
Sound Component v1.0 (95-05-20)
-------------------------------

The only document available is socom.doc in MSWORD6 format. There are more
documents featuring the object oriented design specification available by
email request. The socom.doc is also only available in swedish language.
This is because the entire program was made for a course in individual
software project management at the university of Ronneby/Sweden. Any sane
person could figure out the rest by looking at the example files...

The author can be reached on email:

pt94pli@pt.hk-r.se (will not answer june '95 - august '95 due to vacation).

See the example files on how to get it working...

Additional notes (95-07-18)
---------------------------

Since I have decided that this piece of software should be available to the
general public, a brief explanation of the product may be of some use.

The whole sound system is fully object-oriented, meaning it's designed to let
various objects interact in a meaningful way. It also makes it a lot easier
to upgrade and find eventual malfunctions. Your job, as user are responsible
for creating the objects as shown in the example files, start the interaction
process and the system takes care of the rest. You also need to check for
error return values and you can also send messages to the objects for various
reasons. Aah hell, enough of this academic bullshit. Just use it and enjoy!!!!

Additional notes (95-08-25)
---------------------------

Well now it's time to ship this piece out.

To install this, copy it anywhere on your hard disk and name the directory
"SOCOM". Then add the path to the parent directory of "SOCOM" to WATCOM's
INCLUDE path.

ex.

  md c:\socom
  pkunzip socom10.zip c:\socom
  set include=%include%;c:\


and you are ready to use it...

Check out the test.cpp and stest.cpp for further examples on how to play
modules. If you encounter any warnings while rebuilding the library, don't
bother, it's not a problem.

