa> cte |0  </Pa>        R           barva 0-255
        <Pa> p9_pozadi  </Pa>     R paletaA
        <Pa> p9_pozadi  </Pa>     R paletaB

        <Pa> cte |0  </Pa>        G           zelen fade type
        <Pa> cte |0  </Pa>        G           barva 0-255
        <Pa> p9_pozadi  </Pa>     G paletaA
        <Pa> p9_pozadi  </Pa>     G paletaB

        <Pa> cte |0 </Pa>         B           modr fade type
        <Pa> cte |0 </Pa>         B           barva 0-255
        <Pa> p9_pozadi </Pa>      B paletaA
        <Pa> p9_pozadi </Pa>      B paletaB
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa></Pa>
        <Pa> p9_pozadi </Pa>  nzev
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
<Ktable> tabletext1X1p9 | 0,-1 |100,0|125,0 </Ktable>
<Ktable> tabletext1X2p9 | 0,0 |100,1|125,1 </Ktable>
    <Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p9_categoriestext1 </Pa>  nzev
        <Pa> spl |tabletext1X1p9|0|0 </Pa>     x1
        <Pa> cte |0 </Pa>     y1
        <Pa> spl |tabletext1X2p9|0|0 </Pa>     x2
        <Pa> cte |0.25 </Pa>     y2
    </Fx>
<Ktable> tabletext2X1p9 |0,1|150,1|250,0|275,0 </Ktable>
<Ktable> tabletext2X2p9 |0,2|150,2|250,1|275,1 </Ktable>
    <Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p9_categoriestext2 </Pa>  nzev
        <Pa> spl |tabletext2X1p9|0|0 </Pa>     x1
        <Pa> cte |0.25 </Pa>     y1
        <Pa> spl |tabletext2X2p9|0|0 </Pa>     x2
        <Pa> cte |0.75 </Pa>     y2
    </Fx>
<Ktable> tabletext3X1p9 |0,-1|325,-1|425,0|450,0 </Ktable>
<Ktable> tabletext3X2p9 |0,0 |325,0 |425,1|450,1 </Ktable>
    <Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p9_categoriestext3 </Pa>  nzev
        <Pa> spl |tabletext3X1p9|0|0 </Pa>     x1
        <Pa> cte |0.75 </Pa>     y1
        <Pa> spl |tabletext3X2p9|0|0 </Pa>     x2
        <Pa> cte |1 </Pa>     y2
    </Fx>
/// </KPART>
///------------------------------------------- part9black veci
<Ktable> fadetable9black |0,1|75,1|125,0 </Ktable>
///-------------------------------------------
/// <KPART> <ID> part9black </ID>
     <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable9black|0|0 </Pa>

        <Pa> cte |0  </Pa>      R           erven fade type
        <Pa> cte |0  </Pa>      R           barva 0-255
        <Pa> p9_pozadi  </Pa>   R paletaA
        <Pa> p9_pozadi  </Pa>   R paletaB

        <Pa> cte |0  </Pa>      G           zelen fade type
        <Pa> cte |0  </Pa>      G           barva 0-255
        <Pa> p9_pozadi  </Pa>   G paletaA
        <Pa> p9_pozadi  </Pa>   G paletaB

