ztrack 1k - entry for 2002 Minigame Compo

Public domain by Russell Marks (rus@svgalib.org)

for 16K/48K Spectrum, or 128 in 48K mode


(NB: It won't work if a Microdrive or any other additional hardware
 which effectively moves PROG is being used. So don't do that.)


ztrack 1k is a crude "3D" driving game (based on an old text-mode game
I wrote for Unix/Linux), which has graphics so chunky an Atari 2600
would cough slightly and shuffle its feet. :-) You drive along a
straight three-lane road, and gradually accelerate to your maximum
speed (so there's no accelerator key). The aim of the game is to keep
going for as long as you can without crashing into the other cars
(those being the funny yellow blobs). When you crash, the border turns
red for a little while, then you start again from scratch.

The display should be pretty easy to understand, but I should probably
point out that the little squiggly bits at the bottom of the screen
(on the left and right) are meant to be your wing mirrors. When a car
is visible in one of those, it means they're parallel with you, so
turning that way will result in a crash.

The controls are:

A   brakes
O   left
P   right

As I say, it is crude - there's no score or speed display, and the
computer cars have an alarming tendancy to go straight through each
other. (!) But hey, if it fits in 1k it can't be too bad, right? :-)

-Rus.

PS. The source, suitable for assembly under Unix/Linux using zmac, is
here in src.tar.gz.
