
 Bonus-pack for the article 3D-Viewing in Hugi12
 -----------------------------------------------


 Disclaimer:
 -----------

 This stuff is free - do whatever you want with it. If the source seems
 useful to you, use it ( although it's only meant as tutorial code ).
 But please, spread the whole archive, not single files.


 Dir structure:
 -------------

 3dview\	 (the source is tested for Watcom C++ 11.0, pmodew/dos4gw)

    make.bat     -   compile the version using my svga-lib.
                     This lib inside poly.obj is an old banked svga-trifiller,
                     that is fast but not very compatible - it could not work
                     on some vga-cards. The poly-filler is somehow buggy after
                     porting it (didn't have the time to check it out)
    makeglib.bat -   compile the program using the watcom graphics lib, but
                     don't expect quality and speed.
    3dview.cpp   -   the source for a view-transformation and simple render-
                     ing of 3ds-asc objects.
    object.asc   -   simple object (few faces)

 FpuOpt\

    optimize.txt -   a short text about fpu-speed-optimizing
    fpuopt.cpp   -   example source
    vc.bat       -   compile for VC++
    wpp386.bat   -   compile for Watcom
    disobj.bat   -   disassemble compiled object


 Contact:
 --------

 Christian.Schlange@tu-clausthal.de
 irc (#coders, #coders.ger, nick: tryx)

 Please also contact me if you are interested in serious demo-projects !
 I'm currently working on a 64k-intro (the intro-engine is already quite
 advanced) which is planned to be released somewhere in the near future
 (preferably TP8). And I still need some help - especially for gfx and
 design issues. The intro should reach the Top 5 at a big party at least.