        <Pa> cte |0 </Pa>       B           modr fade type
        <Pa> cte |0 </Pa>       B           barva 0-255
        <Pa> p9_pozadi </Pa>    B paletaA
        <Pa> p9_pozadi </Pa>    B paletaB
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa></Pa>
        <Pa> p9_pozadi </Pa>  nzev
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
    <Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p9_categoriestext1 </Pa>  nzev
        <Pa> 4cte |0|0|1|0.25 </Pa>
    </Fx>
    <Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p9_categoriestext2 </Pa>  nzev
        <Pa> 4cte |0|0.25|1|0.75 </Pa>
    </Fx>
    <Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p9_categoriestext3 </Pa>  nzev
        <Pa> 4cte |0|0.75|1|1 </Pa>
    </Fx>
/// </KPART>
///------------------------------------------- part10 veci
<Kimg> p10_pozadiA | data/p10_pozadiA.iff </Kimg>
<Kimg> p10_pozadiB | data/p10_pozadiB.iff </Kimg>
<Kimg> p10_musicarttext1 | data/p10_musicarttext1.iff </Kimg>
<Kimg> p10_musicarttext2 | data/p10_musicarttext2.iff </Kimg>
<Kimg> texturaobj10 | data/p10_objtextura.iff </Kimg>
<t3dMapping> mappingobj10 |texturaobj10 </t3dMapping>
<Ktable> fadetable10 |0,0|75,1|575,1|650,0 </Ktable>
<World3d> p10_world </World3d>
<Lwo3d> p10_obj | p10_world |0|0|0|0|0|0|1|1|1|data/p10_obj.lwo |1|mappingobj10 </Lwo3d>
<Kcam>  p10_kamera |0| -0.5 | -6 | 0    |0.105|0   |3.4   </Kcam>
///-------------------------------------------
/// <KPART> <ID> part10 </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable10|0|0 </Pa>
        <Pa> cte |0  </Pa>      R           erven fade type
        <Pa> cte |0  </Pa>      R           barva 0-255
        <Pa> p10_pozadiA  </Pa> R paletaA
        <Pa> p10_pozadiA  </Pa> R paletaB
        <Pa> cte |0  </Pa>      G           zelen fade type
        <Pa> cte |0  </Pa>      G           barva 0-255
        <Pa> p10_pozadiA  </Pa> G paletaA
        <Pa> p10_pozadiA  </Pa> G paletaB
        <Pa> cte |0 </Pa>       B           modr fade type
        <Pa> cte |0 </Pa>       B           barva 0-255
        <Pa> p10_pozadiA </Pa>  B paletaA
        <Pa> p10_pozadiA </Pa>  B paletaB
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
<Ktable> AX2tablep10 |0,1|325,1|350,0|375,0|650,0 </Ktable>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa></Pa>
        <Pa> p10_pozadiA </Pa>  nzev
        <Pa> cte |0 </Pa>               x1 pozice
        <Pa> cte |0 </Pa>               y1
        <Pa> aft |AX2tablep10|0|0 </Pa> x2
        <Pa> cte |1 </Pa>               y2
    </Fx>
<Ktable> BX1tablep10 |0,1|325,1|350,0|375,0|650,0 </Ktable>
    <Fx>
        <Pa> SpritePlain </Pa>  barva 0 je vidt
        <Pa></Pa>
        <Pa> p10_pozadiB </Pa>  nzev
        <Pa> aft |BX1tablep10|0|0 </Pa>  x1 pozice
        <Pa> cte |0 </Pa>                y1
        <Pa> cte |1 </Pa>                x2
        <Pa> cte |1 </Pa>                y2
    </Fx>
    <Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p10_musicarttext1 </Pa>  nzev
        <Pa> 4cte |0|0|1|0.25 </Pa>
    </Fx>
<Ktable> X1tabletxt2p10 | 0,-1 |325,-1|350,0|375,0|650,0 </Ktable>
<Ktable> X2tabletxt2p10 | 0,0  |325,0 |350,1 |375,1|650,1 </Ktable>
    <Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p10_musicarttext2 </Pa>  nzev
        <Pa> aft |X1tabletxt2p10|0|0 </Pa>     x1
        <Pa> cte |0.25  </Pa>                  y1
        <Pa> aft |X2tabletxt2p10|0|0 </Pa>     x2
        <Pa> cte |1     </Pa>                  y2
    </Fx>
<Ktable> Xtableobjp10 | 0,0    |325,0   |350,0.85|375,0.85| 650,0.85 </Ktable>
<Ktable> Ytableobjp10 | 0,3.22 |325,3.22|350,3.2 |375,3.2 | 650,3.2 </Ktable>
<Ktable> Ztableobjp10 | 0,2.8  |325,2.8 |350,-1.8|375,-1.8| 650,-1.8 </Ktable>
    <Fx>
        <Pa> Set3dObject  </Pa>
        <Pa> p10_obj      </Pa>
        <Pa> aft |Xtableobjp10|0|0  </Pa>  x pozice
        <Pa> aft |Ytableobjp10|0|0  </Pa>  y
        <Pa> aft |Ztableobjp10|0|0  </Pa>  z

        <Pa> cte |0  </Pa>                 x rotace
        <Pa> cte |0  </Pa>                 y
        <Pa> aff |1.2|0.004 </Pa>          z
        <Pa> 3cte|1|1|1     </Pa> scale-velikost x y z
    </Fx>
<Ktable> Ytablecamp10  | 0,-0.5 |325,-0.5 |350,-0.7 |375,-0.7 |650,-0.7 </Ktable>
<Ktable> R1tablecamp10 | 0,0    |325,0    |350,-0.05|375,-0.05|650,-0.05 </Ktable>
<Ktable> R2tablecamp10 | 0,0.105|325,0.105|350,0.15 |375,0.15 |650,0.15 </Ktable>
<Ktable> FOVtablep10   | 0,3.4  |325,3.4  |350,1    |375,1    |650,1 </Ktable>
    <Fx>
        <Pa> SetCamCoord </Pa>
        <Pa> p10_kamera </Pa>  nazev kamery
        <Pa> cte |0 </Pa>                 x
        <Pa> aft |Ytablecamp10|0|0 </Pa>  y
        <Pa> cte |-6 </Pa>                z
        <Pa> aft |R1tablecamp10|0|0 </Pa> rot 1
        <Pa> aft |R2tablecamp10|0|0 </Pa> rot 2
        <Pa> cte |0  </Pa>                rot 3
        <Pa> aft |FOVtablep10|0|0   </Pa> FOV
    </Fx>
    <Fx>
        <Pa> Draw3dWorld </Pa>
        <Pa></Pa>
        <Pa> p10_world </Pa>     nzev
        <Pa> p10_kamera </Pa>    nzev kamery (kamera je nastavena viz. ve)
        <Pa> cte |0   </Pa>      as (pro lightwave)
        <Pa> cte |0.1 </Pa>      z jak blzkosti (mus bt vt ne 0)
        <Pa> cte |22  </Pa>      kam a (mus bt vt ne pedchoz slo)
    </Fx>
/// </KPART>
///------------------------------------------- part11 veci
<Kimg> p11_pozadiA | data/p11_pozadiA.iff </Kimg>
<Kimg> p11_pozadiB | data/p11_pozadiB.iff </Kimg>
<Kimg> p11_staticarttext1 | data/p11_staticarttext1.iff </Kimg>
<Kimg> p11_staticarttext2 | data/p11_staticarttext2.iff </Kimg>
<Kimg> texturaobj11 | data/p11_objtextura.iff </Kimg>
<t3dMapping> mappingobj11 |texturaobj11 </t3dMapping>
<Ktable> fadetable11 |0,0|75,1|600,1|675,0 </Ktable>
<World3d> p11_world </World3d>
<Lwo3d> p11_obj | p11_world |0|0|0|0|0|0|1|1|1|data/p11_obj.lwo |1|mappingobj11 </Lwo3d>
<Kcam>  p11_kamera |0|-0.7|-6|0.05|0.15|0|1   </Kcam>
///-------------------------------------------
/// <KPART> <ID> part11 </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable11|0|0 </Pa>
        <Pa> cte |0  </Pa>      R           erven fade type
        <Pa> cte |0  </Pa>      R           barva 0-255
        <Pa> p11_pozadiA  </Pa>  R paletaA
        <Pa> p11_pozadiA  </Pa>  R paletaB

