
The complete C64 music collection                            Jens-Christian Huus


Tunes in NewPlayer v00 - v05, 1988-1989.

In 1988, Laxity told me to stop using his player - however, I had learned how
to compose music in an assembler listing, something that was way easier and
funnier than the awkward system I used in the old player from 1987. So, I
immediately began coding on a new player system which should go all the way to
v20 - where I stopped in 1992. In 1988, I experimented with my own editor
which used parts of the tracker principle developed by Karsten Obarski on the
Amiga, but I enhanced it with my own "pile" system where sequences of flexible
length could be placed on top of each other. This way the three voices would be
aligned no matter how big the sequences were. The editor was developed together
with player v04, but the version which follows this package only works with
player v05.02 and up (if you load worktunes into it with a lower version, you
may get some strange results). After finishing the editor from v05, I made all
my music in this editor until 1991/1992, where I finally switched to the PC.
All the music in v00 to v04 was composed directly in the assembler listing.



2CVEE.DAT       2cVee

                Experimental tune with music in 2 voices and 9 sfx in the third
                voice. This was the first time I ever did this.

BEATBASS.DAT    BeatBassie

                An introtune which became very popular. In fact, a lot believes
                this is one of the best I have done. I never quite understood
                it - it's terrible to say the least! It must be that ring
                modulation bit later...
                                 
BROWNICE.DAT    Brown Ice

                Interpretion of "Brown Eyes" by Garfunkel.

CAVERNS.DAT     The Caverns

                Contains two tunes.

DIFLEXIN.DAT    Diflexing

                Made at Jewels' place. I tried to emulate the style of Diflex
                as heard in his "Strike Force" tunes.

DONT_BE.DAT     Don't be sad

                The first 30 seconds was "inspired" by an Amiga song I found
                in a new tracker on that computer.

FARTING.DAT     Farting

                Thrown together in a few minutes to show a friend how to use
                the editor.

FOOLED.DAT      Fooled again

                Introtune made in an experimental player called "Intro Player".
                The player took very little rastertime but suffered under too
                many compromises. I only made this tune in that player.

HOPPIN.DAT      Hoppin'

                An excerpt from "Sampler #1" - a very fast introtune.

HXNPARTY.DAT    Hexagon Copy-Party

                Made FOR that party, not AT it. The tune contains quite a lot
                of harmonic mistakes, something I often made in that period.
                These were often caused by "lazy" transpositions of the
                bassline sequence - instead of creating a new one.

IMAGINAT.DAT    Imagination

                The second tune made in the NewPlayer v00 series, no effects
                in the player.

JUST_A_M.DAT    She's Just a Maniac

                A tune where I tried to emulate the style of Maniacs of Noise.
                As the title suggests, parts of the notes matches the words
                so you can actually sing the title to it. Try it after 9-12
                seconds of play! :)

MANSION.DAT     Maniac Mansion

                I was impressed with the titletune on "Maniac Mansion", an
                adventure game by LucasFilm (That was years before they changed
                their name to LucasArts). However, the instruments were rubbish
                so I did my very own version of it. At a silent part in the end
                of the tune I even added a few notes of my own.

MEMORY_I.DAT    Memory I

                Even though it was composed in the same month as where the
                editor was finished, it was put on ice only to be properly
                packed and released some years later. It may be also be found
                in one of the worktune directories as "Test 10.2".

NILFISK.DAT     Nilfisk

                Yes - the noise you hear from the ring modulation in the
                beginning of the tune resembles IMHO a vacuum cleaner! ;)

NO_FILT.DAT     No Filter

                This tune actually doesn't belong in this directory although
                it was made in player v5. I had made later players at the time
                of composing it, but the demogroup "Upfront" was experimenting
                with a part containing samples and wanted a tune without any
                filter, and preferrably a low rastertime. Hence the need for
                player v5 at that moment.

NYT_INXS.DAT    I need you tonight

                The second conversion I did of this tune, ordered by "Excell"
                from the demogroup "Jewels" as payment for giving me a great
                sequencepacker. He didn't like the conversion at first, but he
                later admitted that it kinda grew on him. I put a lot of work
                into making the conversion accurate.

POPCORN.DAT     Popcorn

                A remix made out of my own mind. And then not quite - the part
                in the middle (01:33) was inspired by "Trollie Wallie" from
                Interceptor Software. Listen to the end where there's a silent
                solo bit (from 02:45).

PP_SEGA.DAT     Pit Pot

                Conversion from a game cartridge on the 8-bit SEGA. Sometimes
                it was difficult to hear all the details which made me go for
                certain compromises - something I was too weak to handle at
                that time...

PROBLEMS.DAT    Problems

                Last experiment in the v00 series without effects.

REVOLUT.DAT     Revolutionary

                This was the first tune done in the editor which was spread,
                hence the name.

SAMPLER1.DAT    Sampler #1

                Contains four tunes. One of the tunes was extracted to form the
                single tune "Hoppin'".

SHAD_SUN.DAT    Shadow Sun

                This was one of the last tunes I composed in an assembler
                listing. My editor was almost complete and after trying it, I
                never wanted to compose in assembler again.

SHORTSAD.DAT    Short'n Sad

                Made in player v01 - the player now contained an arpeggio table
                routine for the drums.

SHORTY!.DAT     Shorty!

                Very short introtune made for a Dominators intro I coded myself.

SIMPLE.DAT      Simple tune

                This was the first tune I did in my own player after leaving
                Laxity's player. There are absolutely no effects other than
                pure notes in this song.

SONG_IN.DAT     Song made in monitor

                The only tune I ever did in a machinecode monitor. I knew that
                Laxity made all his music this way and I wanted to try it out.
                Although I managed to compose a tune I didn't like the method
                at all.

TUNED_IN.DAT    Tuned in!

                The first player v01 with a few decent effects. If you listen
                closely you can hear that it is the tune "Problems" with better
                instruments.

WEND_GLS.DAT    Westend Girls

                A conversion from an old Petshop Boys classic, one of the worst
                tunes I have ever done. You could almost blackmail me with
                this one - Yuck!! :(

WZXINTRO.DAT    Wizax intro

WZX_DEMO.DAT    Wizax demo

                The first tune to use the "testbit-noise" technique which locks
                and unlocks the noise in such a way that the noise waveform
                sounds more metallic. However, I later discovered that this
                worked differently from C64 to C64. On some C64, I had to lock
                the waveform with $F0, where other versions required $F8 to
                achieve the same effect. Neither SidPlay nor the emulator by
                Miha Peternel supports it at the time of writing this.


