                          Big heading goes here:         pong


This really should be a 128 byte game, right?


I can just sort of remember playing this back in '78 on an electronic kit that
my old man built, which was published in Electronics Australia magazine.
It had PAL video output so it plugged straight into the back of ones TV and
you had these two little zippy box controllers (switch and a pot) to control
the movements of the paddles.  It was just the most awesome thing then.
I was 4.


Written on

A dopey old 486'33 that my boss was about to throw out. I grabbed it, and
wrote this.  For sale:  one dopey 486dx33, 4mb, 120mb HD. $50.00. works.


Someone on the mailing list asked for this, so here goes:
Compos that I have entered in:

- rgp / csipd. First 256 byte game compo, held by Steve Havel(?) in march '95.
- rgp / #coders. Christmas '97 256 byte demo compo. (nov-dec '97).
- Gnome's 256 byte space invader game compo.
- Hugi #1
- Hugi #2
- Hugi #3


Listing of Size optimized compo's known to me:

256 byte compo (first one)                about 45 entries       Mar '95
256 byte Fire compo                             20 entries       May '96
Kaare's 256 byte worms compo                    10 entries       ?   '96
Kaare's 256 byte space invaders compo            6 entries       Jan-Feb '98
Demo.Designs 128 byte compo                     20 entries       Apr '96
Demo.Ita 256 byte demo compo                    14 entries       ?   '96
T.O.L.D  256 byte demo compo                     8 entries       Jul '96
Christmas '97 256 byte demo compo               25 entries       Nov-Dec '98
256 byte Phong shaded Torus compo                3 entries       May-Dec '97
Programmer Tech Tips 3 (plasma)  (can be found)  3 entries       Feb '97
Programmer Tech Tips 4 (gravity)   (on Simtel)   3 entries       Mar? '97
Hugi #1                                        ~85 entries (all) Apr-May '98
Hugi #2                                        ~48 entries       Jun '98
Hugi #3                                                          Jul-Aug '98
Kaare's 256 byte Digger compo                                    Jul '98


(if anyone wants any of these or their sites then just email me.)


others:

8086 demo compo                                 ~6 entries       ? '96
Mifus compo 1 (clouds)                           6 entries       ? '98
Mifus compo 2 (lightning)                        8 entries       ? '98
Mifus compo 3 (Smoke)                           16 entries       ? '98
Mifus compo 4 (waterfall)                        5 entries       ? '98
StarField compo

...anyone know of others? (excluding ASM Party compos...)

Q1)  Why did Intel stop doing a "MOV CS, <16b reg>" when the 186 came out?
Q2)  Can you remember the first time you watched Second Reality?
Q3)  Who was the twit who decided that "Nowhere Man" was to be no more?
Q4)  Why isn't "Dukes of Hazard" ever re-repeated anymore on Australian tv?
Q5)  What movie had Offsprings song "Dirty Magic" in it?
Q6)  Ever wondered why REP LODSB exists?
Q7)  Is green really blue in disguise?
Q8)  If I melt dry ice, can I swim without getting wet?


"Hey, I am a really crap asm programmer eh?"
"yep"
"This is getting boring reading the same crap in each of your readme.txt files"
"yep"
"I think that you are a moron and that you should quit while you're ahead..."
"What time is it?"
"Why do you keep adding to this list?"
"dunno...?"




Flame me at:

rockdale@rockdale.com.au     (Bloody australian yobbo's...
bushy@start.com.au    ("ha ha... uses micro$OFT. what a looser")



Second Reality - Future Crew, Crystal Dreams ][ - Triton, Amnesia - Renaissance


      'Arked her up, went beserk, Signed off with some circle work.


_FEAR THIS___SHOOT FERALS___Get a dog up ya___Rum-injected circle work machine_