        <Pa> cte |0  </Pa>      G           zelen fade type
        <Pa> cte |0  </Pa>      G           barva 0-255
        <Pa> p11_pozadiA  </Pa> G paletaA
        <Pa> p11_pozadiA  </Pa> G paletaB

        <Pa> cte |0 </Pa>       B           modr fade type
        <Pa> cte |0 </Pa>       B           barva 0-255
        <Pa> p11_pozadiA </Pa>  B paletaA
        <Pa> p11_pozadiA </Pa>  B paletaB
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
<Ktable> AX2tablep11 |0,0|300,0|325,0|350,1|675,1 </Ktable>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa></Pa>
        <Pa> p11_pozadiA </Pa>  nzev
        <Pa> aft |AX2tablep11|0|0  </Pa> x1 pozice
        <Pa> cte |0 </Pa>                y1
        <Pa> cte |1 </Pa>                x2
        <Pa> cte |1 </Pa>                y2
    </Fx>
<Ktable> BX1tablep11 |0,0|300,0|325,0|350,1|675,1 </Ktable>
    <Fx>
        <Pa> SpritePlain </Pa>  barva 0 je vidt
        <Pa></Pa>
        <Pa> p11_pozadiB </Pa>  nzev
        <Pa> cte |0 </Pa>               x1 pozice
        <Pa> cte |0 </Pa>               y1
        <Pa> aft |BX1tablep11|0|0 </Pa> x2
        <Pa> cte |1 </Pa>               y2
    </Fx>
    <Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p11_staticarttext1 </Pa>  nzev
        <Pa> 4cte |0|0|1|0.25 </Pa>
    </Fx>
<Ktable> X1tabletxt2p11 |0,1|300,1|325,1|350,0|675,0 </Ktable>
<Ktable> X2tabletxt2p11 |0,2|300,2|325,2|350,1|675,1 </Ktable>
    <Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p11_staticarttext2 </Pa>  nzev
        <Pa> aft |X1tabletxt2p11|0|0 </Pa>     x1
        <Pa> cte |0.25  </Pa>                  y1
        <Pa> aft |X2tabletxt2p11|0|0 </Pa>     x2
        <Pa> cte |1     </Pa>                  y2
    </Fx>
<Ktable> Xtableobjp11 |0,0   |300,0   |325,0   |350,-0.85|675,-0.85 </Ktable>
<Ktable> Ytableobjp11 |0,3.22|300,3.22|325,3.22|350,3.2  |675,3.2 </Ktable>
<Ktable> Ztableobjp11 |0,2.8 |300,2.8 |325,2.8 |350,-1.8 |675,-1.8 </Ktable>
    <Fx>
        <Pa> Set3dObject  </Pa>
        <Pa> p11_obj      </Pa>
        <Pa> aft |Xtableobjp11|0|0  </Pa>  x pozice
        <Pa> aft |Ytableobjp11|0|0  </Pa>  y
        <Pa> aft |Ztableobjp11|0|0  </Pa>  z

