
		        Ŀ
                      Ĵ     2D-BUMP MAPPING TUTOR     Ŀ
                                 created by            
                               OLLiE/KalvaDOS          
                      Ĵ      for starting coders      
			

 Hi there !!! This piece of code was coded for starting coders who would like
 to start to code their own effects or some demos,intros,etc.I know that this
 effect is not something new, but it's very popular and in the present 
 demoscene used in lot of demos,intro,etc.I was inspired by ZD3n/SiN when I 
 coded this stuff. The explanations of 2d-bump mapping are in each source 
 files.
 So, feel free to use it wherever you want and you can do with this piece of
 code what you want (rip,delete,hack,etc.), but don't forget to give me some
 greets in your product or send me at least some postcard. Thanx...

 I'm recommending you to keep these files together in one directory :
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 BUMP1.PAS - bump mapping without using phong map
 BUMP2.PAS - bump mapping with pre-calculated phong map
 TEXTURE.RAW - some simple picture used as a bump map 
 PHONG.MAP - pre-calculated phong map
 BUMP.TXT - this file
 FILE_ID.DIZ - 

 Greetz:
 ~~~~~~~
 ZD3n/SiN (what about some 4Kbintro - PLASMATIC II ???)
 MiRRaGE/KalvaDOS (Walhallaman)
 P3D/7 Gods
 Ali
 Santafas (Ultimate Guitar Player)
 Lasse V. Karlsen
 Bear/SiNOPE
 Tomcat/Abbadon (raytraceman)
 Hugo Habets/SPIRIT NEW STYLE
 BLaLa/ByTeaM (k00l coder)
 Toshiaki Tsuji
 Mefis/FUNK!
 Melan/AstroideA (SCEneST rulz)
 and all Writerz & SK8ers in Bratislava

 Contact:
 ~~~~~~~~
 Snail-mail : Martin Simlastik (OLLiE)
              Jarosova 1
              831 03 Bratislava
              Slovakia
              Europe
 Phone : +421-+7-250-250 or +421-+7-5030-890
 E-mail : 3csimlas@ganga.gjh.schools.sk (thiz addrezz suckz !!!)