        <Pa> cte |0  </Pa>                 x rotace
        <Pa> cte |0  </Pa>                 y
        <Pa> aff |1.2|0.004 </Pa>          z
        <Pa> 3cte|1|1|1     </Pa> scale-velikost x y z
    </Fx>
<Ktable> Ytablecamp11  |0,-0.5 |300,-0.5 |325,-0.5 |350,-0.7|675,-0.7 </Ktable> ok
<Ktable> R1tablecamp11 |0,0    |300,0    |325,0    |350,0.05|675,0.05 </Ktable>  ok
<Ktable> R2tablecamp11 |0,0.105|300,0.105|325,0.105|350,0.15|675,0.15 </Ktable>
<Ktable> FOVtablep11   |0,3.4  |300,3.4  |325,3.4  |350,1   |675,1 </Ktable>
    <Fx>
        <Pa> SetCamCoord </Pa>
        <Pa> p11_kamera </Pa>  nazev kamery
        <Pa> cte |0 </Pa>                 x
        <Pa> aft |Ytablecamp11|0|0 </Pa>  y
        <Pa> cte |-6 </Pa>                z
        <Pa> aft |R1tablecamp11|0|0 </Pa> rot 1
        <Pa> aft |R2tablecamp11|0|0 </Pa> rot 2
        <Pa> cte |0  </Pa>                rot 3
        <Pa> aft |FOVtablep11|0|0   </Pa> FOV
    </Fx>
    <Fx>
        <Pa> Draw3dWorld </Pa>    vytvo "3dsvt" s kterm je svzn tvj objekt(y)
        <Pa></Pa>
        <Pa> p11_world </Pa>     nzev
        <Pa> p11_kamera </Pa>    nzev kamery (kamera je nastavena viz. ve)
        <Pa> cte |0 </Pa>        as (pro lightwave)
        <Pa> cte |0.1 </Pa>      z jak blzkosti (mus bt vt ne 0)
        <Pa> cte |22 </Pa>       kam a (mus bt vt ne pedchoz slo)
    </Fx>
/// </KPART>
///------------------------------------------- part12 veci
<Kimg> p12_pozadiA | data/p12_pozadiA.iff </Kimg>
<Kimg> p12_pozadiB | data/p12_pozadiB.iff </Kimg>
<Kimg> texturaobj12 | data/p12_objtextura.iff </Kimg>
<Kimg> p12_dynamicarttext1 | data/p12_dynamicarttext1.iff </Kimg>
<Kimg> p12_dynamicarttext2 | data/p12_dynamicarttext2.iff </Kimg>
<t3dMapping> mappingobj12 |texturaobj12 </t3dMapping>
<Ktable> fadetable12 |0,0|75,1|575,1|650,0 </Ktable>
<Kcam>  p12_kamera |0|-0.7|-6|-0.05|0.15|0|1   </Kcam>
<World3d> p12_world </World3d>
<Lwo3d> p12_obj | p12_world |0|0|0|0|0|0|1|1|1|data/p12_obj.lwo |1|mappingobj12 </Lwo3d>
///-------------------------------------------
/// <KPART> <ID> part12 </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable12|0|0 </Pa>
        <Pa> cte |0  </Pa>      R           erven fade type
        <Pa> cte |0  </Pa>      R           barva 0-255
        <Pa> p12_pozadiA  </Pa> R paletaA
        <Pa> p12_pozadiA  </Pa> R paletaB
        <Pa> cte |0  </Pa>      G           zelen fade type
        <Pa> cte |0  </Pa>      G           barva 0-255
        <Pa> p12_pozadiA  </Pa> G paletaA
        <Pa> p12_pozadiA  </Pa> G paletaB
        <Pa> cte |0 </Pa>       B           modr fade type
        <Pa> cte |0 </Pa>       B           barva 0-255
        <Pa> p12_pozadiA </Pa>  B paletaA
        <Pa> p12_pozadiA </Pa>  B paletaB
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
<Ktable> AX2tablep12 |300,1|325,1|350,0|675,0 </Ktable>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa></Pa>
        <Pa> p12_pozadiA </Pa>  nzev
        <Pa> cte |0 </Pa>               x1 pozice
        <Pa> cte |0 </Pa>               y1
        <Pa> aft |AX2tablep12|0|0 </Pa> x2
        <Pa> cte |1 </Pa>               y2
    </Fx>
<Ktable> BX1tablep12 |300,1|325,1|350,0|675,0 </Ktable>
    <Fx>
        <Pa> SpritePlain </Pa>  barva 0 je vidt
        <Pa></Pa>
        <Pa> p12_pozadiB </Pa>  nzev
        <Pa> aft |BX1tablep12|0|0 </Pa>  x1 pozice
        <Pa> cte |0 </Pa>                y1
        <Pa> cte |1 </Pa>                x2
        <Pa> cte |1 </Pa>                y2
    </Fx>
    <Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p12_dynamicarttext1 </Pa>  nzev
        <Pa> 4cte |0|0|1|0.25 </Pa>
    </Fx>
<Ktable> Xtableobjp12 |0,0   |300,0   |325,0   |350,0.84|675,0.84 </Ktable>
<Ktable> Ytableobjp12 |0,3.22|300,3.22|325,3.22|350,3.25|675,3.25 </Ktable>
<Ktable> Ztableobjp12 |0,2.8 |300,2.8 |325,2.8 |350,-1.8|675,-1.8 </Ktable>
    <Fx>
        <Pa> Set3dObject  </Pa>
        <Pa> p12_obj      </Pa>
        <Pa> aft |Xtableobjp12|0|0  </Pa>  x pozice
        <Pa> aft |Ytableobjp12|0|0  </Pa>  y
        <Pa> aft |Ztableobjp12|0|0  </Pa>  z

        <Pa> cte |0  </Pa>                 x rotace
        <Pa> cte |0  </Pa>                 y
        <Pa> aff |1.2|0.004 </Pa>          z
        <Pa> 3cte|1|1|1     </Pa> scale-velikost x y z
    </Fx>
<Ktable> Ytablecamp12  |0,-0.5 |300,-0.5 |325,-0.5 |350,-0.7 |675,-0.7  </Ktable> ok
<Ktable> R1tablecamp12 |0,0    |300,0    |325,0    |350,-0.05|675,-0.05 </Ktable> ok
<Ktable> R2tablecamp12 |0,0.105|300,0.105|325,0.105|350,0.15 |675,0.15  </Ktable> ok
<Ktable> FOVtablep12   |0,3.4  |300,3.4  |325,3.4  |350,1    |675,1     </Ktable> ok
    <Fx>
        <Pa> SetCamCoord </Pa>
        <Pa> p12_kamera </Pa>  nazev kamery
        <Pa> cte |0 </Pa>                 x
        <Pa> aft |Ytablecamp12|0|0 </Pa>  y
        <Pa> cte |-6 </Pa>                z
        <Pa> aft |R1tablecamp12|0|0 </Pa> rot 1
        <Pa> aft |R2tablecamp12|0|0 </Pa> rot 2
        <Pa> cte |0  </Pa>                rot 3
        <Pa> aft |FOVtablep12|0|0   </Pa> FOV
    </Fx>
    <Fx>
        <Pa> Draw3dWorld </Pa>
        <Pa></Pa>
        <Pa> p12_world </Pa>     nzev
        <Pa> p12_kamera </Pa>    nzev kamery (kamera je nastavena viz. ve)
        <Pa> cte |0 </Pa>        as (lightwave)
        <Pa> cte |0.1 </Pa>      z jak blzkosti (mus bt vt ne 0)
        <Pa> cte |22 </Pa>       kam a (mus bt vt ne pedchoz slo)
    </Fx>
<Ktable> X1tabletxt2p12 |0,-1|300,-1|325,-1|350,0|675,0 </Ktable>
<Ktable> X2tabletxt2p12 |0,0 |300,0 |325,0 |350,1|675,1 </Ktable>
    <Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p12_dynamicarttext2 </Pa>  nzev
        <Pa> aft |X1tabletxt2p12|0|0 </Pa>     x1
        <Pa> cte |0.25  </Pa>                  y1
        <Pa> aft |X2tabletxt2p12|0|0 </Pa>     x2
        <Pa> cte |1     </Pa>                  y2
    </Fx>
/// </KPART>
///------------------------------------------- part13 veci
<Kimg> p13_pozadi | data/p13_pozadi.iff </Kimg>                <---- tady chybej napisy
<Kimg> p13_lastyeartext | data/p13_lastyeartext.iff </Kimg>
<Ktable> fadetable13 |0,0|75,1|225,1|300,1 </Ktable>
///-------------------------------------------
/// <KPART> <ID> part13 </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable13|0|0 </Pa>

        <Pa> cte |0  </Pa>      R           erven fade type
        <Pa> cte |0  </Pa>      R           barva 0-255
        <Pa> p13_pozadi  </Pa>  R paletaA
        <Pa> p13_pozadi  </Pa>  R paletaB

        <Pa> cte |0  </Pa>      G           zelen fade type
        <Pa> cte |0  </Pa>      G           barva 0-255
        <Pa> p13_pozadi  </Pa>  G paletaA
        <Pa> p13_pozadi  </Pa>  G paletaB

        <Pa> cte |0 </Pa>       B           modr fade type
        <Pa> cte |0 </Pa>       B           barva 0-255
        <Pa> p13_pozadi </Pa>   B paletaA
        <Pa> p13_pozadi </Pa>   B paletaB
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>  barva 0 je vidt
        <Pa></Pa>
        <Pa> p13_pozadi </Pa>  nzev
        <Pa> cte |0 </Pa>  x1 pozice
        <Pa> cte |0 </Pa>  y1
        <Pa> cte |1 </Pa>  x2
        <Pa> cte |1 </Pa>  y2
    </Fx>
    < Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p13_lastyeartext </Pa>  nzev
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
/// </KPART>
///------------------------------------------- part13white veci
<Ktable> fadetable13white |0,1|50,0 </Ktable>
///-------------------------------------------
/// <KPART> <ID> part13white </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable13white|0|0 </Pa>

        <Pa> cte |0  </Pa>      R           erven fade type
        <Pa> cte |255  </Pa>    R           barva 0-255
        <Pa> p13_pozadi  </Pa>  R paletaA
        <Pa> p13_pozadi  </Pa>  R paletaB

        <Pa> cte |0  </Pa>      G           zelen fade type
        <Pa> cte |255  </Pa>    G           barva 0-255
        <Pa> p13_pozadi  </Pa>  G paletaA
        <Pa> p13_pozadi  </Pa>  G paletaB

        <Pa> cte |0 </Pa>       B           modr fade type
        <Pa> cte |255 </Pa>     B           barva 0-255
        <Pa> p13_pozadi </Pa>   B paletaA
        <Pa> p13_pozadi </Pa>   B paletaB
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>  barva 0 je vidt
        <Pa></Pa>
        <Pa> p13_pozadi </Pa>  nzev
        <Pa> cte |0 </Pa>  x1 pozice
        <Pa> cte |0 </Pa>  y1
        <Pa> cte |1 </Pa>  x2
        <Pa> cte |1 </Pa>  y2
    </Fx>
    < Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p13_lastyeartext </Pa>  nzev
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
/// </KPART>
///------------------------------------------- part14 veci
<Kimg> p14_pozadi | data/p14_pozadi.iff </Kimg>
<Ktable> fadetable14 |0,0|50,1|275,1|325,0 </Ktable>
<Ktable> p14_tableX1 |0,0|325,-0.2 </Ktable>
<Ktable> p14_tableX2 |0,1.2|325,1 </Ktable>
///-------------------------------------------
/// <KPART> <ID> part14 </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable14|0|0 </Pa>

        <Pa> cte |0  </Pa>      R           erven fade type
        <Pa> cte |255  </Pa>    R           barva 0-255
        <Pa> p14_pozadi  </Pa>  R paletaA
        <Pa> p14_pozadi  </Pa>  R paletaB

        <Pa> cte |0  </Pa>      G           zelen fade type
        <Pa> cte |255  </Pa>    G           barva 0-255
        <Pa> p14_pozadi  </Pa>  G paletaA
        <Pa> p14_pozadi  </Pa>  G paletaB

        <Pa> cte |0 </Pa>       B           modr fade type
        <Pa> cte |255 </Pa>     B           barva 0-255
        <Pa> p14_pozadi </Pa>   B paletaA
        <Pa> p14_pozadi </Pa>   B paletaB
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa></Pa>
        <Pa> p14_pozadi </Pa>  nzev
        <Pa> spl |p14_tableX1|0|0  </Pa>
        <Pa> cte |0  </Pa>
        <Pa> spl |p14_tableX2|0|0  </Pa>
        <Pa> cte |1  </Pa>
    </Fx>
/// </KPART>
///------------------------------------------- part15 veci
<Kimg> p15_pozadi | data/p15_pozadi.iff </Kimg>
<Ktable> fadetable15 |0,0|50,1|275,1|325,0 </Ktable>
<Ktable> p15_tableX1 |0,-0.2|325,0 </Ktable>
<Ktable> p15_tableX2 |0,1|325,1.2 </Ktable>
///-------------------------------------------
/// <KPART> <ID> part15 </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable15|0|0 </Pa>

        <Pa> cte |0  </Pa>      R           erven fade type
        <Pa> cte |255  </Pa>    R           barva 0-255
        <Pa> p15_pozadi  </Pa>  R paletaA
        <Pa> p15_pozadi  </Pa>  R paletaB

        <Pa> cte |0  </Pa>      G           zelen fade type
        <Pa> cte |255  </Pa>    G           barva 0-255
        <Pa> p15_pozadi  </Pa>  G paletaA
        <Pa> p15_pozadi  </Pa>  G paletaB

        <Pa> cte |0 </Pa>       B           modr fade type
        <Pa> cte |255 </Pa>     B           barva 0-255
        <Pa> p15_pozadi </Pa>   B paletaA
        <Pa> p15_pozadi </Pa>   B paletaB
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa></Pa>
        <Pa> p15_pozadi </Pa>  nzev
        <Pa> spl |p15_tableX1|0|0  </Pa>
        <Pa> cte |0  </Pa>
        <Pa> spl |p15_tableX2|0|0  </Pa>
        <Pa> cte |1  </Pa>
    </Fx>
/// </KPART>
///------------------------------------------- part16 veci
<Kimg> p16_pozadi | data/p16_pozadi.iff </Kimg>
<Ktable> fadetable16 |0,0|50,1|250,1|300,1 </Ktable>
<Ktable> p16_tableY1 |0,-0.2|300,0 </Ktable>
<Ktable> p16_tableY2 |0,1|300,1.2 </Ktable>
///-------------------------------------------
/// <KPART> <ID> part16 </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable16|0|0 </Pa>

        <Pa> cte |0  </Pa>      R           erven fade type
        <Pa> cte |255  </Pa>    R           barva 0-255
        <Pa> p16_pozadi  </Pa>  R paletaA
        <Pa> p16_pozadi  </Pa>  R paletaB

        <Pa> cte |0  </Pa>      G           zelen fade type
        <Pa> cte |255  </Pa>    G           barva 0-255
        <Pa> p16_pozadi  </Pa>  G paletaA
        <Pa> p16_pozadi  </Pa>  G paletaB

        <Pa> cte |0 </Pa>       B           modr fade type
        <Pa> cte |255 </Pa>     B           barva 0-255
        <Pa> p16_pozadi </Pa>   B paletaA
        <Pa> p16_pozadi </Pa>   B paletaB
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa></Pa>
        <Pa> p16_pozadi </Pa>  nzev
        <Pa> cte |0  </Pa>
        <Pa> spl |p16_tableY1|0|0  </Pa>
        <Pa> cte |1  </Pa>
        <Pa> spl |p16_tableY2|0|0  </Pa>
    </Fx>
/// </KPART>
///------------------------------------------- part16black veci
<Ktable> fadetable16black |0,1|50,0 </Ktable>
///-------------------------------------------
/// <KPART> <ID> part16black </ID>
     <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable16black|0|0 </Pa>

        <Pa> cte |0  </Pa>      R           erven fade type
        <Pa> cte |0  </Pa>      R           barva 0-255
        <Pa> p16_pozadi  </Pa>  R paletaA
        <Pa> p16_pozadi  </Pa>  R paletaB

        <Pa> cte |0  </Pa>      G           zelen fade type
        <Pa> cte |0  </Pa>      G           barva 0-255
        <Pa> p16_pozadi  </Pa>  G paletaA
        <Pa> p16_pozadi  </Pa>  G paletaB

        <Pa> cte |0 </Pa>       B           modr fade type
        <Pa> cte |0 </Pa>       B           barva 0-255
        <Pa> p16_pozadi </Pa>   B paletaA
        <Pa> p16_pozadi </Pa>   B paletaB
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa></Pa>
        <Pa> p16_pozadi </Pa>  nzev
        <Pa> 4cte |0|0|1|1.2 </Pa>
    </Fx>
/// </KPART>
///------------------------------------------- part17 veci
<Kimg> p17_pozadi | data/p17_pozadi.iff </Kimg>
<Kimg> texturaobj17 | data/p17_objtextura.iff </Kimg>
<t3dMapping> mappingobj17 |texturaobj17 </t3dMapping>
<Ktable> fadetable17 |0,0|100,1|550,1|650,0 </Ktable>
<World3d> p17_world </World3d>
<Lwo3d> p17_obj | p17_world |0|0|0|0|0|0|1|1|1|data/p17_obj.lwo |1|mappingobj17 </Lwo3d>
<Kcam>  p17_kamera |0|0|-2|0|0|0|1   </Kcam>
///-------------------------------------------
/// <KPART> <ID> part17 </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable17|0|0 </Pa>

        <Pa> cte |0  </Pa>      R           erven fade type
        <Pa> cte |0  </Pa>      R           barva 0-255
        <Pa> p17_pozadi  </Pa>  R paletaA
        <Pa> p17_pozadi  </Pa>  R paletaB

        <Pa> cte |0  </Pa>      G           zelen fade type
        <Pa> cte |0  </Pa>      G           barva 0-255
        <Pa> p17_pozadi  </Pa>  G paletaA
        <Pa> p17_pozadi  </Pa>  G paletaB

        <Pa> cte |0 </Pa>       B           modr fade type
        <Pa> cte |0 </Pa>       B           barva 0-255
        <Pa> p17_pozadi </Pa>   B paletaA
        <Pa> p17_pozadi </Pa>   B paletaB
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa></Pa>
        <Pa> p17_pozadi </Pa>  nzev
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
    <Ktable> p17_objtableX |0,1.9|650,0.2 </Ktable>
    <Ktable> p17_objtableY |0,0.1|650,0   </Ktable>
    <Ktable> p17_objtableZ |0,5.5|650,1.9 </Ktable>
    <Ktable> p17_objtableSX |0,1|337,1|349,2|675,2 </Ktable>  312 je cas zacatku zvetseni z 1 na 2, 324 trvani zmeny tedy 12 jednotek
    <Ktable> p17_objtableSY |0,1|337,1|349,2|675,2 </Ktable>
    <Ktable> p17_objtableSZ |0,1|337,1|349,2|675,2 </Ktable>
    <Fx>
        <Pa> Set3dObject   </Pa>
        <Pa> p17_obj       </Pa>
        <Pa> aft |p17_objtableX|0|0 </Pa>  x pozice
        <Pa> aft |p17_objtableY|0|0 </Pa>  y
        <Pa> aft |p17_objtableZ|0|0 </Pa>  z

        <Pa> aff |0|0.003  </Pa>  x rotace
        <Pa> aff |0|0.0025 </Pa>  y
        <Pa> cte |0        </Pa>  z
        <Pa> aft |p17_objtableSX|0|0 </Pa>  scale x y z
        <Pa> aft |p17_objtableSY|0|0 </Pa>
        <Pa> aft |p17_objtableSZ|0|0 </Pa>
    </Fx>
    <Fx>
        <Pa> Draw3dWorld </Pa>    vytvo "3dsvt" s kterm je svzn tvj objekt(y)
        <Pa></Pa>
        <Pa> p17_world </Pa>      nzev
        <Pa> p17_kamera </Pa>     nzev kamery (kamera je nastavena viz. ve)
        <Pa> cte |0 </Pa>         as (lightwave)
        <Pa> cte |0.1 </Pa>       z jak blzkosti (mus bt vt ne 0)
        <Pa> cte |22 </Pa>        kam a (mus bt vt ne pedchoz slo)
    </Fx>
/// </KPART>
///------------------------------------------- part18 veci
<Kimg> p18_pozadi | data/p18_pozadi.iff </Kimg>
<Kimg> texturaobj18 | data/p18_objtextura.iff </Kimg>
<Kimg> p18_scrolltext | data/p18_scrolltext.iff </Kimg>
<t3dMapping> mappingobj18 |texturaobj18 </t3dMapping>
<Ktable> fadetable18 |0,0|100,1|1225,1|1325,0 </Ktable>
<World3d> p18_world </World3d>
<Lwo3d> p18_obj | p18_world |0|0|0|0|0|0|1|1|1|data/p18_obj.lwo |1|mappingobj18 </Lwo3d>
<Kcam>  p18_kamera |0|-0.7|-6|0.05|0.15|0|1   </Kcam>
///-------------------------------------------
/// <KPART> <ID> part18 </ID>  ---- scrolltext
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable18|0|0 </Pa>

        <Pa> cte |0  </Pa>      R           erven fade type
        <Pa> cte |0  </Pa>      R           barva 0-255
        <Pa> p18_pozadi  </Pa>  R paletaA
        <Pa> p18_pozadi  </Pa>  R paletaB

        <Pa> cte |0  </Pa>      G           zelen fade type
        <Pa> cte |0  </Pa>      G           barva 0-255
        <Pa> p18_pozadi  </Pa>  G paletaA
        <Pa> p18_pozadi  </Pa>  G paletaB

        <Pa> cte |0 </Pa>       B           modr fade type
        <Pa> cte |0 </Pa>       B           barva 0-255
        <Pa> p18_pozadi </Pa>   B paletaA
        <Pa> p18_pozadi </Pa>   B paletaB
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa></Pa>
        <Pa> p18_pozadi </Pa>  nzev
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
    <Fx>
        <Pa> Set3dObject   </Pa>   umst 3d objekt
        <Pa> p18_obj        </Pa>    tento
        <Pa> 3cte |-0.835|3.11|-1.8  </Pa>  pozice x y z
        <Pa> cte |0         </Pa>  rotace x
        <Pa> cte |0         </Pa>  rotace y
        <Pa> aff |0|0.004    </Pa> rotace z
        <Pa> 3cte|1|1|1     </Pa>  scale-velikost x y z
    </Fx>
    <Fx>
        <Pa> Draw3dWorld </Pa>    vytvo "3dsvt" s kterm je svzn tvj objekt(y)
        <Pa></Pa>
        <Pa> p18_world </Pa>     nzev
        <Pa> p18_kamera </Pa>    nzev kamery (kamera je nastavena viz. ve)
        <Pa> cte |0 </Pa>         as (pro lightwave objekty)
        <Pa> cte |0.1 </Pa>       z jak blzkosti (mus bt vt ne 0)
        <Pa> cte |22 </Pa>        kam a (mus bt vt ne pedchoz slo)
    </Fx>
<Ktable> scrolltexttableY1 | 0,1|1250,-3|1325,-3 </Ktable>
<Ktable> scrolltexttableY2 | 0,3|1250,0 |1325,0  </Ktable>
    <Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p18_scrolltext </Pa>  nzev
        <Pa> cte |0 </Pa>                      X1
        <Pa> aft |scrolltexttableY1|0|0 </Pa>  Y1
        <Pa> cte |1 </Pa>                      X2
        <Pa> aft |scrolltexttableY2|0|0 </Pa>  Y2
    </Fx>
/// </KPART>
///------------------------------------------- part19 veci
<Kimg> p19_pozadi | data/p19_pozadi.iff </Kimg>
<Kimg> p19_creditstext | data/p19_creditstext.iff </Kimg>
<Ktable> fadetable19 |0,0|100,1|250,1 </Ktable>
<Ktable> fadetable19black |0,1|50,0 </Ktable>
///-------------------------------------------
/// <KPART> <ID> part19 </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable19|0|0 </Pa>

        <Pa> cte |0  </Pa>      R           erven fade type
        <Pa> cte |255  </Pa>    R           barva 0-255
        <Pa> p19_pozadi  </Pa>  R paletaA
        <Pa> p19_pozadi  </Pa>  R paletaB

        <Pa> cte |0  </Pa>      G           zelen fade type
        <Pa> cte |255  </Pa>    G           barva 0-255
        <Pa> p19_pozadi  </Pa>  G paletaA
        <Pa> p19_pozadi  </Pa>  G paletaB

        <Pa> cte |0 </Pa>       B           modr fade type
        <Pa> cte |255 </Pa>     B           barva 0-255
        <Pa> p19_pozadi </Pa>   B paletaA
        <Pa> p19_pozadi </Pa>   B paletaB
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa></Pa>
        <Pa> p19_pozadi </Pa>  nzev
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
    <Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p19_creditstext </Pa>  nzev
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
/// </KPART>
/// <KPART> <ID> part19black </ID>  stopne hudbu
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetable19black|0|0 </Pa>

        <Pa> cte |0  </Pa>      R           erven fade type
        <Pa> cte |0  </Pa>      R           barva 0-255
        <Pa> p19_pozadi  </Pa>  R paletaA
        <Pa> p19_pozadi  </Pa>  R paletaB

        <Pa> cte |0  </Pa>      G           zelen fade type
        <Pa> cte |0  </Pa>      G           barva 0-255
        <Pa> p19_pozadi  </Pa>  G paletaA
        <Pa> p19_pozadi  </Pa>  G paletaB

        <Pa> cte |0 </Pa>       B           modr fade type
        <Pa> cte |0 </Pa>       B           barva 0-255
        <Pa> p19_pozadi </Pa>   B paletaA
        <Pa> p19_pozadi </Pa>   B paletaB
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    < Fx>
        <Pa> StopDbm </Pa>       stopne hudbu
    </Fx>
    <Fx>
        <Pa> StopP61 </Pa>       stopne hudbu
    </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa></Pa>
        <Pa> p19_pozadi </Pa>  nzev
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
    <Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> p19_creditstext </Pa>  nzev
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
/// </KPART>
<Ktable> fadetableblankpart2 | 0,0 |75,1 </Ktable>
/// <KPART> <ID> blankpartp2 </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> spl |fadetableblankpart2 |0|0  </Pa>
        <Pa> cte |0  </Pa>      R           erven fade type
        <Pa> cte |0  </Pa>      R           barva 0-255
        <Pa> p2_napis1 </Pa>    R paletaB
        <Pa> p2_napis1 </Pa>    R paletaA
        <Pa> cte |0  </Pa>      G           zelen fade type
        <Pa> cte |0  </Pa>      G           barva 0-255
        <Pa> p2_napis1 </Pa>    G paletaB
        <Pa> p2_napis1 </Pa>    G paletaA
        <Pa> cte |0 </Pa>       B           modr fade type
        <Pa> cte |0 </Pa>       B           barva 0-255
        <Pa> p2_napis1 </Pa>    B paletaB
        <Pa> p2_napis1 </Pa>    B paletaA
    </Fx>
    <Fx>
        <Pa> FillRc </Pa>
        <Pa></Pa>
        <Pa> cte |0 </Pa>
    </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa></Pa>
        <Pa> p2_pozadigrey </Pa>  nzev
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
/// </KPART>
/// <KPART> <ID> blankpart </ID>
    <Fx>
        <Pa> FillRc </Pa>
        <Pa></Pa>
        <Pa> cte |0 </Pa>
    </Fx>
/// </KPART>
